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« on: April 11, 2011, 09:25:17 PM »
I didn't know Goro could block Shen Paunch. No one uses him here so that explains why. I really need to learn a different style to mix things up. Lately i just turtle like crazy until I get a clean hit and then I usually end up backing off and turtling again. It works, kind of but my defense is awful so it makes no sense that I'm playing him like this haha. I know the theory of how to rush down with Shen but I can't apply it for some reason.
Then again I guess a strong defense is what leads to a more solid player. Some stuff I try to use is like Far C, d.C, qcf+A, j.CD, st.A, and GCAB to get out. Depending on the type of jump in I end up using different things. In general as I play I forget to use more than one type of anti air and I start leaning towards d.C and st.A. My biggest problem is if I get put in the corner. I end up blocking all day and then slipping up and eating a giant combo. I really need to remember to CD out or roll or something. That one meter is definitely good for getting them off and letting me take control of the flow of the match.
Wow, why did I just write all that haha. Does anyone have suggestions for an HD combo I can use when I am in the corner? I try to use the qcf+D [DC] qcf+C, qcf+A one. I forget who made that popular but that doesn't work if I'm in the corner. What I'm thinking is I can do qcf+D [DC] qcf+C(charge) [DC] qcf+D. Would looping that work?