Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: KingofSarus on August 08, 2011, 10:17:51 AM

Title: Color Edit in The King of Fighters XIII
Post by: KingofSarus on August 08, 2011, 10:17:51 AM
I'm not sure if there's a thread already created for it (I didn't see anything in the GD forum) but I was just curious about it and had a few questions regarding it...

Does anyone have footage (or images) of how Color Edit will work?
As in, are we allowed to create our own colors or are there a set of colors we may choose from.

Can we use our Color Edits online?
I can see this happening if we are allowed to choose our own colors.

Will we have our own selection for Color Edit in the Character Selection or can we override the existing alternate coloring with our own?


Apologizes for the multiple questions, but I've been dying to play King of Fighters XIII for a very long time and knowing that I can create my own "Blue-clothed" Mai without her being dark or a "Blue-clothed" King with her original hair color got me extremely hyped. Haha!
Title: Re: Color Edit in The King of Fighters XIII
Post by: Shiranui_ninja on August 08, 2011, 10:44:30 AM
Quote from: KingofSarus on August 08, 2011, 10:17:51 AM
Does anyone have footage (or images) of how Color Edit will work?
As in, are we allowed to create our own colors or are there a set of colors we may choose from.
Judging by this pic looks like you are going to be able to choose and combine colors for each part.
(http://images4.fanpop.com/image/photos/24100000/King-of-Fighters-XIII-the-king-of-fighters-24171078-675-380.jpg)

Quote from: KingofSarus on August 08, 2011, 10:17:51 AMCan we use our Color Edits online?
I can see this happening if we are allowed to choose our own colors.
Yes, of course. Color Edit it has been thought as a feature specially for online

Quote from: KingofSarus on August 08, 2011, 10:17:51 AMWill we have our own selection for Color Edit in the Character Selection or can we override the existing alternate coloring with our own?
You can save 5 own colors per character added to their 10 default colors (so each character can have 15 colors). Not sure how this works for character with alternate outfit, like Raiden for example, not sure if you can have 5 costum colors for Raiden and 5 ones for Big Bear.
Title: Re: Color Edit in The King of Fighters XIII
Post by: KingofSarus on August 08, 2011, 11:12:24 AM
That's fantastic!

Thanks for the info.
Title: Re: Color Edit in The King of Fighters XIII
Post by: DarKaoZ on August 08, 2011, 11:16:48 AM
Based on what I saw from the 5 sec preview on the trailer, this is how I think Color Edit will work:

Quote from: DarKaoZ on July 29, 2011, 01:19:51 PM
Ok after watching the SNKP trailer frame by frame, I figure out how KOFXIII Color Editor works.

(http://game.snkplaymore.co.jp/official/kof-xiii/game/img/p_customize01.jpg)

1. The color squares are predetermined colors.
2. The Triangle like Tabs on the right are the different body parts that can be colored.
3. The stars on the Color Squares are most likely a way to say that color is new for you to pick. Meaning that you might have to pass the game with a character several times to gain new colors.

Ok now, here is how I see it works:
a) You pick a tab to select the body part you want to color
b) Then you select the color and it will automatically color that body part with that color you chose.

So there is no way to do shadings in this game like the old Color Editors, that also means no way to have "Naked Yuri" or "all Black/White" characters. That is great news for lots of people, unfortunately, you will be able to see weird colors from people, you can't get out of that.

This is from the OT, I just quoted myself and pasted here.
Title: Re: Color Edit in The King of Fighters XIII
Post by: KingofSarus on August 08, 2011, 11:20:16 AM
That's why I asked would it be online-capable (and said that it could happen if we aren't allowed to make our own colors) thanks to perverts ruining the fun. Haha!

In the end, it's all good.
I just want to have my ladies in Dark Blue or Pink with their original skin tone and hair color.
Title: Re: Color Edit in The King of Fighters XIII
Post by: DarKaoZ on August 08, 2011, 11:35:19 AM
Quote from: KingofSarus on August 08, 2011, 11:20:16 AM
That's why I asked would it be online-capable (and said that it could happen if we aren't allowed to make our own colors) thanks to perverts ruining the fun. Haha!

In the end, it's all good.
I just want to have my ladies in Dark Blue or Pink with their original skin tone and hair color.

Yeah, having the colors already preset and limited to the ones SNKP decides to give you for each body part, it will be almost impossible to come up with "naked" versions or all those "shadow" like characters that make it hard to fight. SNKP was smart and they did what I thought they would do and it's a good thing they did. But unfortunately you will still see some crazy/bad colored pallets out there unfortunately. =/
Title: Re: Color Edit in The King of Fighters XIII
Post by: KingofSarus on August 08, 2011, 11:58:19 AM
Yeah, I have to give kudos to SNKP for not letting certain-kind-of-people create naked characters. (It's pretty damn retarded and sad, in my opinion)

I guess having an opponent in a "raving" color scheme can be very distracting, but I'm sure if we ask, SNKP could give us the option to let us see our opponents in their original color scheme when they pick a "Color Edit" costume, while the opponent, on their end, can still see theirs.
Title: Re: Color Edit in The King of Fighters XIII
Post by: Shiranui_ninja on August 08, 2011, 01:03:18 PM
I'm not really worried about "crazy colors", I guess I get used with soul calibur IV crazy edit characters... (some were really freaking). I'm more worried about coloring fireballs or powers, wich could be really distracting and can afect gameplay, but it doesn't seem to be the case, fortunately.
Title: Re: Color Edit in The King of Fighters XIII
Post by: UltimaOriginal on August 08, 2011, 01:42:59 PM
QuoteUnlockable customisation options to make your fighter unique - choose from over 20 colour types, parts and icons

I wonder, what do they mean by "parts"? Will be there a function to attach, for example, to Slasher Iori his symbol on his back? And I think it's more than just the symbol.
It seems like another mistake from RSG, 'cause SNKP haven't told anything about it, have they?
Title: Re: Color Edit in The King of Fighters XIII
Post by: DarKaoZ on August 08, 2011, 01:58:05 PM
Quote from: UltimaOriginal on August 08, 2011, 01:42:59 PM
QuoteUnlockable customisation options to make your fighter unique - choose from over 20 colour types, parts and icons

I wonder, what do they mean by "parts"? Will be there a function to attach, for example, to Slasher Iori his symbol on his back? And I think it's more than just the symbol.
It seems like another mistake from RSG, 'cause SNKP haven't told anything about it, have they?

Yeah, that is pretty much unknown. But this scan says the following:

Translation: "Playstation Store's online shop allows for purchase of Custom themes and icons. Plus, surprising download characters!?"
Scan: http://www.imagebam.com/image/5f76c9143352901 (http://www.imagebam.com/image/5f76c9143352901)

So my assumption is that RSG got it wrong and it was Themes and Icons, but I could be wrong.
Title: Re: Color Edit in The King of Fighters XIII
Post by: KingofSarus on August 08, 2011, 02:14:57 PM
I don't think KOFXIII will have that kind of customization.

Hell, I don't think any 2D-fighter that I know does such a thing.


I know Skullgirls is rumored to allow you to let your character wear glasses, long socks instead of short, etc., but I don't see KOFXIII doing that.
Title: Re: Color Edit in The King of Fighters XIII
Post by: DarKaoZ on August 08, 2011, 02:32:05 PM
Quote from: KingofSarus on August 08, 2011, 02:14:57 PM
I don't think KOFXIII will have that kind of customization.

Hell, I don't think any 2D-fighter that I know does such a thing.


I know Skullgirls is rumored to allow you to let your character wear glasses, long socks instead of short, etc., but I don't see KOFXIII doing that.

KOFXIII already did that, check Yuri, Athena, Benimaru and others Color Pallets. Skullgirls is doing the same of what KOFXIII did, they just color parts of the sprite a certain way to make it look like they wear other stuff. But KOFXIII is going a bit far, they are doing Alternative outfits for the characters, such as giving Takuma his Mr. Karate mask, Raiden not wearing a mask, Original Kyo outfit, Original Elizabeth Outfit and more.
Title: Re: Color Edit in The King of Fighters XIII
Post by: UltimaOriginal on August 08, 2011, 02:48:18 PM
Quote from: DarKaoZ on August 08, 2011, 02:32:05 PM
Quote from: KingofSarus on August 08, 2011, 02:14:57 PM
I don't think KOFXIII will have that kind of customization.

Hell, I don't think any 2D-fighter that I know does such a thing.


I know Skullgirls is rumored to allow you to let your character wear glasses, long socks instead of short, etc., but I don't see KOFXIII doing that.

KOFXIII already did that, check Yuri, Athena, Benimaru and others Color Pallets. Skullgirls is doing the same of what KOFXIII did, they just color parts of the sprite a certain way to make it look like they wear other stuff. But KOFXIII is going a bit far, they are doing Alternative outfits for the characters, such as giving Takuma his Mr. Karate mask, Raiden not wearing a mask, Original Kyo outfit, Original Elizabeth Outfit and more.

Yes, this is the only argument that may prove RSG's statement to be true.
And SNKP did great job even for arcade. I was much surprised when I saw alt outfits.
Title: Re: Color Edit in The King of Fighters XIII
Post by: MetalThrashingMadman on August 09, 2011, 03:24:56 AM
I'm worried about the limitations set on the color edit. I like to make zombie versions of the characters I play, but hopefully I can still make it work. I would hate for it to be the end of Team Zombie.
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on August 09, 2011, 03:39:55 AM
I'm really intrigued for the icons part since SNKP already did that in XIII

Look at kula with iori colors she has the moon sign on her back, maybe what kind of wacky effects we could see in the game

Still, customisate fireballs and those things is not bad, I'm sure that there will be a limit like in the sprite characters (it was cool to customise the phoenix of kim in 2002um)
Title: Re: Color Edit in The King of Fighters XIII
Post by: MetalThrashingMadman on August 09, 2011, 04:01:19 AM
That's right! Editing flame colors is good. I need my ghostly blue flames damn it!
Title: Re: Color Edit in The King of Fighters XIII
Post by: AzureTAG on August 09, 2011, 04:12:44 AM
I'm I the only one who is going to use color edit to make classic colors? example look at Mai's #2 color (blue) http://fenixware.net/fab/images/costumes/3021/mai_faf.png (http://fenixware.net/fab/images/costumes/3021/mai_faf.png) I going to change the skin/hair color back to normal to look like her old blue color in 98. http://fenixware.net/fab/images/costumes/1977/mai_faf.png (http://fenixware.net/fab/images/costumes/1977/mai_faf.png)
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on August 09, 2011, 04:53:48 AM
I'm fine with this way, I hated in NGBC how changing just a little some clothes you could screw the whole sprite, plus, I hope that if a change the shirt of some character, I will not change his hair at the same time
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on August 09, 2011, 05:06:34 AM
Quote from: TAG7191 on August 09, 2011, 04:12:44 AM
I'm I the only one who is going to use color edit to make classic colors?

Naaa, just not the first thing I'll do, lol. But that is a good point, for those who don't wanna create things from scratch, can bring back all those odd classics from past KoF's, Fatal Fury's, AoFs, etc.

I'm looking forward to seeing how many characters get alt-outfit mods, myself. It'd be fantastic if EVERYONE gets one, but I dunno if that's possible, or even reasonable, at this point. Even if not in the release, I'd like to see such as DLC.

I wonder if the "icons" really has anything to do with characters, or if it'll end up being like SF and MvC3's stuff, the online Icons beside your player names and such in lobby. The Iphone version seems to offer titles and simple icons, and that'd be a great reason as to why all those team crest were made.
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on August 09, 2011, 05:10:55 AM
I hope to see flags in the title system, it was cool in mvc3 and ssf iv, even in Castlevania Harmony of Despair for the randomness of it
Title: Re: Color Edit in The King of Fighters XIII
Post by: KingofSarus on August 09, 2011, 05:35:08 AM
Quote from: DarKaoZ on August 08, 2011, 02:32:05 PMKOFXIII already did that, check Yuri, Athena, Benimaru and others Color Pallets. Skullgirls is doing the same of what KOFXIII did, they just color parts of the sprite a certain way to make it look like they wear other stuff. But KOFXIII is going a bit far, they are doing Alternative outfits for the characters, such as giving Takuma his Mr. Karate mask, Raiden not wearing a mask, Original Kyo outfit, Original Elizabeth Outfit and more.

Ah, true, true, but I don't think the customization would be that deep. It would be cool though, but we shall see.

Quote from: MetalThrashingMadman on August 09, 2011, 04:01:19 AM
That's right! Editing flame colors is good. I need my ghostly blue flames damn it!

I think editing special attacks would be cool as hell, but I honestly got what I really wanted in this game.

Quote from: TAG7191 on August 09, 2011, 04:12:44 AMI'm I the only one who is going to use color edit to make classic colors? example look at Mai's #2 color (blue) http://fenixware.net/fab/images/costumes/3021/mai_faf.png (http://fenixware.net/fab/images/costumes/3021/mai_faf.png) I going to change the skin/hair color back to normal to look like her old blue color in 98. http://fenixware.net/fab/images/costumes/1977/mai_faf.png (http://fenixware.net/fab/images/costumes/1977/mai_faf.png)

I'm not going to try to recreate their old-school color schemes, I just want my ladies to exactly color match while looking normal. Haha!
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on August 09, 2011, 06:21:52 PM
One alt costume that I will love to see and will be easy to do is maxima with the head of rocky from robo army, will be a nice reference to older SNK games
Title: Re: Color Edit in The King of Fighters XIII
Post by: The Gentleman on August 09, 2011, 09:51:05 PM
Has anyone been able to translate what the button functions do in the Color Edit Screenshot? In theory, it COULD be more like Fire Pro Returns, where you get a default color, and once you select it, you then get the rgb color chart to toggle around with.
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on August 09, 2011, 10:07:55 PM
Quote from: The Gentleman on August 09, 2011, 09:51:05 PM
Has anyone been able to translate what the button functions do in the Color Edit Screenshot?

No need to translate! They released English screenshots of all console release shots so far. It just seems... hard to find them sometimes!

Such as here: http://www.gaming-age.com/cgi-bin/img.pl?image=/previews/ps3/kofxiii/&img=22&imgnum=29&sys=ps3&game=kofxiii&title=The%20King%20of%20Fighters%20XIII (http://www.gaming-age.com/cgi-bin/img.pl?image=/previews/ps3/kofxiii/&img=22&imgnum=29&sys=ps3&game=kofxiii&title=The%20King%20of%20Fighters%20XIII)

Source: Gaming-Age.com (http://www.gaming-age.com/cgi-bin/previews/page2.pl?system=ps3&game=kofxiii&imgnum=29&title=The%20King%20of%20Fighters%20XIII)
Title: Re: Color Edit in The King of Fighters XIII
Post by: Chipymax on August 09, 2011, 11:04:01 PM
All I know is that since K' can have four colors, I'm so making the Dominican flag.

(http://www.hispaniola.com/dominican_republic/info/photos/flag-dominican.gif) + (http://t3.gstatic.com/images?q=tbn:ANd9GcTwX4wSr59GKhnRO7K7RQ5QgQfceAPDspg0E3wMVOC9WIVU50WwUw)= ?????

NICE!!!
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on August 09, 2011, 11:22:23 PM
Quote from: Chipymax on August 09, 2011, 11:04:01 PM
All I know is that since K' can have four colors, I'm so making the Dominican flag.

(http://www.hispaniola.com/dominican_republic/info/photos/flag-dominican.gif) + (http://t3.gstatic.com/images?q=tbn:ANd9GcTwX4wSr59GKhnRO7K7RQ5QgQfceAPDspg0E3wMVOC9WIVU50WwUw)= ?????

NICE!!!

It will be cool if you also make him an albino to make it more accurate
Title: Re: Color Edit in The King of Fighters XIII
Post by: The Gentleman on August 10, 2011, 03:20:05 AM
Quote from: SAB-CA on August 09, 2011, 10:07:55 PM
Quote from: The Gentleman on August 09, 2011, 09:51:05 PM
Has anyone been able to translate what the button functions do in the Color Edit Screenshot?

No need to translate! They released English screenshots of all console release shots so far. It just seems... hard to find them sometimes!

Such as here: http://www.gaming-age.com/cgi-bin/img.pl?image=/previews/ps3/kofxiii/&img=22&imgnum=29&sys=ps3&game=kofxiii&title=The%20King%20of%20Fighters%20XIII (http://www.gaming-age.com/cgi-bin/img.pl?image=/previews/ps3/kofxiii/&img=22&imgnum=29&sys=ps3&game=kofxiii&title=The%20King%20of%20Fighters%20XIII)

Source: Gaming-Age.com (http://www.gaming-age.com/cgi-bin/previews/page2.pl?system=ps3&game=kofxiii&imgnum=29&title=The%20King%20of%20Fighters%20XIII)
Thanks for the Link SAB-CA! That clears up alot! I appreciate it! Maybe the Customizations are the individual areas you can color, like Chipymax's screen cap of K'. Each area of color in that picture may be a different customization. We will see how it turns out. I know I spent a lot of time messing around with XI and 98UM's Editor. I hope I can do the same here, or there is a Pink Ash out fit with Pink Flames. I totally want to annoy people on the net with that one. ;)
Title: Re: Color Edit in The King of Fighters XIII
Post by: Chipymax on August 10, 2011, 04:32:11 AM
Quote from: sibarraz on August 09, 2011, 11:22:23 PM
It will be cool if you also make him an albino to make it more accurate

I will be trying some crazy combination... wait did they have a K' with an Afro? 
Title: Re: Color Edit in The King of Fighters XIII
Post by: luminair on August 11, 2011, 10:49:09 AM
Quote from: The Gentleman on August 10, 2011, 03:20:05 AM
Quote from: SAB-CA on August 09, 2011, 10:07:55 PM
Quote from: The Gentleman on August 09, 2011, 09:51:05 PM
Has anyone been able to translate what the button functions do in the Color Edit Screenshot?

No need to translate! They released English screenshots of all console release shots so far. It just seems... hard to find them sometimes!

Such as here: http://www.gaming-age.com/cgi-bin/img.pl?image=/previews/ps3/kofxiii/&img=22&imgnum=29&sys=ps3&game=kofxiii&title=The%20King%20of%20Fighters%20XIII (http://www.gaming-age.com/cgi-bin/img.pl?image=/previews/ps3/kofxiii/&img=22&imgnum=29&sys=ps3&game=kofxiii&title=The%20King%20of%20Fighters%20XIII)

Source: Gaming-Age.com (http://www.gaming-age.com/cgi-bin/previews/page2.pl?system=ps3&game=kofxiii&imgnum=29&title=The%20King%20of%20Fighters%20XIII)
Thanks for the Link SAB-CA! That clears up alot! I appreciate it! Maybe the Customizations are the individual areas you can color, like Chipymax's screen cap of K'. Each area of color in that picture may be a different customization. We will see how it turns out. I know I spent a lot of time messing around with XI and 98UM's Editor. I hope I can do the same here, or there is a Pink Ash out fit with Pink Flames. I totally want to annoy people on the net with that one. ;)


It always bothered me when my friends would make an all white or all yellow color in XI and sometimes I would have to change the color and lighting on my TV in between matches lol, sooo annoying especially since a lot of the XI stages were colorful as hell. :P
Title: Re: Color Edit in The King of Fighters XIII
Post by: The Gentleman on August 11, 2011, 09:30:51 PM
Yeah, I've been burnt by that before too.
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on August 11, 2011, 09:59:14 PM
You're welcome, Gentleman! And, thankfully for me, all the locals I play with appreciate real color edits, lol.

I did fight some strikingly UGLY color mods on NGBC online, however... And a few on Neowave, which seemed less like they were trying to be distracting, and more like they just... didn't understand how to color edit.

I just finished looking at some stuff for the new Thundercats animation... It'd be pretty funny to cosplay that in color edit, lol. K' as Lion-O, Leona as Cheetara, and Maxima or Goro as Panthro... lol.

We already have Eva Unit 01 Maxima in the game... So maybe make Leona into Rei, and Kensou into Shinji?

Kim's definitely going to be rockin some Fist of the North Star Kenshiro-style coloring, as well (WAH-TAH!)... Gotta find some way to make a team Tenchi Muyo, lol (Kula as Sasami? Ryo-oki?) How hard would it be to make FMA's Roy Mustang out of Kyo? Great Teacher Onizuka Shen Woo? Full Metal Panic's Chidori out of Athena? (Not to mention the entire cast of Sailor Moon, lol)...

There's just so much creative stuff to be done with color edit, it's a bit sad when people just wanna make jumbled messes and shadow-characters, just to annoy their opponents...
Title: Re: Color Edit in The King of Fighters XIII
Post by: Belegorm on August 20, 2011, 09:17:45 PM
I've got a friend who's reaaaalllyyy colour-blind... if I ever get him to play this game I should make a mirror team of his and make them all red and green (his worst colours) xD
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on August 20, 2011, 11:00:44 PM
Quote from: SAB-CA on August 11, 2011, 09:59:14 PM


Gotta find some way to make a team Tenchi Muyo, lol (Kula as Sasami? Ryo-oki?)
There's just so much creative stuff to be done with color edit, it's a bit sad when people just wanna make jumbled messes and shadow-characters, just to annoy their opponents...

Kula = Sasami
Mai = Ryoko
Betty = Ayeka
Yuri = Mihoshi
Leona = Kiyone

I can't think who could be washu, maybe athena?

Just do it, there is some money there
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on August 21, 2011, 03:10:57 AM
Quote from: sibarraz on August 20, 2011, 11:00:44 PM
Kula = Sasami
Mai = Ryoko
Betty = Ayeka
Yuri = Mihoshi
Leona = Kiyone

I can't think who could be washu, maybe athena?

Just do it, there is some money there

Hmmm... Leona would probably fit Washu's hairstyle the best, we'll just pretend she's Adult / Goddess Washu, heh heh. Athena can be that girl from Tenchi in Tokyo that noone who remembers Tenchi ever likes, lol. Sakuya or something like that.

Mature would also make a pretty creepy Adult Washu, lol. All the "Kimochi desho?" questions would take on a very scientific meaning, lol.

Kyo would make a cool Tenchi, lol. Kusanagi Flames, light hawk wings... it's all the same, right? ;) (though I'd be tempted to make him Sie as well...) Chin could moonlight as his father...!...?
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on August 21, 2011, 03:38:23 AM
And Takuma the grand father

Poor sakuya, she was beautiful, but nobody gaves a crap for her

Still, I will just make all the chars wear the same colors, but withouth changing their original style
Title: Re: Color Edit in The King of Fighters XIII
Post by: X_Factor on August 22, 2011, 07:17:06 PM
Quick question, did they confirm you could change just the two extra slots or all the slots?  I could not really tell from the scan in this thread.
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on August 22, 2011, 07:24:00 PM
Quote from: X_Factor on August 22, 2011, 07:17:06 PM
Quick question, did they confirm you could change just the two extra slots or all the slots?  I could not really tell from the scan in this thread.

There's something like 5 or so rainbow-colored slots per character, if I remember right. Maybe it allows you to unlock more, as you play, and gain more colors.
Title: Re: Color Edit in The King of Fighters XIII
Post by: The Gentleman on August 31, 2011, 05:41:14 PM
Has there been any videos showcasing the color edit put up yet?
Title: Re: Color Edit in The King of Fighters XIII
Post by: Sharnt on August 31, 2011, 06:11:51 PM
Quote from: SAB-CA on August 22, 2011, 07:24:00 PM
There's something like 5 or so rainbow-colored slots per character, if I remember right. Maybe it allows you to unlock more, as you play, and gain more colors.
Or DLC.

Quote from: The Gentleman on August 31, 2011, 05:41:14 PM
Has there been any videos showcasing the color edit put up yet?
KOF XIII Color Edit (http://www.youtube.com/watch?v=ZFgjdz0omNA#ws)
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on August 31, 2011, 10:49:46 PM
Quote from: Sharnt on August 31, 2011, 06:11:51 PM
Or DLC.

Well, the US Website update (http://www.atlus.com/kofxiii/) today (Under Online -> Customization) seems to make the "Five customize palettes per character" thing solid, now, so no worries there!

The only customization DLC I'd wonder about is new "costume parts" such as Kyo and Betty's alt outfits. Which I'd be fine with; that's a decent amount of re-drawing! Though I hope we get as many in the main game as possible.
Title: Re: Color Edit in The King of Fighters XIII
Post by: Sharnt on September 03, 2011, 11:52:54 AM
According to atlus site, the colors are allowed by playing different character (each character has his own palette) and when you unlock a color on a character you unlock this color for every other characters in the games, whose colors are signed by the little blue star.

http://www.signedbyr.com/en/news/snk-shows-us-the-customization-system/ (http://www.signedbyr.com/en/news/snk-shows-us-the-customization-system/)
Title: Re: Color Edit in The King of Fighters XIII
Post by: Xxenace on September 03, 2011, 01:03:22 PM
i hope blue mary is in this game ive always wanted to try and make a android 18 alt color for her
Title: Re: Color Edit in The King of Fighters XIII
Post by: The Gentleman on September 04, 2011, 03:08:08 PM
Quote from: The Gentleman on August 31, 2011, 05:41:14 PM
Has there been any videos showcasing the color edit put up yet?
KOF XIII Color Edit (http://www.youtube.com/watch?v=ZFgjdz0omNA#ws)
[/quote]

Thanks for the Link! :)

I'm not sure how to feel about it, because for me, finding the colors on my own was part of the fun. I do love how there are so many options and individual things to tweak on the characters though. I will enjoy messing with this. I only hope that they will be able to build on this in the future.
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on September 21, 2011, 12:55:09 AM
Via LOL, FORUMS! on Atlus forums, a bit of clarification on the color edit details:

Quote from: lol, forums;264652Here's some clarification, based on my knowledge of the game (rather than a better translation of the interview):

Quote
- By default, there's 10 selectable colors per part (the same colors as that of 1P - 10P). In the case of skin color, it'll be a bit different: the left-top color in the selection window will be that of the 1P color, and the rest are shared amongst all characters in the game.

Each character starts with 10 different colors for each of their  customizable parts. For each part of a character for each character, that set of 10 colors is unique.  The exception to this, is the skin color. For that, color 1 will be whatever the skin color is for the character's default color scheme ("1P" as said above; also, this is true for every part). Colors 2-9, however, are the exact same for the skin part of every character.

Quote
- You can unlock additional colors every time you play with that character. The additional colors are shared between all characters and all parts. (That's exactly what it says in the blog. Make sense? Not completely to me.)

Beyond the first 10 colors, there's up to 20 more you can unlock. This set of 20 is the same 20 colors for every part of every character. Before anyone assumes anything, that does not mean you unlock those colors for all characters at once, just because they're the same colors. You unlock them per character, which is what the first line in the interview quote directly above is getting at.

And in case this wasn't clear already: You don't unlock colors separately by part; if you unlock colors 11-20 for a character, you'll have those colors for all that character's parts.
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on September 21, 2011, 01:21:53 AM
I'm having some ideas for color edit

Ryo de Janeiro (Ryo with the brazilian football team shirt)
FlutterYuri (I still don't know if make her skin Yellow, or just his hair pink and her costume yellow)
Maxima Bison

Title: Re: Color Edit in The King of Fighters XIII
Post by: VinnAleixoFM on September 21, 2011, 03:03:10 AM
Here is some ideas:

-Takuma da Mangueira (aka Marco's D palette from Garou)
-Saiki Freeman (Freeman's A palette)
-Hwa Don (similar to Adon palette)
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on September 21, 2011, 03:20:37 AM
I think that Hwa Don is already on the game, but maybe one could make him better

Title: Re: Color Edit in The King of Fighters XIII
Post by: DarKaoZ on September 21, 2011, 08:29:28 AM
Quote from: SAB-CA on September 21, 2011, 12:55:09 AM
Via LOL, FORUMS! on Atlus forums, a bit of clarification on the color edit details:

Quote from: lol, forums;264652Here's some clarification, based on my knowledge of the game (rather than a better translation of the interview):

Quote
- By default, there's 10 selectable colors per part (the same colors as that of 1P - 10P). In the case of skin color, it'll be a bit different: the left-top color in the selection window will be that of the 1P color, and the rest are shared amongst all characters in the game.

Each character starts with 10 different colors for each of their  customizable parts. For each part of a character for each character, that set of 10 colors is unique.  The exception to this, is the skin color. For that, color 1 will be whatever the skin color is for the character's default color scheme ("1P" as said above; also, this is true for every part). Colors 2-9, however, are the exact same for the skin part of every character.

Quote
- You can unlock additional colors every time you play with that character. The additional colors are shared between all characters and all parts. (That's exactly what it says in the blog. Make sense? Not completely to me.)

Beyond the first 10 colors, there's up to 20 more you can unlock. This set of 20 is the same 20 colors for every part of every character. Before anyone assumes anything, that does not mean you unlock those colors for all characters at once, just because they're the same colors. You unlock them per character, which is what the first line in the interview quote directly above is getting at.

And in case this wasn't clear already: You don't unlock colors separately by part; if you unlock colors 11-20 for a character, you'll have those colors for all that character's parts.

But they still haven't answered if it's possible to do Naked characters, what I wanted to know is if it's possible or not.

Hmm... or maybe I didn't read it correctly I'm not sure, but it seems to be he just confirms that all the colors can be used in every part. But I doubt SNKP would allow the skin colors to be used in all the parts. =/
Title: Re: Color Edit in The King of Fighters XIII
Post by: Saitsuofleaves on September 22, 2011, 08:59:32 AM
Well I would assume that because of the way they've designed Color Edit, that they've pretty much locked down any decent attempt at Naked Characters.

Otherwise I wouldn't see any other reason not to let you change colors manually.
Title: Re: Color Edit in The King of Fighters XIII
Post by: Rex Dart on September 22, 2011, 07:48:45 PM
Quote from: Saitsuofleaves on September 22, 2011, 08:59:32 AM
Otherwise I wouldn't see any other reason not to let you change colors manually.
I can think of two very good reasons.

The first is to make the process of editing characters easier. Even after getting the basics down of adjusting RGB values to get a desired color, it still takes a while to get the shading down. Often times, the shading just won't fit the rest of the characters in the game. This new method not only simplifies the process, but also ensures that other players won't have to have their corneas damaged by, let's say, excessive creativity.

The second is that this method adds unlockables to the game. This may seem like a tiny thing, but giving players rewards (even tiny ones) can have profound effect on how they play the game. The fact that it's a reward might actually urge more players to edit their character, or even get them to play the game more often.

All in all, I think SNKP has found a great way to add replay value to the game, with only minimal effort on their part.
Title: Re: Color Edit in The King of Fighters XIII
Post by: SAB-CA on September 22, 2011, 11:34:57 PM
I really, REALLY appreciate the amount of work SNKP has "done for you" in this character edit mode. While RGB sliders are a nice option, in all reality, there's only so many colors that work well to use for a vixible image, or that fit with the demands that lighting, shadows, highlights, rim-lighitng, and special effect all bring on.

Most "Couch Creators" don't really care about any of that, though. Either they don't care enough to learn it, or they don't care enough to respect it. Hence we end up with shdows shaded like highlights, ultra-neon colors, flat, shadeless images, or colors that blend into the backgrounds, mix in with the special effects, or diminish the games effects (such as making a character with so much white, that Elisabeth's "white shine" hit effect would be unable to be seen.)

They've streamlined the creative process here, and basically have given us a color creation tool that's similiar (if not exactly) like the one they use to make their default colors in-game. It's a customizer with the mind of an artist in all of the details; It's already taken care of finding shades to make colors POP, or to make them have the texture and shine that a material of that make and type, should have.

To me, this is all utterly fantastic. In a way, it's a growth for Color Edit options, as GGPO is a growth for online netcode. It takes a lot of the "clunk" out of the experience, and leaves the enjoyable side, waiting for you to partake in.

When it comes to the potential of nude characters, we'll really get to see how creative SNKP became. Like, of example, obviously, Yuri can color certain parts of her leggings into flesh tones. But even if the same color is used on a part that will make her look "nude", the shade tone and strength of highlights can avoid her actually looking "nude". Light doesn't effect flesh-colored clothes, the same way it does actual flesh.

They've already shown this kind of insight with many of the arcade colors. For a simple example, look at Hwa's color number 6 here:

(http://dreamcancel.com/wiki/images/d/de/Hwa_Colors.png)

Both his pants, and his flesh, are a white color. But the difference in shades helps seperate the 2.

(Hwa's also a good example of the fact that skincolors will be pretty wild in this game, and not just peach/brown tones. as is today's DBZ Blog picture!)

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)


Really looking foward to this mode. It's great to see what creative people will come up with, when given the proper tools! I'll be having some fun fighting aganist Haloween themed colors, or playing Merry Christmas colors during the holidays, myself!
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on September 23, 2011, 02:22:08 AM
I really wonder how piccolo will look  in game, there looks nice, but in game the green hair will look backwars, but SNKP actuall found a way to make andy bald then kudos for them
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on September 25, 2011, 05:34:01 PM
Now that I recalled, I MUST make an stan hansen color edit with raiden

I'm impressed, considering that the lariat is raiden neomax and that hansen was big in japan that SNKP didn't make a color edit in homage to him
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on November 17, 2011, 09:17:09 PM
bump
Title: Re: Color Edit in The King of Fighters XIII
Post by: GuamoKun on November 17, 2011, 09:42:29 PM
I played with Color Edit in any of the games it's been in. Especially XI

So much that I used the nifty features that let you take palletes from other characters and even other preset colors from the same character.

I always do a "Sailor Mars" Athena (red skirt, white shirt, black hair). i even edited her special attacks to be in "fiery" colors. Athena as Kisarah Westfield.

Kula with her "normal" hair. Kula as K'. Kula as whip.

Purple suited Shingo.

Brown clothed Kensou.

Elizabeth as her XII/XIII versions. Ash as Saiki.

Title: Re: Color Edit in The King of Fighters XIII
Post by: THE ANSWER on November 17, 2011, 09:53:13 PM
My idea to share colors as there is no simple way to do it was to share them in a numerical way with COLUMS for the section of the body and ROWS for the color used.

Section of the body COLUMNS: Example character only has 15 sections. (different characters have different amount of sections to customize, ex. Saiki only has 9 I think)

(http://images4.fanpop.com/image/photos/24100000/King-of-Fighters-XIII-the-king-of-fighters-24171078-675-380.jpg)

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.

COLOR number, every character has 30 colors so we would use something like this.

01. 02. 03. 04. 05.
06. 07. 08. 09. 10.
11. 12. 13. 14. 15.
16. 17. 18. 19. 20.
21. 22. 23. 24. 25.
26. 27. 28. 29. 30

So if I make Sentinel Maxima I will post a picture of it and then write it down like the example below.

1/07, 2/03, 3/21, 4/22, 5/17, 6/25, 7/14, 8/09, 9/16, 10/25, 11/09, 12/13, 13/25, 14/22, 15/25.

The first number will stand for the section of the body and the second will stand for the color used.

I've thought about this easy share method during my testing days at Atlus, I hope you guys like it and if you do maybe a mod can add it to the first post and add to the title "Sharing instructions on first post" or something like that.



Title: Re: Color Edit in The King of Fighters XIII
Post by: OCV|Gilgamesh on November 17, 2011, 10:07:55 PM
1st thing i will do when my KOF XIII will be in my Xbox ^0^

(http://media.tumblr.com/tumblr_lrmj3gBQCY1qbpm24.jpg)
Title: Re: Color Edit in The King of Fighters XIII
Post by: milesw on November 17, 2011, 10:10:05 PM
ACHOOOOOO-!

That is sick!
SO MANY POSSIBILITIES!
Title: Re: Color Edit in The King of Fighters XIII
Post by: GuamoKun on November 17, 2011, 10:11:32 PM
Quote from: Goro9999 on November 17, 2011, 10:07:55 PM
1st thing i will do when my KOF XIII will be in my Xbox ^0^

(http://media.tumblr.com/tumblr_lrmj3gBQCY1qbpm24.jpg)

MY PANTS THEY'VE BEEN SOILED! Stupid sexy Kensou...

really though, that is an interesting idea. Especially that tattoo.

Maybe fei Long will play Kensou in Kensou's proposal of a film based on the "Psycho Rangers" that appeared in his ending haha.
Title: Re: Color Edit in The King of Fighters XIII
Post by: OCV|Gilgamesh on November 17, 2011, 10:17:24 PM
fei long.....fei.....long......fei...........long

this is Bruce Lee !
Title: Re: Color Edit in The King of Fighters XIII
Post by: darkTown2 on November 17, 2011, 10:28:40 PM
that is a really cool color i'm definitely using that one.
Title: Re: Color Edit in The King of Fighters XIII
Post by: The Fluke on November 17, 2011, 11:03:30 PM
That Kensou pallette is actually good! Well done.

*Just realised that that statement may be insulting to some, so i'll just add that i generally dislike this whole color edit thing but can appreciate good ones.
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on November 18, 2011, 04:17:20 AM
Don't know how to unlock colours lol
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on November 18, 2011, 05:43:38 AM
Ok I discovered how unlock colours

Is according to how many times you use your char in vs or player mode

At least for the first 10 times you unlock the first set of colours
Title: Re: Color Edit in The King of Fighters XIII
Post by: Gimnbo on November 18, 2011, 08:46:30 AM
Are the color sets the rows in the edit mode?

Looks like I'll have to get pretty familiar with Iori before I can make unlock glossy red for the Thriller outfit.
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on November 18, 2011, 02:52:52 PM
yup
Title: Re: Color Edit in The King of Fighters XIII
Post by: affinity on November 18, 2011, 09:39:10 PM
are basic black and white colors commonly unlocked already for all characters?  Or it differs which characters start with certain colors?   
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on November 18, 2011, 09:53:40 PM
They start with different basic colours
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on November 18, 2011, 11:51:16 PM
Ok, for those who want to use color edit but don't want to pay for unlock the colours, you need to fight 40 matches per character on ranked, player, or versus matches to unlock them all

If you for example play 40 matches with Andy/Ryo/Yuri, you will unlock all the colurs for them no matter if you don't used one of them or not
Title: Re: Color Edit in The King of Fighters XIII
Post by: DarKaoZ on November 19, 2011, 04:35:21 AM
^Hopefully using a character in Trial Mode will work too. Since I will spend most of my learning time there.
Title: Re: Color Edit in The King of Fighters XIII
Post by: gazette on November 19, 2011, 02:03:31 PM
Quote from: sibarraz on November 18, 2011, 11:51:16 PM
Ok, for those who want to use color edit but don't want to pay for unlock the colours, you need to fight 40 matches per character on ranked, player, or versus matches to unlock them all

If you for example play 40 matches with Andy/Ryo/Yuri, you will unlock all the colurs for them no matter if you don't used one of them or not

Just a few questions, again:-

1) Every character has 40 colours?
2) Can Versus mode be done with CPU as well?
3) Does rematch counts?
Title: Re: Color Edit in The King of Fighters XIII
Post by: sibarraz on November 19, 2011, 02:44:02 PM
1) 30 colours, the matches need to be 40
2) Against the cpu yes,
3) Yep, rematch counts, you can even put your health at 50% if you want to do it quick
Title: Re: Color Edit in The King of Fighters XIII
Post by: gazette on November 19, 2011, 05:08:34 PM
Thanks, will be doing that for now since I can't find any people online to play with.
Title: Re: Color Edit in The King of Fighters XIII
Post by: milesw on November 29, 2011, 12:53:16 PM
Also if you're playing versus with a friend it only unlocks the 1st player's character's colours :/