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Messages - Shiki Dan

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General Discussion / Re: Tier lists and Character Discussion Thread
« on: January 14, 2012, 11:04:42 AM »
But tier lists are always made assuming the characters are being played at their highest potential, with players of equal skill. Thus, things like execution and ease of use shouldn't have weight in the tier placings.

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General Discussion / Re: Tier List
« on: December 30, 2011, 05:37:01 PM »
Terry is considered low for a number of reasons:

CONS:
--Really bad neutral game
--Poking normals are fairly slow/bad recovery
--Crack Shoot is awful, doesn't hit overhead, bad start-up, and half the cast can crouch under it and stuff his attempts
--Burn Knuckle is awful, bad start-up and unsafe on block
--Power Wave is awful, terrible start-up and tiny hitboxes
--Damage output is bad without Meter/Drive
--Neomax won't juggle consistently at all places on the screen

PROS:
--New target combo helps him with an easy confirm
--Standing D improved, supposedly
--Buster Wolf is still a good DM

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General Discussion / Re: Tier List
« on: December 29, 2011, 12:39:37 AM »
S-Tier: Kyo, K', King, Kula, Andy, Yuri
A+: Takuma, Iori, Shen, Hwa Jai, Kensou
A: Elizabeth, Billy, Leona, Benimaru, Ash, Mature, Daimon
B+: Kim, Mai, Robert, Clark, Chin, Duo Lon, Saiki, Vice
B: Athena, Raiden, Ralf, Ryo
C: Terry, Joe, Maxima
Unrated: DLC characters

This is just my (very inexperienced) opinion. There's a lot of characters where I'm not really sure at all about at this point: Billy (his damage potential looks good but very situational) and Vice (seems very gimmicky but can dominate once she gets her game going).

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I tested it, and yes you can 0_o

That's what I was afraid of.

To quote one Barry Burton: "OHH MY COD"

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Correct me if I'm wrong, but in KOF 2002 UM and KOF XI I'm fairly sure that you can't tech throws while in the recovery frames of a whiffed/blocked special move?

Was that something added in? I didn't play KOF 12 and never will, so I don't know if it's actually possible in the game as well.
Given that they went through the trouble of adding Alternate Guard back in (after being absent from KOF XI), it wouldn't surprise me...

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