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Messages - Matt Alder

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16
Hwa Jai / Re: Hwa Jai (Console)
« on: June 22, 2012, 03:01:50 PM »
Well, when drunk it's always +5. Also qcb+D sober is +1 in the corner, or +5 vs crouching opponents. Basically it can hit up to 3 times, and the lowest possible hit only connects against crouchers, giving him the most possible advantage, but for some reason he gets the lowest hit possible every time when he's drunk.

17
Hwa Jai / Re: Hwa Jai (Console)
« on: June 10, 2012, 03:16:58 AM »
Interesting reset... Very good option when sober. I had just been resetting with st.A, then grab DM after they land. I suppose you could also do that reset after a qcb+B loop when drunk, but maybe qcb+D will come out too quick, not sure.

18
Hwa Jai / Re: Hwa Jai (Console)
« on: June 01, 2012, 02:34:17 AM »
That backdash+qcb+B is really good for meter building, and whiffing qcf+A,qcf+A builds a lot as well. In fact I think it builds twice as much, since it's technically two moves. I usually don't have issues with meter since I pressure pretty often with him, and he gains back a shitload of meter just from pressure. st.D, cr.D, st.A and d/f+B poke pressure is good enough for me. I usually don't want to make much space between me and my opponents. And it helps that I don't put him on first. I really would not suggest putting him on first. Aside from that, his combos generate more meter than they cost while Hwa is drunk, so all you actually need is drinking meter, and maybe having 1 spare in your back pocket for a grab DM.

19
Hwa Jai / Re: Hwa Jai (Console)
« on: May 30, 2012, 07:57:50 PM »
Ah yes. Hwa Jai random hits are fun. I still need a lot of work, though. Playing Hwa sometimes feels like you're playing Chin, Shen and Goro at the same time.

20
Hwa Jai / Re: Hwa Jai (Console)
« on: May 28, 2012, 06:12:36 PM »
Any suggestions for how to consistently get his Downfoward B Slide to come out? Because if I try to combo into it, it just seems like the game does what it wants... I'm getting better at landing it (like for example st.A then the Slide into whatever) but I still randomly get cr.B or B SRK more often than I should.

I was playing Hwa again in training and just examining his options and it occurred to me he has probably the scariest mixup in the game, and very similar to 3rd Strike Akuma. As far as tiers he needs to be sandwiched between Beni, EX Iori, and Shen.

I've gotten the B shoryu instead of the slide a couple of times... I think it's just sloppy inputs. Just let the stick/pad go completely neutral between your normal and the slide, and it should never give you a shoryu. I don't really have any tips, though you CAN do d/f+C, d/f+B and it's pretty reliable, and you'll never mess up your d/f+B again with that.

21
Andy Bogard / Re: Andy Bogard (Console)
« on: May 28, 2012, 06:10:07 PM »
Yeah, whether or not it's done in a blockstring, if it is in fact blocked then the spacing and timing for the punishes are going to be exactly the same. Andy stops moving when the opponent blocks, not at a set distance like Joe's Slash Kick, for example. The only factor is whether it was blocked or whiffed.

22
Ex Kyo / Re: EX Kyo (NESTS)
« on: May 25, 2012, 04:55:08 PM »
In that guide, he has j.2C crossup listed as being not as useful as XIII Kyo's, I don't understand why this is. What's changed about it? They both have setups for crossup using it. I'm not arguing the point, I just don't see the explaination in that guide.

23
Hwa Jai / Re: Hwa Jai (Console)
« on: May 22, 2012, 05:12:21 PM »
Seriously, the Dragon Backbreaker. Just try to remember that you have it. Hwa is maybe the very best character in the game for opening up turtles if you get used to this. It's also one of the reasons he's not easy to play, because you have to play a rushdown character AND a grappler at the same time.

All of Hwa's pokes (aside from st.D) give him advantage on block and lead to big damage if they connect... So people naturally want to turtle if he's drunk and they know that he can easily take off 700+ of their life with one random hit. Since st.A cannot be crouched, gives advantage on block and is cancellable into itself or into d/f+B it lets you pressure extremely well, and you can mix it up into the grab DM for 340 damage.

Think of it like this; if you drink and people start to turtle, then you're controlling the match. It means they're scared. You'll build up more than 2 meters during the pressure you put on while you're drunk for 15 seconds (so long as you're not spending additional meter), meaning you're losing nothing. The drink sets you up for ideal conditions to land a grab.

24
Ex Kyo / Re: EX Kyo (NESTS)
« on: April 19, 2012, 10:43:32 PM »
People hate XII so much, but at least SNK finally mapped throw to a button combination to prevent option selects and allow for whiff-punishable grab attempts. I really wish that they would have left that in XIII.

25
Andy Bogard / Re: Andy Bogard (Console)
« on: April 19, 2012, 07:13:17 PM »
Very interesting, though. As far as I can tell the animation for the two fireballs are identical (aside from the speed), so it's strange that one would hit higher than the other. I should see if Hwa can slide completely under it and start a combo with d/f+B. Could come in handy...

26
Andy Bogard / Re: Andy Bogard (Console)
« on: April 10, 2012, 06:52:39 PM »
average sized characters - shoulders/chest
large characters (maxima, goro) - chest/waist

You can always land a close C/D after j.D hits the shoulders, but the lower you hit them, the easier it is to combo.

27
Andy Bogard / Re: Any Bogard Combo Thread
« on: April 10, 2012, 06:43:40 PM »
both of the cr.B have to be done extremely quickly and then cancelled into f+A. Honestly I would just do cr.B, cr.A, f+A or cr.B, s.A, f+A to make it more reliable. Both cr.A and s.A have more cancellable frames, so it's a bit easier.

28
Shen Woo / Re: The Pros and Cons of Shen Woooooo...
« on: April 10, 2012, 12:46:01 AM »
the cons that he requires meter for his instant grab, since it's only 1 frame if it's the EX version, but also mention in the pros that his EX command grab gives him very high damage combos.

EX cmd grab is 3 frame startup :(

My mind is blown. Why the hell would SNK give Shen a worse command grab than Benimaru? It's like they deliberately chose for Beni to dominate everyone at everything. Ok, yeah, shit. Shen's ability to punish is slightly worse than I thought.

29
Shen Woo / Re: The Pros and Cons of Shen Woooooo...
« on: April 09, 2012, 11:56:07 PM »
I don't think that I would say that Shen has difficult HD combos. Generally I feel like he's one of the easiest characters to use execution-wise. In fact I might mention in the pros that his combo execution is very easy. I would maybe mention in the cons that he requires meter for his instant grab, since it's only 1 frame if it's the EX version, but also mention in the pros that his EX command grab gives him very high damage combos. Perhaps also worth mentioning is that he builds meter somewhat slowly and also that he can't do much damage without at least 1 drive.

30
Hwa Jai / Re: Hwa Jai (Console)
« on: April 09, 2012, 07:48:11 PM »
Yeah it seems like when you use it as a crossup against a standing opponent it's punishable by grabs, I don't think close normals can punish it. Against grapplers you can use the same mixup, but I would suggest EX dp+K in the air for that crossup, since you can easily confirm with the second hit and then make yourself safe or land another hit with the third hit.

Inadvertently I've found that against tall characters you can do j.D and cancel it into dp+B on block and it'll actually hit j.D on one side and dp+B on the other, making it a ridiculously ambiguous crossup.

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