Safe jump: after tackle super, whiff crouch A, neutral jump D. Works on 3f moves.
Crossup: after tackle super, slight step back, normal jump forward C.
Crossup: after tackle super, slight step back, normal jump forward C.
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Show posts MenuQuote from: meiji_99 on May 11, 2013, 06:39:36 PMThere's no real easy trick to timing it, if you mean meterless cmd throw. You could try holding forward and as soon as iori moves go for it. That may even be too much delay though. Try watching the opponent instead of iori - as they reach the top of the bounce and are coming down... Press it. Find whatever cues work for you.
does anyone knows the proper timing for commandthrow, delay df.C? I have the difficulty to do it consistenly, thx.
Quote from: Kane317 on May 12, 2013, 08:09:03 AMQuote from: mechanica on June 12, 2013, 12:32:59 AMQuote from: Kane317 on May 12, 2013, 08:09:03 AMIs this from max blocked range? I feel that it is range dependent. I've been trying to poke more with far C xx df.B (even as a whiff cancel) but if done at the wrong range, it definitely feels like less than -2.
Turns out that Chin's df B is actually -2, like the arcade version. *Rejoices*
The frame data man himself, Keykkako, replied with:
―――カントク――― (@Keykakko) tweeted at 1:26 AM on Sun, May 12, 2013:
@DC_Kane317 @ManChest 二起脚1 (df B) is actually -3~+2F,Contact state~tip hit for his 硬直差 (recovery)
(https://twitter.com/Keykakko/status/333498492859318275)
Quote from: Kane317 on May 12, 2013, 08:09:03 AMIs this from max blocked range? I feel that it is range dependent. I've been trying to poke more with far C xx df.B (even as a whiff cancel) but if done at the wrong range, it definitely feels like less than -2.
Turns out that Chin's df B is actually -2, like the arcade version. *Rejoices*
Quote from: sammy5m1th on May 07, 2013, 11:12:50 AM
I don't know if this is an issue for any other Leona players out there but it's driving me nuts.
Leona's HD starters
Quote from: Dr.Faust on June 10, 2013, 02:18:18 AMThe "short"cut seems extraneous. Think about trying to hit u/f and or u/b in the motion. That helps me especially if I'm trying to do it raw as an anti-air or punish to a roll (i.e. through an earring bomb).
So I switched to a Korean stick recently and I'm having some issues doing Leon's V-Slasher( along with some other stuff but that will come with practice) I'm winding if doing the qcfX2~b short cut would be good to learn to help with the circle gate or should I just practice doing the move normally( which would be my preferred method). Also is it worth using these short cuts at all?