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Training Room / Re: trying to get better at KOF.
« on: October 03, 2010, 06:38:21 AM »
start here: the movement options still apply, and it's good to generally know.
rolling is very punishable. they're vulnerable to throws. bait an opponent's roll out of the corner and throw them back in. after a few tries, they'll learn to respect the pressure and either sit in the corner or guard CD you. be more patient with your corner pressure.
you don't have to worry about command throws as much in this game. most of the time, you'll only get caught if it's comboed or from an empty jump-in. be careful of not hitting your jump-ins deep, it's somewhat akin to getting SPD'd out of blockstun (since you're familiar with SF)
as for character specific stuff, you should probably ask questions to the people who play those characters or do a bit of research, even though the character threads are pretty bare at the moment.
and that's as much as help i can offer. i'm pretty new to the game myself. i think we're all learning at this point still.
rolling is very punishable. they're vulnerable to throws. bait an opponent's roll out of the corner and throw them back in. after a few tries, they'll learn to respect the pressure and either sit in the corner or guard CD you. be more patient with your corner pressure.
you don't have to worry about command throws as much in this game. most of the time, you'll only get caught if it's comboed or from an empty jump-in. be careful of not hitting your jump-ins deep, it's somewhat akin to getting SPD'd out of blockstun (since you're familiar with SF)
as for character specific stuff, you should probably ask questions to the people who play those characters or do a bit of research, even though the character threads are pretty bare at the moment.
and that's as much as help i can offer. i'm pretty new to the game myself. i think we're all learning at this point still.