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Messages - Remxi

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61
If you are going to put the stream on the main page, please turn off autoplay.

62
I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.

63
Ban images in sigs.

64
Hmm can't you JD GC to get out?

65
Raiden / Re: Raiden
« on: August 15, 2010, 05:47:24 AM »
According to the mook, the damage for the diff levels is as follows:

Level 1: 100
Level 2: 150
Level 3: 200
Level 4: 250

Perhaps there are also differences on guard? Like final level will allow a guard crush + followup?

66
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: August 13, 2010, 02:13:33 PM »
It's been emulated for ages along with every other PS2 game...

67
King of Fighters 2k2/UM / Re: KOF 2002UM - Kyo -1
« on: August 10, 2010, 01:10:30 PM »
0 stock

j.X, s.C, f+A, qcb+A or dp+D (standing only)
c.B, c.B, c.A/s.B, qcb+A
c.B, c.B, c.A/s.B, dp+D (standing only)
s.C, qcf+D.D, dp+D, OTG qcf+C or df+C (OTG only possible in the corner)
c.A, s.C (link)

1 stock

j.X, s.D, f+A, qcfx2+A DM
c.B, c.B, c.A/s.B, qcfx2+A DM
s.C, qcf+D.D, run qcfx2+A DM - EDIT: (this did more damage than qcb,hcf+P in the original console version, but it may be the other way round in Tougeki vers.)
s.C, qcf+D.D, dp+D, OTG qcfx2+A DM (only possible in the corner)

2 stock
any combo ending in qcb+A [2 hit] SC to qcfx2+A DM
j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, run up qcb+C [1 or 2 hit] SC to qcb,hcf+C DM (midscreen)
j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, run up qcb+C [1 hit], dp+D, qcfx2+A DM (approaching corner)
j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, backdash, qcb+A [2 hit], qcf.B.B, walk back, qcb+A [2 hit], qcf.B.B, dp+D, qcfx2+A DM (corner)

Can start these from f+B instead for an overhead.

3 stock
midscreen BC combo using SDM instead (supercancel from the second hit of qcb+C, you have the option of holding it to hit them with the flame a little first)
any BC combo... qcf+D.D, qcb,hcf+BD HSDM
j.X, s.C, f+A, qcb,hcf+BD HSDM
c.B, c.B, s.B, df+C, qcb+BC, hcf+BD HSDM (max bypass)

Note that s.D does more damage than s.C but also pushes back further which makes it iffy for certain combos.
You can activate after a qcf+D.D in the corner and loop qcb+A, qcf+B.B multiple times and then finish the combo, but it's ridiculously hard to do so I would say it's not practical.

Misc
- j.A, j.B and j.C can all be used to crossup. j.C only works on standing or large crouchers. j.A is the most consistent.
- qcfx2+C DM will stun the opponent allowing a followup if only the fireball part hits them (hits low). qcfx2+C has invincibility.
- qcb,hcf+BD has complete invincibility until you let it go (can be held by holding BD)
- qcb,hcf+A has lower body invincibility, C version has upper body.

68
Dude you don't need to double quote when you are replying to the post above you. Especially when you are gonna reply with one word...

I'm not sure if I was seeing this correctly but is it possible to activate in the air? How about activating off an air normal?

69
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 09, 2010, 01:51:57 AM »
Hmm can anyone figure out what's shown at the beginning? Against Liz it seems to be showing that you can reversal a special (e.g. her dodge) from the GCAB roll and there will be no vulnerability window. It also seems those two chars can block meaty attacks when recovering from GCAB, but K' can't? Not sure what is being shown with the Iori example.

70
The netcode is broken.

71
Nice vid. I dig that Kula combo. Who would've thought you could juggle with the slide followup to qcb+K?

Also lol at that Kyo doing the 2k2UM Kusanagi loop.

72
Damn, I was hoping it was still in but it would cost a stock to do it. It was stupid when you could do it for free.

73
Can you cancel normals with a roll?

74
King / Re: King
« on: August 03, 2010, 11:42:38 AM »
j.D instant overhead?

Is c.C cancellable? c.D?

What else will connect after hcb+D? Hopefully a cancellable normal for reset into meaty fireball.

Can you activate off a naked df+D?

Is s.CD cancellable into df+D on hit or whiff?

Any air normals cancellabe? If so, will a fireball combo from it?

75
General Discussion / Re: Taunts?
« on: August 02, 2010, 02:38:39 AM »
Can you cancel into or out of taunts?

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