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Messages - White Rob

#1
Gang-Il / Re: Gang-Il
October 24, 2016, 10:08:23 PM
Quote from: KrsJin on October 19, 2016, 11:35:17 PM
Gang-il feels so much more complete after yesterday's patch.

Thanks SNK!

Far D buff was huge. The cr.B speed increase makes it so you can link them into each other now (ie. cr.B, cr.B for 2 hit combo) and consistently connects after 6B hits crouchers. Far B being special cancellable makes it so you get meterless knockdown off of 6B (6B, far B, 22B, 623A). This combo has to hit deep though or the 623A part whiffs sometimes.
#2
Gang-Il / Re: Gang-Il
September 23, 2016, 12:08:29 AM
Some suggested corrections/additions to the KOF XIV Wiki for Gang-Il:

- cr.B is not special-cancellable. Only super and MAX cancels work.
- Both cr.B and cr.D low profile. For example, each of those normals beats Terry's 214A/C cleanly. Both can go under Robert fireballs.
- cr.C can be whiff-cancelled into command moves (6B), specials, and supers.
- CD, dash into whiff-cancelled CD,22B combos most everywhere for meterless hard knockdown. (2 hits, 109 dmg)
- D throw can combo into 22B/D when Gang-Il's back is to the wall.
- Fastest input backdash Hangetsuzan is 2144B. It will actually come out fast enough to create a hitbox in front of Gang-Il if you do it this way. Safest way to build meter (which Gang-Il needs to function).
#3
General Discussion / Re: PS3 player listing
November 22, 2011, 11:58:09 PM
PSN: DogzillaRemix
Location: Lake Forest, CA (SoCal)
US West only
#4
Thanks for the feedback so far guys. I have been checking whatever you guys posted in the current console build. Please note that while not all of these issues may be addressed, we are looking into each matter carefully before determining what the best course of action may be.

Oh, and the slowdown issues are pretty much nonexistent in the current build, so you guys won't have to worry about that come retail release.
#5
Hi KOF community, I'm one of the leads for the testing team at Atlus USA, the publisher of the upcoming King of Fighters XIII on XBox 360 and PlayStation 3. As you may or may not know, we've been doing some location tests for the game. You might've seen King of Fighters XIII at EVO or Otakon and perhaps even played it. And if you noticed any bugs while play-testing, I'd love to hear about them in this thread. We want this game to be the best it can be at release, and any help from the community regarding this matter is greatly appreciated.

Please include the following information when reporting (if possible):
- Description of the bug
- Steps outlining how to reproduce the bug
- How often the bug was able to be reproduced (ie. always, sometimes, once)

Some broad categorizations of what bugs might include:
- Freezing or slowdown
- Corrupted graphics or sound
- Infinites or exploits

What does NOT classify as a bug:
- Balance issues
- Missing features
- Your opinion of the game

Thank you in advance for any assistance that you guys can provide us. If you can cite video footage of a bug, that would be incredibly helpful. I will be monitoring this thread on a regular basis, so if anyone has questions about this subject, feel free to post and I'll do my best to respond.