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Messages - affinity

#1
It makes you wonder why they choose GSS for netcode again (which made the horrible netcode on KOF12)  for KOFXIII.   

The patch improved it a bit, but less than half of the fanbase isn't going to play it online unless it meets Arcana Heart 3 standards.

They should of hired the company that did Neo Geo Station netcode for KOF95 and KOF96.
Which I think is called M2 or something.

#2
Quote from: Running Wild on February 26, 2012, 11:39:34 PM
http://dreamcancel.com/forum/index.php?topic=266.0

Most ppl here seem to want Garou 2.

Just because KOF12 was rushed and an incomplete game doesn't mean a Garou 2 would be as well. KOF12 wasn't just a mess because of the small character selection (For a KOF game), the gameplay system and mechanics were completely fucked over and there were very few moves per character, the game was nothing more than a placeholder. What happened when KOFXIII came out? The game played more like traditional KOF, all of the old gameplay systems were brought back, and movesets were more complete this time around (Although I'd argue some characters are still kind lacking, EX moves helped flesh them out slightly).

Garou 2 can totally be done and kick ass, especially if it used true HD sprites, something that KOFXIII's sprites aren't.

well maybe.  They still have to have a better taste for a roster than MOTW. 

but remember, KOFXIII was great because of the groundwork KOFXII laid there.  KOFXII had fewer moves because it was their first attempt at new KOF graphics and sprites, so everyone had to be made from scratch and they got to the point they had to sell what they finished because they ran out of money to fund it.

Considering how long it takes for their new process for sprites takes,  a MOTW2 would have to cut corners like KOFXII did to not go overbudget, since MOTW2 would not use KOFXIII's system.   They would have to start from scratch like KOF12 did.    So that means MOTW2 would have to be fairly small to meet quality expectations.

If MOTW2 sprites try to go true HD, that might take even more time to finish characters.   Well maybe a MOTW2 could be great,   not sure if they have the funding and direction to pull it off.     hmmmm, you know I think an Art of Fighting 4 would be more epic, but I always preferred AOF 1 and 2 flavor over Garou.   

hey you know, what if they apply KOFXIII AOF characters to MOTW2 (like Ryo was in FFSpecial), but I think Yuri should get a totally redone sprite,  she needs to look her age, taller and strong like in AOF2 and KOF95, and get her long hair back (the KOFXIII alternate looked cheap.)   

They could also add all Garou characters from KOFXIII too as a head start for a bigger better roster.
#3
Quote from: Running Wild on February 26, 2012, 10:59:04 PM
Quote from: affinity on February 26, 2012, 10:50:18 PM
the majority of SNK fans want KOFXIV above all other SNK games

Uhh... excuse me? Who are those majority of SNK fans? Most SNK fans I know want either a Garou 2 or a 2D HD Samurai Shodown, not another KOF.

You can simply survey SNK related topics, and KOF is on the top of what people talk about.    And of course we can count all of latin america wanting KOF above other SNK games.   I'm not sure what Japan feels, majority-wise, but I think KOF is the most valued SNK series in China.  

but I dunno what a new Garou can add.   Yeah Garou fans could want more refined gameplay over bigger character rosters, but MOTW is proof it couldn't hold interest with such small selection and smaller focused tournament and less favorites involved, no matter the quality of fighting system.


KOF has both quality system and selection.    And now that KOFXIII has reached new quality standards, a new Garou would mean it would have to meet those standards first, which means it would start small, barebones and ignored like KOF12 and other small fighting games like Skullgirls, no matter how good the fighting system is.

I think building a new Garou would be even harder than building a KOFXIV. At least KOFXIV would have the groundwork covered to expand upon thanks to KOF12 and KOF13.    But a new Garou would have to work from scratch again, fighting system included.  

Unlike Capcom, I don't think SNKP can afford to risk on projects that deliver less than what modern KOF offers.  Garou is in a way, very niche compared to KOF, which still has trouble getting attention in the west, so what does that say about Garou?


edit: but I will say that I would look forward to a new Garou a lot more than a Samurai Shodown.   At least Garou fighters can transition and fit into KOF more naturally.
#4
Quoteother SNK games

the majority of SNK fans want KOFXIV above all other SNK games, so that's what KOF's producer should focus on.   Any other type of SNK game isn't going to hold attention as long as a new quality KOF can.  I'm not saying they should rush it.  But once they can fit like 1-3 more teams in there, and add a dreammatch boss like Rugal and maybe tweaking KOFXIII's system a little, KOFXIV could be a new favorite for fans and improve the series as a whole.

Quote from: Running Wild on February 26, 2012, 08:52:03 PM
I want to see KOFXIII GROW in the competitive play field before we see a KOFXIV. It's way too early to be talking about a XIV.

KOF98 and KOF2002 continue to be played regardless of the new KOFs that are released.  A KOFXIV would not hurt KOFXIII's competitive field, but would infact, offer more new KOF experiences for fans.   besides,  online wise KOF still has yet to meet mainstream standards.  Hardly anyone plays online, and it's still not quite up there with online communities like Super SF4.    So there's still a lot for KOF to catch up on since KOF12 started a new foundation and level of quality, and KOFXIII refined it.

So KOFXIV could be the new popular dreammatch like KOF98 or KOF2k2 that fans would greatly benefit from.  It's really the only fighting series with the greatest expansive potential and timeless qualities.   :)  

but the devs have to start working on KOFXIV now!  They've already attempted to bring back Garou and it didn't succeed.  They tried 3-D and it didn't succeed.  Samurai Shodown isn't as appealing as KOF.   Neo Geo Battle Coliseum is too much of a gimmicky atmosphere to take as seriously as KOF.    

When you succeed at making the company's #1 fighting franchise reach a new level, you don't just leave it on the bench.
But on the positive side, if they decide a new Garou, that could transition new fighters/teams to KOF XIV (including Rock!)


so I dunno,   considering how much work it takes as it is, and how behind they are with bringing back KOF characters/teams,  I'd say working on a KOFXIV now would be better.    

I'm not saying they should make a KOFXIII AE.   SSF4 AE is a waste of money,  only 2 "new" characters and 2 alternates.  What a half baked attempt compared to SSF4 expanding SF4 with so many more characters and improvements.

But KOFXIV should be like how KOF2k2 brought back everyone from the saga that finished, and adds a bit more.   Considering how much work was put into 12 and 13,  KOFXIV should have all of 12 and 13's stages too (DLC included), and bring back teams as playable like Agents team, a team with Kasumi, etc.  And of course Rugal since they are traditionally the dream match boss now.   They can potentially add 6-7 more characters to KOFXIV if they start work on it ASAP and don't throw away any KOFXIII content.


They should avoid the mistake Koei made with DW7 Xtreme Legends.  They sold Xtreme Legends without the previous DW7's Story and Conquest modes,   basically resulting in XL only providing Legend and Challenge modes by itself (though it at least brought back all the characters and added 3 more.)   But the point is, DW7 XL would have sold more if it brought back all the CONTENT and features of the previous one, and add more to it!   That Remix upload feature was a redeeming factor, but it still brought down DW7 XL's value when played by itself.  

That's what KOFXIV development should keep in mind.  There is no shame in reselling previous content as a sequel/new edition/DM as long as you add new content beyond that.    And especially for a fighting game it's excusable because new editions should be bigger, better and more complete!  
It's the reason why SSF4 was such a great improvement because it brought back all the important stuff from SF4 and expanded on the roster and everything, including online features!

There are ways to make a new KOF right without making it half baked attempt like SSF4 AE,  or incomplete like DW7XL.  And of course KOFXIV would be the necessary step to make the next KOF even better with a better roster of returning fighters as well as brand new team(s).

but leaving KOF dormant now isn't going to make KOF better anytime soon!

Samurai Shodown's popularity is no longer what it was before KOF,   it wouldn't deliver the financial and marketing impact that KOFXIV would easily receive.      

I mean look how bad Samurai Shodown II sold on XBLA.    Not enough people care about Samurai Shodown anymore.   For every person wanting Samurai Shodown series ports, you have dozens to hundreds of people wanting things like KOF98UM and KOF2k2UM.

Soul Calibur series is still holding onto the modern weapon fighting game crown.  SS couldn't deliver in 3-D, and 2-D it definitely wouldn't receive a big fanbase.  I mean maybe it could happen, but it took two new KOFs before they met and raised modern 2-D fighting standards.  a new Samurai Shodown would hardly make a ripple.

#5
KOFXIII producer doesn't know what to develop next?  
http://www.speksnk.org/foro/viewtopic.php?f=23&t=74471&p=585471#p585465

For real????  It's insane they don't realize what they have in their hands. I mean seriously, a KOFXIV dreammatch building off of KOFXIII's content and gameplay is painfully the most obvious and best path for SNKP.

KOF is the bread and butter of SNKP in the mainstream gaming market, and even though Metal Slug may arguably have sold more, Metal Slug doesn't have the charisma and popularity that KOF brings to arcades and consoles. And it's not like you're gonna see a game like Metal Slug at EVO (Mr KOF would probably win the Metal Slug tournament anyway.)

Also a new Fatal Fury would lack the diversity that KOF brings. I mean really, a new Fatal Fury would have even less characters than KOF12. If they want to maintain KOFXIII quality standards, it's such a waste that a guy in that position wouldn't take advantage of the momentum KOF has now thanks to KOFXIII, and make a KOFXIV dream match, potentially increasing the fighting selection by at least 1.5 times.

And that would give KOFXV (the start of next saga) a headstart in playable teams. It's just insane the KOFXIII producer doesn't take advantage of KOF's momentum and foundation they established now. KOFXIV could add Agents Team, Yamazaki, Rugal, Geese, a new Outlaw team, the anti-Kyokugen Team reunited, so many possibilities!

yea I know Garou fans want a MOTW2, but is that really going to make as much sales and get as much attention as a KOFXIV?     Not. at. all.

It's like if Capcom made a Darkstalkers after Street Fighter 4 instead of Super Street Fighter 4. No matter the gameplay and quality, it would still not deliver as much impact as a superior update to a superior franchise, and KOF is SNKP's #1 fighting franchise, even outside latin america.

While MOTW was sinking, KOF was always there to keep the SNKP fighting division afloat.
That KOF producer really REALLY isn't thinking straight and could end up wasting time and money on smaller projects (going back to things like Fatal Fury is like leaving the Major Leagues for the Minor Leagues.)   KOF needs a producer that thinks big for the series and has true passion for KOF's expanding and persistent future.

I mean seriously, when the team that made KOF97 was done, they were already planning for KOF98 DM.  How is KOF to expand and improve sooner if it's left on the wayside after it's only recently regained respect with KOFXIII, after the series plummeted during KOF12, which struggled to make a foundation for a new gen of KOFs?

#6
Great tournament and matches!   :)    Some really explosive situations!  ^_^   I think I did pretty good with Athena, King and Kula.  Well okay, I admit I was doing better with King and Mai mostly.  (King swapped with Mai or Leona if a match is lost.)   I felt I was sloppy with Athena's zoning and Kula's setups.  but that was nice catching someone with Leona's V slasher finish.  There's so many options, and I think I burned meter like crazy.  ( I did save it sometimes for 2nd round.  at least in one occassion I had King spend no stocks so the 2nd fighter could have wider options.)  xD  yea I was getting predictable with the neomaxes.    Nicely organized tournament, thanks Metal/render!    :)
#7
so it technically starts in 4 hours?
#8
I notice custom soundtracks don't work online (either that or maybe not in ranked?)  because the XMB said it will play the track after I'm done with the current session.   Hmm so much for installing music tracks, not really interested in using the tracks offline.
#9
Wasn't there a rumor that around the time Japan version releases, a patch/update is planned?  Perhaps related to netcode?

I know KOFXII did receive a netcode patch (it improved it a little, but not in the ways most people wanted.)

Hmmm,  I think it's all GSS's fault for not providing state of the art netcode,

why would SNKP still do business with that company?  THey should have joined forces with Arc Systems Works.
#10
here's some fan art.  :)    Having some great ranked matches!  One finished in a Double K.O.!  And another started the match with a Double K.O!  So great catching them with Neomaxes!!! ^_^







#11
Quote from: MetalThrashingMadman on November 22, 2011, 04:17:23 AM
Finally got the list of players so far in the first post. Please make sure your info is correct. Pm me if there is something I need to fix.


PSN:   UKSKY1
I'm currently busy trying to unlock Saiki, and there's more story to do.  I haven't even started trying out Missions, Time Attack, or Score attack yet.  
#12
General Discussion / Re: Netcode Lag/Delay Test Reports
November 23, 2011, 04:15:55 PM
my first match online was 4 bars with someone. 

Silky smooth! :)  (And I won w/ Leona, Mai, Athena team)   
#13
Quote from: Rukawa on November 21, 2011, 08:46:12 PM
esaka 94 is by far the best kyo stage

they should have remade that one instead

That stage is really awesome, but I think it's tied with 96Esaka because it has great view of traffic (and now people on the streets too) great spectators.  Although 94Esaka felt like there were more crowds watching in the background, and nice view of the buildings and stuff, I think 96Esaka overall had better views from the spectators, buildings, traffic, etc.  So yea they are about tied, but I don't now how a 94Esaka remake could top KOF96Esaka Remake stage with day and night variations.   

96Esaka overall looks like the better spot for fighting and view of the city (also the large Monitors are also nice touches for more KOF activity.  Even though they don't show the current fighters on the monitors like in the original (the original had monitor portrait for every single fighter, even bosses.), they still look very active with effects.)





#14
Shouldn't it be called Esaka 2011? since you know, KOFXIII takes place long after KOF96.   :p
I don't see the stage as a mere remake but rather a modern day version of the location (especially since even the spectators are pretty much brand new)  Well okay the SNK building might not be there today, but KOF is its own dimension anyway.   :)



#15
is it true you can record replay after a match online?   :)