Dream Cancel Forum

News:

New to the forums? Introduce yourself HERE!

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SixMachine

#1
Leona Heidern / Re: Leona Heidern (Console)
December 28, 2011, 08:05:29 AM
Quote from: Mienaikage on December 24, 2011, 05:29:50 AM
Some HD instant overhead stuff. You can also combo from the moves used for blockstun on hit:

The King of Fighters XIII: Leona - Fun with HD Instant Overheads

Really cool. In your experience, how difficult is that to pull that off in a real match? Do you think you have enough time to confirm from the far C (or even close D) if they are crouching or not to decide on a followup in the pace of a regular match?

Also is trial 5 suppose to be that hard to get in a corner? I was taking like 2 hours to land it, until my brother was said,"Maybe it's a midscreen combo?" and I managed to nail it much easier. In the corner it seems like I'm way too slow to get the cancel, but midscreen it so easy to do.
#2
Goro Daimon / Re: Goro Daimon (Console)
December 28, 2011, 07:47:08 AM
Hey what position do you guys like to put Daimon in? I was thinking of letting him go first but I've been practicing the neo max combos. The thing is, I never seem to use any drive meter with him so far, and the only drive cancels I use in a match is the roll into the ground grab from the trial. Is there any practical drive combos with him? I tend to just save drive meter for Leona because her Ex V-Slash into Leona Blade is just awesome and I have her as my anchor. Joe is my middle man atm and I sometimes just drive cancel some moves for extra hits but I can do without them canceling right now because I know there are better ways to use the meter.

edit: Nvm, I found out trial 8 actual works mid screen haha. So I do have a use for drive meter with him.

Also, is the HK version of the roll unable to cancel into a throw? I've been practicing hcb + b, f + a to get throws off a roll and I never seem to nail it when using D instead of b. Ex version works fine though.