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Messages - SixMachine

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Leona Heidern / Re: Leona Heidern (Console)
« on: December 28, 2011, 08:05:29 AM »
Some HD instant overhead stuff. You can also combo from the moves used for blockstun on hit:



Really cool. In your experience, how difficult is that to pull that off in a real match? Do you think you have enough time to confirm from the far C (or even close D) if they are crouching or not to decide on a followup in the pace of a regular match?

Also is trial 5 suppose to be that hard to get in a corner? I was taking like 2 hours to land it, until my brother was said,"Maybe it's a midscreen combo?" and I managed to nail it much easier. In the corner it seems like I'm way too slow to get the cancel, but midscreen it so easy to do.

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Goro Daimon / Re: Goro Daimon (Console)
« on: December 28, 2011, 07:47:08 AM »
Hey what position do you guys like to put Daimon in? I was thinking of letting him go first but I've been practicing the neo max combos. The thing is, I never seem to use any drive meter with him so far, and the only drive cancels I use in a match is the roll into the ground grab from the trial. Is there any practical drive combos with him? I tend to just save drive meter for Leona because her Ex V-Slash into Leona Blade is just awesome and I have her as my anchor. Joe is my middle man atm and I sometimes just drive cancel some moves for extra hits but I can do without them canceling right now because I know there are better ways to use the meter.

edit: Nvm, I found out trial 8 actual works mid screen haha. So I do have a use for drive meter with him.

Also, is the HK version of the roll unable to cancel into a throw? I've been practicing hcb + b, f + a to get throws off a roll and I never seem to nail it when using D instead of b. Ex version works fine though.

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