Quote from: Mr.Minionman on September 08, 2016, 09:13:02 PM
Threw in some basic combos for Daimon. http://www.dreamcancel.com/wiki/index.php?title=Goro_Daimon_(XIV)
After checking out Zx-tole's post I see I'll need to include a longer light chain, but I'll have to do that later.
I'll be doing move descriptions soon, so as always input welcome.
Also if anyone knows any moves with special properties (besides dp+K having invuln), it'd help me if you'd let me know.
From what i've tested.. his EX Roll has:
-Full Body Invul.
-Throw Invul when active (Including command grabs). Might even be on startup as well
-Projectile Invul.
-Cancellable just like the B version of his roll
-Can cancel it into other EX Moves, something that i believe not many others can do.
But yeah i've tried to attack him during the move in practice and all attacks just go right through him. You can grab him when the move is done but he can cancel into his DP grab and beat out your regular grab attempt.