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Messages - ShinKaigan

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King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: August 03, 2010, 08:28:21 PM »
KOF XI was the first SNK game I really got into and is by far my favorite (Granted KOF XIII is warming up to me quite a bit). The tag system made it really fun and greatly helped pressure and mix ups while saving shift could save you from potential infinites or 100% stun combos (didn't save you from Vanessa's infinite but eh). I admit that some of the characters could have been tweaked. KGO teams all over were a testament to that but still overall a great game.

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General Discussion / Re: The King of Fighters XIII Bug/Glitches Thread
« on: August 03, 2010, 07:52:02 PM »
Yesterday I was messing around with Goro when I got hit by an Iori combo that lead into the super. In the middle of the super I was absentmindedly mashing buttons when Goro rolled out while being hit. It left Goro safe while Iori did the full super animation on nothing. After my opponent and I were just staring at each other completely confused.

I didn't get a chance to try to recreate it or see if its an Iori/Goro specific thing but just something to look out for.

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Kim Kaphwan / Re: Kim Kaphwan
« on: August 03, 2010, 09:58:56 AM »
Just came back from the arcade and crouching B, stand C doesn't link. However crouch B, crouch A,  f,f+A does work which opens all kinds of doors for combos you can do off of a low. Although I have the hardest time doing f,f+A right after crouching A with any consistency (But that's probably due to my horrible inputs). Just make sure to not do the combo on crouching opponents because the f,f+A will whiff.

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Kim Kaphwan / Re: Kim Kaphwan
« on: August 03, 2010, 12:15:20 AM »
His jump A and D are still pretty good for crossing up, especially Jump A since it can be somewhat ambiguous at times.

As for Max Mode, there is a combo I've been trying to do lately. I saw it in one of the japanese vids but he messed up and couldn't complete it. It would probably end up looking something like this.

s.C, BC cancel, s.C, qcb + D, HDC d,u+D, HDC EX qcb + K, d,u+K (1 hit) HDC qcf + B (whiff), d,u+K (1 hit), HDC qcf + B (whiff), EX Hououkyaku

Although for three stock I think the damage on this would be pretty low compared to some other characters.

I think you could do something like this midscreen so long as you have enough meter to keep looping Hienzan into EX Kuchugetsuzan. I haven't had a chance to try since I always mess up my BC cancels and haven't had the cabnet to myself to try in training mode yet.

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Kim Kaphwan / Re: Kim Kaphwan
« on: August 02, 2010, 04:14:53 AM »
I can attest that Hangetsuzan can only combo from lights if you use the EX version, otherwise even the B version is too slow. Otherwise without meter the only thing that can combo from lights is Hienzan like mentioned earlier.

I actually haven't tried to combo cr.B, st.C, I'll have to try it next time but I doubt it will work. I think his close C is different now but don't take my word for it though I'm not big on older KOFs.

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