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Messages - BierKlauMeister

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Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: June 24, 2012, 06:52:22 PM »
Thanks man, ill be practicing the timing then

2
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: June 24, 2012, 06:13:04 PM »
Hey guys, just started playing yuri on point, shes a great battery :). Anyway, can someone tell me how to setup her crossup divekick constantly after a command grab and after a bnb 2b 2b 5b dpc? Ive seen romance and other guys doing it but i cant get it to crossup consistently enough, like it feels like i get "lucky" every time it crosses up :(.

A consistent setup would be great ^_^

Thx

3
Training Room / Re: How to compose a team
« on: May 20, 2012, 05:31:19 PM »
Hey guys!!! I just posted this over at the Mature forums but i figured this would be a good place too, specially since also Mr.Karate and Joe players roam this place ^_^. So ill just copy paste my question from the Mature forums:

Hey guys, was wondering if someone could help me with my team strategy regarding Mature.

I play Mr.Karate / Mature / Joe. And i play with the philosophy that the first character SHOULDNT be a battery, he should build AND use meter/drive, which Mr.Karate excelts at in my opinion so that aint a problem. I believe the 2nd char (in my case, Mature) should be the battery character, and i was wondering if you guys think Mature is well suited for that.

I mean i think she builds up meter pretty fast thanks to her rekkas, but i must say im by no means a good Mature player, ive been focusing mainly on Mr.Karate so i was hoping you guys could tell me if Mature can be played effectively that way or if im just wasting my time playing her on that spot. My strategy with Mature is to build as much meter as possible while damaging my opponent, but the main idea is to go into Joe having full HD and 4 meters, so i can easily confirm any hit into Max Cancel -> kill with his ridiculuous max cancel damage.

Sry for the wall of text, hoping some1 can give me some pointers :)

4
Mature / Re: Mature (Console)
« on: May 20, 2012, 05:28:51 PM »
Hey guys, was wondering if someone could help me with my team strategy regarding Mature.

I play Mr.Karate / Mature / Joe. And i play with the philosophy that the first character SHOULDNT be a battery, he should build AND use meter/drive, which Mr.Karate excelts at in my opinion so that aint a problem. I believe the 2nd char (in my case, Mature) should be the battery character, and i was wondering if you guys think Mature is well suited for that.

I mean i think she builds up meter pretty fast thanks to her rekkas, but i must say im by no means a good Mature player, ive been focusing mainly on Mr.Karate so i was hoping you guys could tell me if Mature can be played effectively that way or if im just wasting my time playing her on that spot. My strategy with Mature is to build as much meter as possible while damaging my opponent, but the main idea is to go into Joe having full HD and 4 meters, so i can easily confirm any hit into Max Cancel -> kill with his ridiculuous max cancel damage.

Sry for the wall of text, hoping some1 can give me some pointers :)

5
Training Room / Re: "KOFXIII: Look Into the Mind" Cast
« on: May 17, 2012, 07:24:43 AM »
Hey guys this is a great idea glad youre doing it!!!

Was the second "look into the mind" with reynald recorded? I couldnt catch the stream :(... if it was could i please get the link? ^_^

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