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Messages - SaveTheDay

#1
Duo Lon / Re: Duo Lon (Console)
April 16, 2012, 09:26:32 PM
i'm new to duo lon and was wondering what's his best aa?
#2
Andy Bogard / Re: Andy Bogard (Console)
April 13, 2012, 10:55:49 AM
Quote from: t3h mAsTarOth...! on April 12, 2012, 07:49:30 PM
Thinking of using Andy on point & I have 2 main combos that i'm using mid-screen...

0 meter - (j.D, s.C, f+A) or (cr.B, cr.A, f+A), hcf+B~BD, run s.D, d/b~f+A *whiff*

Depending on the distance you run, you will end up behind or in front of the opponent... This I find to be a lot better than finishing it with dp+C because you can keep the pressure going and mix-up a cross-up reset...

2 meter HD - (j.D, s.C, f+A) or (cr.B, s.B, s.D), HD, s.D, f+A, hcf+C, dp+C *2 hits*, Neomax

This is a very short combo that will do 670/631 dmg mid-screen and you pretty much have no chance of screwing it up...

Also there is another variation to the HD above that has a reset in the middle and if you get them with it then you'll do about 900 dmg with just 2 meters...

2 meter HD with reset - (j.D, s.C, f+A) or (cr.B, s.B, s.D), HD, s.D, f+A, hcf+B~BD, run s.D, d/b~f+A *whiff*, s.D, f+A, hcf+C, dp+C *2 hits*, Neomax


dude, that hcf.b, bd, run s.d, whiff db f.a is awesome i never thought you could cross them up like that.
went to training mode and tried the sj setup with this.  :)
#3
Andy Bogard / Re: Any Bogard Combo Thread
April 12, 2012, 07:45:51 AM
Quote from: Matt Alder on April 10, 2012, 07:43:40 PM
both of the cr.B have to be done extremely quickly and then cancelled into f+A. Honestly I would just do cr.B, cr.A, f+A or cr.B, s.A, f+A to make it more reliable. Both cr.A and s.A have more cancellable frames, so it's a bit easier.

thanks man! you're right it did help, i'm much more consistent with the combo now.
#4
Andy Bogard / Re: Andy Bogard (Console)
April 10, 2012, 10:51:35 AM
i have a question about jump in and hop in attacks. i can't seem to consistently link my j.d, st.d combo  :( what's the desired height to hit the opponent to make sure that j.d, st.d links? chest? abs? legs?
#5
Andy Bogard / Re: Any Bogard Combo Thread
April 10, 2012, 10:37:11 AM
i seem to be having a little bit of trouble with one of andy's meterless combos.
cr.b, cr. b, f.a, hcf.b, bd
whenever i land the f.a the hcf.b misses/ doesn't keep the combo going. am i doing something wrong?
#6
Andy Bogard / Re: Andy Bogard (Console)
April 07, 2012, 10:32:04 PM
the wiki doesn't have his most effective pokes. personally i feel st.c is really good and st.d as an aa would i be right?
#7
Andy Bogard / Re: Andy Bogard (Console)
April 07, 2012, 04:07:22 AM
Quote from: Matt Alder on April 07, 2012, 03:06:15 AM
hyperhop j.CD (jumping C+D) is really great, it has amazing priority and huge blockstun. During pressure that would be your jump-in of choice, but j.D is very good as well. His wiki page has a decent amount of info on it, it can be found here: http://dreamcancel.com/wiki/index.php?title=Andy_Bogard_%28XIII%29

thanks, man! i'm not near my xbox but when you and the wiki say j.cd i thought two kicks were for ex moves, but when you're standing it's just hk. what's the difference?
#8
Andy Bogard / Re: Andy Bogard (Console)
April 07, 2012, 01:33:08 AM
hey, guys i'm REALLY new to the whole KOF scene and i'm not sure if this is the right thread, but i was wondering how do you guys play with Andy? i feel like he can play both rush and zone since his elbow rush seems safe on block. i've been told to learn how to hop pressure in this game since it's a valuable tool to have, but i'm not sure what move to hop in with? is hopping really that useful? also do you guys super jump cross up a lot? since some of his bnbs set up the opponent for them i never get to land them though, mostly because my opponent is constantly in motion.