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Messages - Remzi

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Online Matchmaking / Re: XBL Session #5 - NeoGeo Battle Coliseum
« on: July 25, 2011, 01:50:07 AM »
Completely pointless post. -nilcam

General Fighting Game Discussion / Re: AquaPazza
« on: July 25, 2011, 01:40:29 AM »
Kinda like BlazBlue but taken to an extreme.
That makes it sound like it's extremely bad.

it looks like it's a bit broken and it doesn't have a unified system.
Wait what. Broken / no unified system?

Online Matchmaking / Re: XBL Session #5 - NeoGeo Battle Coliseum
« on: July 24, 2011, 11:09:13 PM »
Not enough players to interest me, no predefined time or rule set, etc. Snore.

Neo Geo Battle Coliseum / Re: NGBC - Asura
« on: July 24, 2011, 10:09:29 PM »
But yeah, why did you state you have to bluecancel? It's a total waste of meter. :U

You can link 5B, 2B, to 2C, which can only be canceled with a super, or if you want to extend the combo, you can blue cancel. Canceling 2C to the super doesn't always combo mid-screen, so its best in the corner.

You can cancel it into his DP and instacancel to super midscreen, it'll all hit. Way harder midscreen though.

Neo Geo Battle Coliseum / Re: Tier List Discussion.
« on: July 24, 2011, 10:07:48 PM »
As for 2B 2A, it doesn't lead to much, because all he needs is that to the super, or his kick special... His real game comes in the form of mixups, especially teleport to overhead crossup with 9B which can lead to the only combo he needs...
No good combos off lows, exactly. His mixup game is strictly based on the teleport which is limited because most characters with a good 2C uppercut will violate any teleport -> j.B

As far as Big goes, man he should not be so low like that... Lariat is one of the best AAs in the game!!! Torpedo closes in and crushes lows, and can be used to push to the corner while staying up close to the opponent... .
Which proves you don't know what the fuck you're talking about. I'm done persisting this point to idiots.

Mod Edit: There's no need to insult anybody when expressing your views or frustrations about a particular subject.

Lariat is extremely unsafe because it can both be ducked under for a free low combo, and as an AA it's fairly poor because air-fireballs, flight, good air-normals (Kim's j.D, Hotaru's j.2B, etc), airdives, etc. It's broken by everything.
Torpedo is EXTREMELY unsafe no fucking matter what or how you set it up. It can be punished for extremely high damage by ANYBODY.

General Fighting Game Discussion / Re: AquaPazza
« on: July 24, 2011, 09:58:44 PM »
I've been watching Aquapazza for a while. Hopefully it'll get a release on console, pref not region-locked.

Pro-Gear / Re: Fight Sticks?
« on: July 24, 2011, 06:05:09 PM »
First intelligent person to attempt to argue that the VLX is good. Thank god that all VLX users aren't retards.

I didn't realize that size and what material the body of the stick is made of did not matter at all. I guess playing on a tupperware stick is the same as using a TE so why don't we all just use that? Since the VLX is made to look like the Vewlix control panel that means the Vewlix is ugly as shit as well. Why is that the most expensive and sought after cab with people ordering custom kits just to replicate it. Of course it's going to void warranty if you do that, what company is going to say "Hey open up the product and do whatever you want inside of it! If you screw up we'll cover you no sweat!"
Fairly certain that they're not using much more than other companies. They're probably using similar, if not the same plastics used in the TE. If not, test the tensile properties of both of the plastics and get the results.
Earlier one of the users stated that it would still be covered if you open up the panel to mod it. That was just to state he's wrong, really.

Vewlix == Cab
VLX == Stick
Stick != Cab
It might look good as a cab, but that doesn't mean it's good as a stick.

I would gladly pay for a quick-open top panel and the layout and the body.
Cheaper to make a quick-open panel yourself, even with something like PC/ABS. Hell, even PVC would make it nice. You can buy enough PVC to make a stick inside of for ~$40. Fuck, if you want to spend $300 on a stick, get some high-quality plastics that're better than that of a VLX.

Edit: Unnecessary slur. As has been stated many times, disagreeing is fine but be respectful!

Training Room / Re: How to compose a team
« on: July 24, 2011, 03:36:54 AM »
kupo !

What do you think about :

Team 1 - 1.Chin / 2.King / 3.Takuma

Chin is so much more effective in position 2 and 3 due to meter+drive.  Otherwise you gotta drink to compensate for damage.
Pretty much. Drinking seems to be somewhat suicidal though.

Online Matchmaking / Re: NeoGeo Station KOF 95 netcode testing
« on: July 24, 2011, 03:31:24 AM »
PSN itself runs like crap though. The netcode wouldn't matter considering the service would screw any good networking over.

Neo Geo Battle Coliseum / Re: Tier List Discussion.
« on: July 24, 2011, 03:20:08 AM »
Hanzo can chain off of lows, Cr. B, link Cr. A, DP or QCFx2+K. You're tier list is all wrong especially with Big being that fucking low.
cr.BA doesn't lead to much. DP's whiff most of the time.

Everything BIG does is punishable, most of his normals can be GCFS'd, his projectile can be jumped, etc. That, plus the fact that the throw glitch breaks everything about him.

Neo Geo Battle Coliseum / Re: NGBC - Asura
« on: July 24, 2011, 02:40:03 AM »
But yeah, why did you state you have to bluecancel? It's a total waste of meter. :U

Neo Geo Battle Coliseum / Re: Tier List Discussion.
« on: July 24, 2011, 02:39:10 AM »

He really doesn't have a bad matchup in the game, Kim doesn't either. Hotaru has a problem against well guess who? Mudman!!!! Marco even has problems against Mudman..
All the time I've played Hotaru, never had an issue with Mudman aside from my own stupidity / mistakes. She can deflect all of his projectiles, she has hyperarmor moves to break out mudman's mixups (which will get counterwire due to the fact his mixups have stupid counterhit frames)/
Marco has no issues with mudman. his grenades act as a fast AA, and you can easily machine-gun through his projectiles. Marco's jetpack > any projectiles that Mudman can use. Mudman's mixups are viable to the fact that Marco can summon a hobo.
Kim has issues against Yuki and a few other characters. BIG has issues with the following. DIO, Mizuchi, Tung, Washizuka, Moriya, Kaede, Iori. All of his other matchups are neutral or barely positive.

The Lee I was playing was doing 2BA 646C -> Resets. Lee ISN'T THAT GOOD. He has mixups. He still lacks damage output for the most part, and his resets are gimmicky because all of them can be jumped out of.

Also, how the hell is Hanzo S- tier? His damage output is terrible compared to other high-tiers, and he can't chain off lows.

Tung is NOT A-Tier. He has very few tools to properly rely on.

Neo Geo Battle Coliseum / Re: Tier List Discussion.
« on: July 23, 2011, 10:18:55 PM »
Big's average matchups are neutral, which means he doesn't deserve top-tier. Srsly.

Lee is good, doesn't mean he's top.

Neo Geo Battle Coliseum / Re: Tier List Discussion.
« on: July 23, 2011, 09:32:19 PM »
Mizu has 623C > Divekick.

BIG is rated as S in most places. He's not that good though. Half of his moves are stupid unsafe and stupid GCFS-able. All he has is pokes, and semi-decent damage output if you're doing his fireball loops, which are high-execution.

Lee gets raped vs anybody with a good antiair and one decent normal w/ knockdown. Saying you've played against a good Lee isn't too significant considering I have too. It's easy to figure out Lee's tricks and avoid them. He has a 3-way directional mixup, and a grab from resets, which means it's four different options, ala 4way mixup. His crossup is fairly bad and can be ducked by many characters, unlike Iori's crossup move. Lee is A, not S. He's not Angel, he doesn't have stupid infinites off everything, nor does he have meterless combos that corner you and cost you 30% of your health. He has gimmicky resets and a decent mixup game.

Neo Geo Battle Coliseum / Re: NGBC - Asura
« on: July 23, 2011, 09:22:45 PM »

I say limited, because he needs enough frames to execute that, and his command kicks are really the only thing available to him pending the matchup. Some matchups have crazy rushdown and only allow for those command kicks, which only do good damage if done repeatedly. Other matchups will allow him to use 2B and 5B, and most times it will end up being a punish combo, beit from a whiff or negative frames during recovery...

As for the combo mentioned, that's 3C. He has to blue cancel to connect, and he can only cancel into his ;qcb ;hcf ;c super. So it would end up looking like this:

5B, 2B~AB, 2C (1hit) xx 2141236C

This actually does about close to 1/2 life, which is ok given it takes 2 stocks of meter to do...
His 1C is a command normal that induces a juggle state. You don't need a blue-cancel.

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