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Topics - AM2

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Real Bout 2 / Shiranui Whirlwind - The Andy Bogard thread
« on: June 15, 2011, 09:10:26 AM »
Gameplay Overview
Andy is one of the more straightforward yet hard to play as in RB2.

 - His Zaneiken has decent damage and can be used for pressure
 - combos with good damage that aren’t long
Zaneiken used for pressure is a bad idea
can be hard to get a hit in, especially against those with better normals.

Keep in mind this game is still considered very balanced, this is meant to give Andy players something to start off with in terms of discussing strategy when playing this character.




over-shoulder throw – 4/6 C close to opponent

Command Moves
Kicking Onslaught - f + B
A forward-moving cartwheel. Can be used for pressure, probably not good for much else, unfourtunately not an overhead.
Raising Rep - df + A
A rising palm attack. Andy also has this in KOF2002UM, and commonly used in combos.

Special Moves

Hishoken – 214A
Geki-Hishoken – 214C
Shoryudan – 623C
Kuuhadan – 41236B
Zaneiken - 16A or C

Fake-out Moves
Hishoken - d + AC
Zaneiken - f + AC
Cho Reppa Dan - d + BC

Desperation Moves
 Cho Reppa Dan - qcb, db, f + BC

Super Desperation Move

Manly Mashing Blast - qcb, db, f + C

Chain Attacks

Punch Starters
A -> B ->C – Pushes opponent back
A -> 2B -> C – knockdown on last hit, which is a sweep (what 2C is)

Kick Starters
standing B -> standing B
standing B -> crouching B
Strong Starters
None (?)

Close standing C -> 214C
                           | 16A/C or 41236B
3A -> 623C
3A -> 16A/C
5A -> 5C -> 214A/C
                  | 41236B


 The Real Bout 2 wiki on DreamCancel

I finally got around to doing this, sorry. Discussion and expansion on playing as Andy in RB2 (hopefully) will be in here.

King of Fighters 2k2/UM / KOF2002 UM - Terry
« on: November 18, 2010, 04:08:39 AM »
Grasping Upper - close ;bk or ;fd + ;c
Buster Throw - close ;bk or  ;fd +  ;d

Command normals:
Rising Upper - ;df + ;c
Hammer Punch - ;fd +  ;a

Special Moves:
Power Wave - ;dn ;df ;fd + ;a
Round Wave - ;dn ;df ;fd + ;c
Burning Knuckle - ;dn ;db ;bk + ;a/ ;c
Quick Burning - ;fd ;dn ;df + ;a/ ;c
Power Dunk - ;fd ;dn ;df + ;b/ ;d
Power Charge - ;bk ;db ;dn ;df ;fd;b/ ;d
Rising Tackle - ;dn charge,  ;up;a/ ;c
Crack Shot - ;dn ;db ;bk + ;b/ ;d

Desperation Moves:
Power Geyser - ;dn ;db ;bk ;db ;fd + ;a/ ;c
High-Angle Geyser - ;dn ;df ;fd ;dn ;df ;fd;b/ ;d

Super Desperation Moves:
Triple Power Geyser - ;dn ;db ;dn ;db ;fd +  ;a+ ;c

Rising Force - ;dn ;df ;fd ;dn ;df ;fd + ;a+ ;c

Basic combos
No MAX mode required for these, only ones I've found so far
j. ;d-> close ;c(both hits)-> A burning knuckle or B crack shot
close  ;c -> A or C quick burning
close  ;c -> High-Angle Geyser
close ;d ->High-Angle Geyser
 ;dn ;a ->  ;dn ;a -> A or C Rising Tackle
Round Wave -> Power Geyser (either normal super or Max super version works)

Meet & Greet / Helloooo DC!
« on: October 14, 2010, 08:33:19 PM »
Hey. I just found this place recently in search for a forum specifically for KOF/SNK games. I want to play 13, but also play older KOFs. Not that good though, but that's for every other fighting game I play also. I grew up playing Capcom and Tekken mostly. Now I'm into Guilty Gear, Blazblue, Melty Blood, and SNK. I live in Sacramento, California and attend Sac State. So, what's up?

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