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Messages - Latino Link

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Training Room / Re: getting thrown out of jump-ins
« on: February 21, 2012, 10:23:05 AM »
I do realize that i need to get a deeper hit i just want ways to discourage my opponent to throw because i know that's what he is going for. the fake jump might be a good option.

Training Room / getting thrown out of jump-ins
« on: February 21, 2012, 12:36:27 AM »
So I notice something about myself today I seem to get thrown out of my jump in if i didn't get a deep enough hit and usually i end up screw up the timing to break the throw, but even when i do i lost the advantage of the pressure game. So my question is there ways of mixing it up on the throw happy opponents so that their response isn't always to throw at every jump in?

Offline Matchmaking / Re: Chicago Area/ midwest Scene
« on: February 17, 2012, 09:03:50 AM »

Offline Matchmaking / Re: Chicago Area/ midwest Scene
« on: December 08, 2011, 07:45:59 PM »
Its possible we can get kof XIII into frosty faustings.  Its a work in progress atm.

Anyways, TOMORROW  Gathering at GGA  come out and support our chicago kof scene!   
I really hope we can get Kof XIII as a side tourney if at least. So right now I'm trying to get some iowa players to come by the gathering at GGA not this week though, but hope fully within the month.

Offline Matchmaking / Re: Chicago Area/ midwest Scene
« on: December 06, 2011, 06:45:36 AM »
Well I'm from the Iowa scene a quite a bit of players picked up the game and I'm trying hard to push the game for our monthlies. Seeing success just want more players to embrace this game.

Meet & Greet / New school player from iowa
« on: December 06, 2011, 06:33:07 AM »
So here I am 23 and been playing fighters for a while (competitive since last year) I am no stranger with snk games. I have a rich background with arcades. Most of my vacation trips to my parents home town mostly involved of me going to the the local arcade which is still the central of the night life since people go there to meet up with friends to go to the parties. So I play mostly Capcom games, but my snk game of choice is KoF 2002 and KoF XIII. So most of the Iowa scene is picking up this game so that makes me happy I'm hoping to meet up more midwest players out here and also level up my game.

Training Room / Shortcut inputs in Combos in KoFXIII
« on: December 02, 2011, 11:17:06 PM »
So I just recently notice that during trial that didn't have to be so precise with the motion inputs. I had a super hard time with Elizabeth getting the fireball motion to drive cancel from a light dp ( I always input a fireball motion after the dp and it gave me a super, but then I realized all I had to do was input forward+light punch and  it gave me fireball drive cancel. ) then   I figure that worked with other characters so I came here to ask what are some other shortcut inputs in the and how why they work.

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