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Messages - bramza24

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1
Results / Re: Arcade Infinity Tournament - October 23rd '10 (RESULTS IN)
« on: December 07, 2010, 07:02:55 AM »
Romance is the best KOF player!

2
Meet & Greet / Re: Hi, DC
« on: November 29, 2010, 12:21:31 PM »
Hi DC! Name's RJ I've been playing KOF since 1997 ( i was 11 y. o. then)!
I like playing 98 and 2002UM, Guilty Gear, and  Marvel vs. Capcom...
I'm hoping to be good at KOF XIII for I watch you guys play in AI and watch your videos at Youtube...and it's really cool...you're like gods...
Hope I can learn a lot from you guys...

3
Training Room / Re: trying to get better at KOF.
« on: November 24, 2010, 09:16:43 AM »
Been playing with 2002UM lately and yes Heidern's Neck Roller is nasty

Since both three have good rushing special moves...use and timed them correctly

Try ROLLING (though risky) to dodge his Neck Roller and from there rush with a special attack

Athena: Use her fast Psycho Ball and Psycho Sword Attacks

Mai: Use Ryu Enbu and Kacho Sen attacks. Deadly Ninja Bees is also a good rusher

Mature: Despair is a good rusher

React and timed your attacks properly

4
Training Room / Re: trying to get better at KOF.
« on: November 24, 2010, 08:27:06 AM »
I really love Goro and I really want to play solid when using him but whenever I do, he's always first to go and my best characters (Beni, Kyo, Terry) last for I'm not confident to use him in a deciding round. Any tips on how to properly use him in XIII?

Thanks for answering my question.

5
So Goro's bugs are really gone now?
What a shame...

6
Are there any Filipino KOF gamers here?

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Training Room / Re: trying to get better at KOF.
« on: November 23, 2010, 10:43:02 AM »
As you can see, the game is really great and the transition between XII and XIII (attack collisions etc.) is just revolutionary that it's like a new game to me. We are all just in the process of learning it anew...

Rolling is really punishing so give more pressure on your corner traps when you're on the offensive and defensively, be patient and react to what you're opponent's gonna do for a fierce counterattack if you have no meter and execute a Guard  ;c ;d for a knockback attack (but quite expensive for it uses a stock in your meter).

The best bit is to react to your opponent's mistakes and from there punish with with a nasty combo


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