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Messages - Diavle

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Has the patch been favorable for you all so far?

I wasn't tier whoring so it has been all buffs for me.

Also super glad that they adjusted Sylvie and Nelson so well, can't wait to put more time into them now.

King nerf was kinda sad, and I don't know why they nerfed Yuri, Ralf, Maxima and Antonov.

Ralf got a pretty big buff, he can do 70% damage for 2 bars now anywhere on the screen.

The thing about Yuri is that the use and range on her normals sort of undermined Ryo. He is the one who should have range, not her. She after all does have more tools in the neutral to work with than him.

Overall I could see her becoming an issue if she was left as is while most other problem characters were getting fixed.

Mian / Re: Mian Video Thread
« on: October 10, 2016, 04:32:44 PM »
Mian stun combo:

Those dive kick combos, wow.

Thanks for posting!

General Discussion / Re: Looking for a Training Parnter
« on: October 04, 2016, 04:48:19 PM »
 For instance Kyo's df+d is something that I can't get to link to the cr.a, cr.b confirm.   What am I doing wrong.

If that is in fact what you are trying to combo then your mistake is in trying to combo after a cr. B.

Kyo's cr. B is not cancellable, his cr. A is. So what you want to do is cr. B, cr. A, df+D and it will combo easily.

You are cancelling the cr. A into the df+D btw, it's not a link, so you will get it even if you mash df+D after cr. A.

Ralf Jones / Re: Ralf Jones
« on: September 20, 2016, 03:11:44 AM »
Anyone know why his dive attack is supercancelable? There's no way you can combo it, and it's blockstring tight so you can't trap anyone looking to punish either...

Haven't tried it in XIV yet but in XIII you could land a super or drive cancel into a special and have them combo if you hit at the opponent's feet with the dive attack. Spacing was important.

Chin Gentsai / Re: Chin Gentsai
« on: September 13, 2016, 08:31:46 PM »
Do any of Chin's properties change as he drinks or is it strictly the damage increase?

Just a damage increase.

In XIII they also gave him access to the shoulder super but in XIV the super is available with or without drinks.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 29, 2016, 03:42:27 PM »
Quote from: Shiranui_ninja
You mean you don't like it? Wow, it's my favourite theme in this game! Funny how different our tastes and opinions can be :D

Yeah, I love K's theme too.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 28, 2016, 08:13:29 PM »
Really dig Kensou's new threads, I prefer him in modern clothing.

A return to the classic move set is nice too.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 22, 2016, 03:35:02 PM »
Just a FYI, max mode bypass is in the demo despite it may have not been in during previous builds (Frionel mentioned it was not in some time back). Using bypass you can simplify some combos at the cost of some damage, or (the use I am currently searching for more of) use it to confirm off overheads, I E Sylvie f+B, confirm hit, qcf+BCD, qcfx2+p. you get a decent amount of time to confirm for a single hit and if successful you get 413 damage for two meters off confirmed overhead or 385 from max range.

Bypass has been in for a while, I saw someone do it at PAX (which I think had the 9 character build?). They bypassed into Robert's EX tatsu.

Nelson / Re: Nelson
« on: July 21, 2016, 07:25:21 PM »
Anyone find a significant use for Invisible Punch (qcf x2 K)? It crumples so you get oki i guess...? But it's annoying to combo into and slower than the punch super, and i haven't been able to integrate it much

It has slightly more range than the P super so could be good for punishing attacks after blocking.

So far I only use it for advanced canceling from the P super, does solid damage.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 18, 2016, 07:00:39 PM »
The demo is available for download at the New Zealand and Australian ps stores.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 08, 2016, 04:29:42 PM »
Awesome trailer, all three characters look fantastic.

Ramon's design refresh is so good, he was one of my mains in 02 and I'm loving what they have done with him here. His CDM is pretty sweet.

Angel is so hawt and her fighting style seems to be fully in tact. Dat CDM! So fitting for her flirtatious/troll personality.

Very high chance of them both ending up on my day 1 team.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 04, 2016, 06:15:57 PM »
Invincible lol that humour is so joe. Can you read some Japanese then Diavle.

In the latest build can you still C+D then cancel into a run if it hits them?. You could on the first build.

Nah, Professor from MMCafe translated it.

You can only cancel the CD into special moves ala other KOFs but, generally speaking, characters still seem to be able to run up and hit with something after a wall bounce CD.

Characters like Leona (with safe moves like the running slash) will probably benefit the most from the new CD bounce property.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 04, 2016, 04:57:08 PM »
I'm liking Joe's pants.

Bought a preowned PS4 for 290 euros with two games. Not a bad deal IMO, so I'm ready for some KOF.

His shorts say "Invincible" on the front btw.

And yeah, congrats, less than two months to go till release!

General Discussion / Re: KOFXIV Announced for 2016
« on: June 29, 2016, 08:07:25 PM »

Yup, it seems so.

Any speculations about Zarina? I'll guess she figths with Capoeira and unlike Nakoruru, her toucan doesn't fight.

I'm really hoping that it isn't Capoeira, since it's just so obvious and lazy.

Nelson is a cyborg boxer and Bandeiras is a friggin ninja. Hopefully Zarina does something equally cool.

The only thing we know about her fighting style is the devs saying that she spends a lot of time in the air.

General Discussion / Re: KOFXIV Announced for 2016
« on: June 23, 2016, 08:24:25 PM »
Mian is so cool, fantastic design and slick fighting style.

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