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Messages - cydvis

#1
Leona Heidern / Re: Leona Heidern (Console)
September 06, 2013, 03:58:36 PM
Quote from: sammy5m1th on September 06, 2013, 12:36:33 AM
I know the command normal f.B overhead gives 3 frame reversal safe jumps, but I've also seen people claim they can safe jump off of Leona's throw, which is very tech-able and your opponent will recover long before you hit the ground if you hop at them.  I'm pretty sure Leona can only safe jump off of that overhead but I've heard people claim she has other setups, that's the stuff I'm curious about.

I'm guessing it can be possible to have a safe jump after an anti air V slasher or Grand saber at a specific height and at specific places of the stage if the opponent tech roll (because leona have more avantage in those situations) but it's absolutely not reliable at my level, only the f.B overhead safe jump is as far as I know.
#2
Leona Heidern / Re: Leona Heidern (Console)
September 05, 2013, 06:40:52 PM
Quote from: sammy5m1th on September 05, 2013, 09:25:03 AM
Also, I've seen a few people say you can safe jump with Leona from anything other than her command normal overhead.  That's the only move she has that does an un-techable knockdown so are people just saying that you can safe jump a reversal assuming the opponent does/doesn't tech roll or what?

I'm not sure I understood that question.
I said it's a safe jump because if the opponent does a 3frames-or-more reversal move you can block it and if he doesn't do a reversal the jump can hit him.
#3
I'm certainly not an expert KoF player but...

1) She can do really good damage meterless BUT I think she need to have 1 meter (for the threat of  ex dash to ex command grab, for the ex counter, for the anywhere juggle super and for the guard break potential and defense)

2) I have a hard time against characters with good normals. She is lacking in that department... and she need meter to defend herself... and her reversals with meter are kinda bad.

3) I didn't try all the characters but she is a hard character execution wise. She needs precise timing and execution for most of her combos and juggles.

4) She have great mixups IF you manage to not screwing your combos AND land a hit/ex counter/ex command grab AND not screwing your post-combo setup (that's a lot of conditions).

She is the kind of character that can kill someone really fast if you guess right (and don't mess with your timings/inputs).


EDIT: I forgot to write about it and I don't know if it's in the wiki, there is a nice guard break combo for elisabeth:
jump CD, close C forward B xx command dash xx qcf A+C, close C forward B xx HD activation, close C forward B xx DP C (guardbreak) ... and continue with HD combo corner (without using meter after i can do about 550 damage)

Cost 100% drive and 1 meter, gives the opponent about 60% of power meter. There is a tiny hole after qcf A+C (the opponent can try to jump) but elisabeth is on frameadvantage after that move anyway.
#4
Quote from: mechanica on September 01, 2013, 08:06:30 AM
Is that hyperhop A followed by normal hop B? I could never get the spacing to get the crossup thing so this is cool.

I use (and I think most of elisabeth players use the same)after DP+A, DP+A then:
- hyper hop forward A, hop forward B/C/D/CD (crossup)
- hyper hop forward A, slight pause, hop forward B (hits not crossup but elisabeth looks the wrong way)

The "not crossup" way is usually better I think

EDIT: one more thing not related (and useless most of the time), the input  ;fd ;dn ;df ;fd + ;a + ;c is an option-select for elisabeth. One side she does DP+AC, on the other side she does EX counter... maybe it can be usefull on some wake up situation... maybe :/
#5
Leona Heidern / Re: Leona Heidern (Console)
August 30, 2013, 06:11:08 PM
Quote from: The K1 Effect on August 29, 2013, 10:05:20 PM
Also, are the combos that Juicebox lists in his character primer the optimal HD combos for leona? im trying to squeeze as much out of her as possible

Optimal HD combo for leona (from 0 to 2 bars) => The King of Fighters XIII: Leona Optimized HD Combos

You can have a safe jump after an anti-air air super at a specific height but it's not really reliable (unless you've got hours of leona gameplay)
#6
Leona Heidern / Re: Leona Heidern (Console)
August 29, 2013, 05:07:51 PM
Quote from: The K1 Effect on August 29, 2013, 09:47:19 AM
does anyone know of any safejump setups / or practical meaty earring setups?
It's not much but it's what I use:

safe jump: after  ;fd ;b, hop forward + anything is a safe jump.
practical earring setup (not meaty):
- after  ;b,  ;fd ;b;dn ;db ;bk ;a midscreen, I do B ear ring. You can be punish by quick EX or super projectiles, though.
- after anti-air moonslasher midscreen, ear ring.
#7
Quote from: Killey on August 28, 2013, 07:31:56 PM
Does this still work with the standard DP+C, DP+A, DP+A starter? I would assume it would but just double checking.


I used the DP+A, DP+A starter because it's short (recording dummy time) and easy. I made the video to show that the  ;dn ;df ;fd ;b+ ;d;fd ;df ;dn ;db ;bk ;fd ;a can be turned into an  ;dn ;df ;fd ;a if the command dash crossdown the opponent at close range.
It was the first application i thought of it.
#8
A little option-select:
http://youtu.be/tLMaRrMR4bg

I didn't show it in the video but it beats throws, back rolls and some reversals