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Messages - Mikel

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31
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 19, 2012, 07:58:58 AM »

32
General Discussion / Re: KOF Community Growth and Outreach
« on: August 12, 2012, 07:48:39 AM »
I'd think a lot of people maining XIII are trying out P4A; so far those who've spoken up really like it, so I'm hoping that keeps up.

As a former KOF XIII player, I too enjoy P4A to its full potential thanks to its smooth netcode, online features, and fast-paced gameplay. I hope P4A does get a spot as a main tournament game at EVO next year while KOF needs to become a requirement.

I'll go as far to say that I prefer it over KOF XIII; but that's just me.

33
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 12, 2012, 07:21:12 AM »
Well I think they will announce something at the incoming TGS. I'll be shocked if they weren't working on something new all this time since XIII's release.

Let's hope so... TGS sounds like the best bet right now.

Either TGS 2012 or the 50th Amusement Machine Show would be a great bet for SNK to announce something. Also, I wouldn't call UM a KOF XIII update because its a canon game, and that stuff only applies to dream matches.

But hey, I wouldn't mind them pulling a BlazBlue: Chrono Phantasma for KOF (subsystem and gameplay overhaul).

34
Some words and props from Atlus: http://dreamcancel.com/2012/07/09/a-few-words-from-atlus-regarding-kofxiii-and-evo-2012/

Let's keep things moving around here to keep the KOF momentum and hype going. Who's with me?

I'm joining in. Hopefully SNK will continue to have our support and one day we will have another great KOF outing on consoles.

35
So the 20th Anniversary of KOF would be 2014? Two years seems to be the average development time of a fighter, so yeah. Very good chance we'll get a 14 or UM or spinoff that year.

Yes, KOF's 20th Anniversary will be in 2014.

36
I am a bit optimistic here. I think KoF will continue growing after evo and people will continue playing it. I think KoF is  the most legit fighting game out there and people will see the light someday as for some already did. All we need is an announcement form SNK for something new to keep it going.

I don't think we'll see a dream match until the series' 20th anniversary, so some more fine-tuning done to KOF XIII (Including the Climax version for Arcades with updates through NESiCA) would be nice.  I mean, I wouldn't mind seeing a canon KOF game get an updated release for once, since the dream match versions are the only ones to get updated versions (KOF '98 UM/FE for KOF '98, and KOF 2002 UM for KOF 2002).

A release for consoles with the Climax fixes would be nice too, even if it is a title update.

37
Fighting game tournament status updates I found while I was at Dustloop.

Quote
1) MBAA - On its last legs. If you live in SoCal or the tristate area you have good competition. Outside of that, there is nothing much outside of mediocre netplay and small patches of 5-6 people in random locations across the US. The game is also a pain to run at tournaments since it's PC.

2) BBCS:EX - On its last legs. Had some hype earlier this year with GODSGARDEN and Blue Revolution, but it's not at Tougeki this year. Tournament entries in the US are dwindling - last year's ECT had 50-60 entrants, this year we had just over 30. CEO had around 80 last year, this year I heard it had just over 30 as well. To put it in perspective, Season's Beatings BBCT had above 80 entrants, and in CS1, it scratched 90. BBCS2 was not a main event at the tournament. NEC BBCS1 had about 80 entrants, BBCS2 had just over 50.

3)KOF 13 - Hype game that people like, but its tournament entries seem to vary wildly. Removed from MLG due to lack of attendance. Honestly, I'm unsure about this game's future after EVO (like most anime games).

4) GG - A well respected game, but difficult to get into. This game is getting an update so maybe we'll see a change in the US scene...

5) Skullgirls - Very well received at release, but balance complaints have hurt entries. However, a patch is on the horizon, so that might help.

KOF XIII axed from future MLG tournaments because of decreasing attendance? Ouch. Sure is a bummer here.

EVO is on its way, but I do hope the game does get some more attention after the tournament's conclusion.

38


Goodbye Esaka > any other version of the song.

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Now that I have sadly lost interest in playing KOF XIII again, I guess I will play this game or BlazBlue instead now.

Dual Audio confirmed, and knowing myself, I am more into 2D fighting games that have dual audio (Japanese and English voices) than just Japanese voices; decent online; and a developer I can trust to use such a great netcode. For 3D fighters, I could care less about the voice acting.

40
They're working on King of Fighters 2013:  Challenge of the Slugfest KOF Never ends.  Has 45-50 characters, it has Classic and Advanced modes "KOF 98/02 and KOF 13" tons of EX characters and fixed nutcode.

I wish. Just would like it that they weren't like Atlus in that they release information on their titles whenever they feel like it instead just playing it safe like every other company.

Also, what works for ASW doesn't necessarily means it works for SNK. They need to hire an American company or something.


The only reason Aksys games work so damn well online is the fact that they were made for online.  I mean every move having at least five frames of leniency sure as hell helps compared to that one frame crap that SNK and Capcom still love to do.  It makes me wonder how it's going to be when Guilty Gear is put on PSN and XBLA.

Agreed. BlazBlue is made for online experiences, but people can still enjoy the single player aspects of the game (such as Story, challenge, and Abyss modes). Don't get me wrong, I do prefer BlazBlue over KOF mostly because of its netcode, better story mode with spoken dialogue, unique single player offerings based on those from Guilty Gear, and dual language voice tracks.

Though SNK did say that they did test GGPO and it sadly didn't work well with KOF XIII, but to me, GGPO is still better than GameSyncs.

41
yeah exclusive characters on handhelds can FOAD twice also im sure a lot of people would be uber pissed if the handheld version had a better code than the console version
Indeed they would be, but the PSP version of the BlazBlue games have features that PS3 and Xbox 360 owners would later earn (Legion mode, Abyss, new story scenarios, etc.); us console players were pissed that the PSP versions get new stuff, even if the gameplay is shit compared to the console versions (2D backgrounds, butchered voice samples and sound effects, remade gameplay, etc.).

I, for one, would be more than happy if the PS Vita version's (if it were to happen) additions were in the PS3 and 360 versions of KOF XIII (More likely for a complete edition). Oh, and SNK, please include dual audio (Japanese and English voices) for KOF XIII this time through the Complete Edition and Vita versions.

42
Boy, SNK has been pretty silent lately have they?

Maybe they are quiet on KOF XIII for the Vita and KOF XIII: Complete Edition...

The latter I wouldn't mind, but the former will make an excellent offering as long as it has stuff exclusive to the PS Vita version, such as new characters, stages (KOF XII and maybe some new ones), and (hopefully) Arc System Works (or anything else that's better than GameSyncs) netcode.

I swear, SNK needs to hire Arc System Works on netcode assistance; if BlazBlue's netcode works perfectly, I don't see why they shouldn't do a better netcode for KOF XIII.

43
I made a topic about this in the Atlus forums that is similar to what you guys are talking about.

http://atlus.com/forum/showthread.php?t=9911

44
I'll give it a closer listen next time I play. I can kinda remember Robert and Kensou being accent heavy, but that's about it. And I think Robert's is acted (he's supposed to be Italian). As for zo/ze... Well, they're exclamation marks, but indicative of social status/interpersonal standing; you'd never use them talking to your superiors, for instance. And except for Yuri, I'm pretty sure they're exclusive to the male characters. Using anything else would sound super weird to the japanese, as one is seldom polite towards the target of a merciless pounding.

BTW: WTF? you don't understand japanese but you pick up on accents and the location of the actors???

My Japanese is very limited, but I go onto the Japanese wikipedia to look up my research on SNK seiyuus after going on SNK wiki. I research them, their agency and where it's located (Most of them end up being located in Osaka (Vozator, Osaka TV Talent Bureau, Chara, and J-Productions, for example)).

Examples: Masahiro Nonaka (Kyo) works for Vozator, which is based in Osaka; Harumi Ikoma (King, Blue Mary) works for J-Productions, also based in Osaka; and Sounosuke Nagashiro works for the Osaka TV Talent Bureau, based in Osaka as well.

45
Lol, did you really enjoy the wasei eigo on the first clip that much?

Yes, that is some of the best Engrish I have seen. I somehow like it better than Terry's Engrish.

When you mention kansai, do you mean stuff like shortening words/verbs and the constant use of "ze!" or "zo!" at the end of sentences?

Yes, and the accent that Kensou and Robert use (I believe other characters use it too). Most of SNK's seiyuu's live in Osaka (Which is in the Kansai region) and are usually hired for their games more than they would hire an anime seiyuu.

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