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Messages - Mazinkaiser

#31
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
June 25, 2012, 03:22:06 AM
ups
#32
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
June 24, 2012, 05:33:51 PM
1887 dmg :O is tool assisted ? Seems everything really strict with timing (and shortcut.. how the he'll the TK rai floating backwards)
#33
Agree there aren't any real big problem for now *and if i remember well ex iori air throw glitch was fixed with the ex kyo air gcommand grab on the sred kick). By the way lol I will pay for a intro patch xD it's so kof nostalgic issue for me and whenever on screen kyo/iori, ikari, fatal fury team and nothing happen seriously piss me of.
#34
ok here we go, i have two question:

1) the double tap tech... or spam tech on the button, I see the Mago vs Bala FT5 in hotel david post while ago and impressive me the amount of click heard o.O,

2) ok the game is full of shortcut and that's is well stated, from the snkp japan blog vid too... but, i'm missing something, i'm more confortable on link and on shortcut connection too with the button pressed down sometimes, it's just a coincidence or there is a buffered buttons input too other than motion input buffer?
#35
Quote from: bbq sauce on June 20, 2012, 04:52:59 PM
Is a wake up roll immediately throwable?


No it isn't, fully invincible until the roll animation finish.
#36
"yeah that was incredible man", last comment... but our thought too on what the hell yuri was doing on screen :(
#37
Social Club / Re: Trading Cards
June 12, 2012, 09:37:57 PM
Give a try to yomi i'm playing it with my friend and we enjoy it a lot.
#38
Yo answer :) I'm 100% sure Reynald also use Terry against Duc. And MrKOF choosed Goro and Robert in (a) some match (but don't remember versus who), be patient was the fucking 7 a.m. in Italy to see the MLG streaming ahah.
#39
Clark Still / Re: Clark wiki building thread
June 12, 2012, 05:56:35 PM
If i'm not mistake and is already pointed somewhere, here missing a precious info, B SAB have no grabbable hurtbox. Notice when aganist the poor character without a great punisher after a block A gatling, try to approach and do the throw, if you do B SAB always the opponent get the normal strong C/D animation, no matter what. That is really usefull aganist Takuma/Vice too because his command throw combo starter miss on B SAB.
#40
Clark Still / Re: Clark Still (Console)
June 12, 2012, 04:37:39 PM
Quote from: R3N on June 12, 2012, 08:28:33 AMHow do guys deal with these characters kula, robert, andy, kenso,duo lon and ex kyo
And I suggest Ash, King and Athena too in the list.

All of us know clark have faults... and that's ok he is a grappler and why not great zooner (or if you prefer fireball characters) can seriously give headcache... but I seriously think the matchup with kensou is kinda fucked at all. he have great fireball, awesome recovery, gorgeous shoryuken (hit behind), 1f command grab, combo from low into rekka... I serisouly be impotent aganist a friend who main kensou, I have to counter pick him with shen or king to deal with clark is kinda impossible... the only why to handle that match with clark is the EX vulcan who passthrough plasma and have little invincibility on startup but yeah that solution sucks anyway... otherwise it's the real gamble moment and hope to catch them with air CD (well timed go over the fireball) or roll UAB.
#41
Heya, I looking for a thread like this but I cannot find it... so, let's begin. Tonight I have great Match with Goro7777 an european player like me (I don't know from where he exactly is, but I'm from Italy and we get 4 blu bar) but this is kinda a miracle to play with, the game was quite smooth and enjoyable connection (not count the high/low mind blow up because online you cannot react really well with that lovely netcode).

So... maybe there is someone else alive :P and I want to play with!

Gamertag:
M4zinkaiser
Goro7777
#42
That was really an impressive series, a lot of great match and variety of characters. personally the two most impressive to me (because the other one I already know or see how them work, benimaru, chin, clark, ash, kyo, iori, nest kyo, ex iori, takuma, mr karate) was yuri's romance, ryo's reynald, maxima's ricky, dl's chris and of course the way of (drunk) play hwa's tokido...

what an entertainment :3 I also enjoy a lot the comment of juicedbox and answer, both of them seriously into the game... I envy all of you so badly -.-,
#43
Hwa Jai / Re: Hwa Jai (Console)
June 10, 2012, 07:53:26 PM
Quote from: Suiname on May 31, 2012, 06:53:16 PM
Hwa is also hard because you have to constantly be gaining and spending meter for drunk mode.  I usually do backdash qcb b to gain meter.  It builds meter pretty fast and is usually safe if you are far enough away.  Anyone else have any good meter tactics?

I didn't see yesterday night any new meter tactics but the gameplan of tokido was aaaalways stay drunk (with 1 drive cancel at least i note) and rushdown like hell and gaining meter in the process, no matter what get the chance and drunk with 1 only super meter too.
#44
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
June 10, 2012, 05:20:51 PM
Quote from: sugarboy on February 24, 2012, 02:12:52 PM
an i dea i got from Cafe Id matches for benimaru I think the guy's name was Vash

KOF XIII Benimaru HD FullScreen Combo


I'm working on this (seriously, only on the little leak of beni if he haven't any real easy HD coast to coast) it's really strict for the timing or what i'm doing wrong? I rarely can catch with the first EX raikoken floating in the air, 8/10 them fly away (and I also wasting meter), hint?
#45
Ex Kyo / Re: EX Kyo (NESTS)
June 08, 2012, 03:14:20 PM
ah, i see... you have right i didn't know totally :\ thx.