Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TYRANNICAL

Pages: 1 ... 3 4 [5] 6 7 8
61
People think K' is too strong in XIII. In a 1v1 KOF he would dominate even harder.  KOF works better as a team format game.  It grants it's uniqueness. That's why battery/middleman/anchor.  Also KOF isn't matchup intensive enough imo. 

Also your friends are a bit lazy. Most characters in KOF aren't that hard to pick up. 

62
Raiden / Re: Raiden
« on: October 19, 2010, 08:05:37 PM »
With that aside I've been thinking about how you are supposed to shut him down with strong offense to beat him and while watching the vids I never once saw him hop. My question is does he not have a hop? If not that's good, that seems like it'd be balanced.
Raiden does have a hop. Everyone in KOF(not counting bosses) does.  If he didn't have a hop people would turtle him hardcore and he'd have to use Drop Kicks and shoulder charge to close the distance.  Running is not that fast in this KOF from what I've seen.

63
Archives / Re: Geese Tower matches and casuals
« on: October 19, 2010, 08:01:45 PM »
Is there a reason you like 99 so much?

64
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 18, 2010, 11:10:55 PM »
It sound like its wrong to pick other characters.
That's not what anyone is saying at all.

65
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 18, 2010, 04:46:51 AM »
That Athena was pretty damn nice. 

66
cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.
Too bad players lost to others characters as well but I forgot we're talking about KOF.  Unless you're top you don't matter. D:
Quote
it's a game FFS.
I agree.  Why are people so uptight about tiers again?  It's just a game.  Why does it matter who people are playing?

67
Because it's based on character USAGE.  In other words if enough Clark players showed up and won, he'd be ranked at 5.

68
I'm not against doing ratios for fun.  That's fine.  This is what bothers me about the ratio system:
-It "promotes" variety by FORCE aka taking choice away.  
-It doesn't promote learning how to overcome playing vs superior characters.

That's why if it's became a standard, I'm not for it.  No one is FORCING you to play who you do.  Kane says, It'll get stale playing the same characters all the time.  And who's fault is that?  No one but the player.  Getting good at games takes dedication.  It's a long road to master your character(s).  Improvement is a long process.  Players are constantly learning, changing, evolving. You can play the same matchups 40 times in a row and you can't predict everything that will happen.  You're supposed to see the same characters in action multiple times.  That's the learning process.  

No one is forcing your hand here.  Kane himself admits it, you don't have to use the ratio system.  Diavle says it's to prevent lumping top tiers together.  If a dude wants to run top tier, why shouldn't he?  Are you going to stand against him if he chooses to run low tier as well? My point is: Everyone has seen it.  A variety of characters in play.  It's happening NOW. Without a ratio system.  Players are naturally picking different characters.


69
2. Exactly, that's the point. To do something about that.
So you're totally up for a ratio system added to the other KOF games to force players to use characters they don't like/don't give a shit up about to stop people from whining?

Coolio.  Yo, Kane.  I don't like Chin.  Time to switch up to make me happy.

A good amount of players playing the same characters.... That happens in every game.  On of top of I LOVE the outright ignoring that videos that have other characters being played well are receiving.  There's variety being shown already.  But I guess that doesn't matter now does it?  Nope.  Now being one of the best characters in a game is a bad thing. 

70
Like MvC2? come on man><

I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
The ratio is supposed to promote or rather FORCE players to pick different characters.  This affects even the players who weren't playing the best characters.  If you need this system to force players to pick different characters then it looks bad.  Let's say I just discovered KOF like a week ago.  I stroll up in here and ask:
-"Hey, what's this ratio system about?"
DC member:"To promote playing a variety of characters!  This will show what the other characters are capable of! And it could promote more interest in the game."
-"Oh, that's cool.  So what's stopping them from choosing different characters without the ratio system?  How will the ratio stop them from picking the best combination and rolling with that?"

See that last part?  That's what I want to know.  The standard response to seeing the same powerful characters in any game dominating in a large quantity is usually:"This game is badly balanced."  I don't even think about it's about being afraid to play lower tier characters.   

I'm going to be honest and say that I don't think XIII is horribly balanced.  I expected that some characters would suffer because they can't take advantage of drive cancels and HD combos like some characters can.  I expected that some characters would have better tools than others.  I expected some characters would be a pain in the ass to fight for others.  I fully expected balance issues.  What didn't I expect was that people were not going be "Hey, these characters are better so let's step our shit up and learn how to take them down."

Now there could be a system to restrict team selection instead of promoting overcoming challenges?  I think Raiden's Drop Kick damage is stupid.  I liked that other characters used HD meter+stock to do big damage. I don't know about you, but to me it gives a better impression to see a variety of characters taking down the best characters in the game.  That alone promotes variety and installs confidence into players. 

71
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.
That can be applied to pretty much every KOF.  Why pick anyone but the best?  Seems to be a way of saying the game is MvC2 bad in terms of balance.

72
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?  

I don't see the point of these ratio systems.  Some of these players have been tier whoring for ages.  You can't even look up a KOF game that doesn't have obvious tier whoring.  They abuse infinites and glitches whenever they can in the name of victory.  What makes it even more pointless is that you already have players that can win without top tiers and have done it before.  A Mai player made #2 at SBO.  So what's the point of these ratio systems?  

They need a ratio system to force them to play different characters?  They're that scared of defeat?  That can't be it.  If you feel you cannot win without top tiers then play the damn top tiers.  If you feel you can, then do it.  Why do you need a ratio system to promote what others players have been doing the entire time?  is 2002 UM going to get a ratio system too?  I see K', Nameless, Kasumi running rampant in that game.

Better yet why do I even give a shit?  I suck at KOF period and will play whoever I like.  Their decisions have no real impact on me.  Nerf K' or whoever.  I played K' when he's weaker than that.


73
How long before KOF low tier tournaments? Anyone?

74
Guess that's a sign that there will not be a balanced patch coming?  Oh well.

75
Robert Garcia / Re: Robert Garcia
« on: October 11, 2010, 12:36:49 AM »
Question about the unblockable:
How is the recovery on it?  I kinda doubt all he can do is a FB for oki after it.  I recall seeing Kyo cancel his animation after doing his HCB+K and wondered if Robert could do the same.  If you don't know what animation I'm talking about
Kyo:Does the finger taunt
Robert:fixes his jacket

Pages: 1 ... 3 4 [5] 6 7 8