Like MvC2? come on man><
I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
The ratio is supposed to promote or rather FORCE players to pick different characters. This affects even the players who weren't playing the best characters. If you need this system to force players to pick different characters then it looks bad. Let's say I just discovered KOF like a week ago. I stroll up in here and ask:
-"Hey, what's this ratio system about?"
DC member:"To promote playing a variety of characters! This will show what the other characters are capable of! And it could promote more interest in the game."
-
"Oh, that's cool. So what's stopping them from choosing different characters without the ratio system? How will the ratio stop them from picking the best combination and rolling with that?"See that last part? That's what I want to know. The standard response to seeing the same powerful characters in any game dominating in a large quantity is usually:"This game is badly balanced." I don't even think about it's about being afraid to play lower tier characters.
I'm going to be honest and say that I don't think XIII is horribly balanced. I expected that some characters would suffer because they can't take advantage of drive cancels and HD combos like some characters can. I expected that some characters would have better tools than others. I expected some characters would be a pain in the ass to fight for others. I fully expected balance issues. What didn't I expect was that people were not going be "Hey, these characters are better so let's step our shit up and learn how to take them down."
Now there could be a system to restrict team selection instead of promoting overcoming challenges? I think Raiden's Drop Kick damage is stupid. I liked that other characters used HD meter+stock to do big damage. I don't know about you, but to me it gives a better impression to see a variety of characters taking down the best characters in the game. That alone promotes variety and installs confidence into players.