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Messages - TYRANNICAL

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76
K' and Raiden lose all the time.  To inferior characters no less.  They will be a pain to deal with if they're like that in the final release but they have been beaten repeatedly.


77
No wonder nobody takes the US SNK community seriously. 90% of it thinks bugs are bad just because they are bugs (thank god you guys don't work in the game industry or we wouldn't have combos) and complain about players using top tiers and infinites.
Aren't you the one complaining about players using the same "6-8 characters"?  Aren't you the one wanting a rebalance because of the top tier characters?  Looks like you're part of said 90%.  If a character is a lacking it's okay for them to have easy almost no meter death combos?  Really?  So if Ryo whenever he combos into C DP caused instant stun thus allowing him an easy no meter infinite vs everyone THAT'S OKAY because K' is higher on the tier list?  
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Bugs, as long as they don't break the game ARE OK. Get over it. With the EX meter glitches removed you have a less balanced game.
Tell me how Takuma's glitch made the game better for characters who are both worse than the top tiers and worse than Takuma.  All the ex glitches did was made Goro and Takuma better characters.  That didn't help the low tiers(whoever they are).  Takuma w/glitch has an easier time vs top tier and makes it harder for lower tiers to win against him. If you team Takuma w/gitch w/low tiers true statistically speaking the win % would increase solely because of Takuma w/glitch. But they would still be low tier. Meaning that the player would still need the skills to be good enough with the whole team to win. They would still be lacking. And that can't be your point because you can already achieve that result with any of the high/top tier characters no glitch included.
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And, if you guys have any hope of building a serious scene, please stop complaining about bugs, top tiers, infinites, etc for the sake of honor. This isn't 1991.
SNKP took out the infinites and glitches.  They don't want it in XIII.  Funny thing is that you're all up for infinites and bugs because they give some of the cast a better chance to win.  Do you even realize that players have been defeating superior characters all this time?  

78
Maybe coz we're trying to grow a scene, not deter people away from it.
When people get into a game it's usually because on some level they enjoy it.  KOF 98 isn't my favorite KOF at all and neither is OG02.  On some level I enjoy playing them.  Last set I had vs Emil I lost 40 matches straight.  Not every character he played I enjoyed fighting.  Hell some characters I outright HATE.  I enjoyed playing against him.  My objective was to play a game I enjoyed on some level and improve.  I knew getting into any FG I enjoyed that I would get beaten over and over.  No one likes to lose over and over again.  But it's part of the experience.

If anyone joins the scene that's in the works they better realize that the superior player will beat them over and over.  They're going to get mad about it and the whole nine BUT if they really enjoy the game, they'll take their losses and keep playing because even the best players lose and enjoying yourself/wanting to step up takes or should take priority over a loss or a bad experience.

Also I hate Chin.  If we play XIII I will not tell you to switch characters to make it more enjoyable for me.  BEATING Chin will make it more enjoyable for me.  If you're a better player than me, I'll continue to fight you to improve because improvement alone is enjoyable.

Real talk if you want to play KOF and can't handle losing or facing things/characters you hate (which is part of the experience), then don't bother.


79
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.
Winning is fun.  Also since the objective IS to win, why should I care if my opponent isn't having a good time? 

80

Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.

Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more  KOF 2k2-like.
I've said it before and I'll say it again.  The players will just switch to the new top tiers. Simple as that.  They'll just be a new batch of "6-8" characters.  In 02UM it happened. Athena/Billy/Choi aren't weak characters in that game and players just switched to the new top tiers.  Also, I'll willing to bet that a lot of players in general ignoring skill level play a small number of characters.  There will always be a strong showing of a combination of characters being played in any game.

And on top of that there's a lot that goes on that doesn't even get uploaded.  If anything from what has been "seen", the only characters I'd personally say have some SERIOUS trouble is Clark and Ryo.   And I will admit that my opinion stems from the Clark players for the most part getting stomped out. I kinda figured Clark wouldn't mesh well with the HD combos.  

I'm not a fan of HD combos in general aside from them looking cool.  Seems SNK just has to set up a way to do monster damage in KOF.   I don't think it's worse than V-ism though.  Players get guard crushed all the time because of V-Ism.  KOF players hit confirm their HD combos.


81
People have to remember that there are a lot of things that we don't see get uploaded.  So there could be some really good players with [insert character] that we just haven't seen their potential tapped into.  Vice footage wasn't uploaded for a long time and when she was played and we saw it, she was awesome.

When I first saw people play XIII Duo Lon, it was terrible but recently we've seen some awesome Duo Lon gameplay.

82
Let's see if they do something about Raiden, maybe only having the ability to combo into just one Dropkick.

I'm all for tweaking K'.
I'm just going to wait for you to start talking about how you're up for whoever could end up being the new top tier that you'll be cool with tweaking.

What do you think will happen if K' gets toned down?  They'll just switch to the new top tier.  All of you(actually some) will just start complaining about seeing the new top tier in action too much.

Cycle continues.  Never ends.

83
This isn't just about XIII but KOF in general.  How do you feel about being able to tech (normal)throws no matter what?  I've seen footage of XIII K' getting grabbed out of Iron Trigger and teching the throw.  Think that's "fair" when the player has gained their punish?

84
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 02, 2010, 01:18:43 AM »
I just want to know what happened to Terry.  Dude looked like he had potential.  I know there are some good Terry's that don't make it to video though.

85
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 01, 2010, 10:10:57 PM »
Kula is still an anti-k though.
Pretty much any character that is high tier enough can give another high tier character a run for their money. 

86
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 01, 2010, 09:41:45 PM »
Chin is the Anti-K' now? Ha. I doubt that.  Saying that reminds me of when a couple people thought Kula is really "the Anti-K" because ONE K' player kept losing to Kula.

87
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 30, 2010, 09:41:17 PM »
I always wanted to play Vice, but I was afraid the game will break, but players pick Raiden and do Mature infinites all the time, so I guess picking Vice is ok now.
HAHAHAHAHAHAHA

That Vice was pretty solid.  Wished Vice showed up sooner.  I hate that there's these skilled players having good matches that don't make it to video.

88
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 29, 2010, 05:53:59 PM »
I was about to do something else and then I see all these. GS, KK.

89
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 29, 2010, 12:20:36 PM »
Since we'll probably get a nerfed Raiden by the console release, I'll honestly miss XIII's version of Sagat. Some fighting game final bosses don't get discussed this much for the need to be nerfed; I would've loved to develop winning strategies against him with low or mid tier characters.
IIRC the strategy to deal with Raiden's Drop Kicks is to RUSH THAT SHIT DOWN.  Problem is that with the damage he gets, Raiden has the fastest way to kill any character I've ever seen.  So very risky.  On top of that once he has stock, him blocking you is now a risk because if he gets a CH Guard Cancel, that's like 80% life gone right there.  This Drop Kick is something else.  That move alone resulted in less Kyo and Liz appearances.

We gotta wait and see how SNKP handles it.  KOF has been a series that lets BS run wild.

90
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 27, 2010, 04:55:31 PM »
So it's safe to assume that NO ONE can block Chin's overhead?  I don't recall seeing get blocked at all.  No matter the source the overhead always lands. It doesn't even look that fast.  It doesn't make any sense.

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