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Archives / Re: KO//CON 2012 - November 3 & 4 - Cincinnati, OH
« on: September 14, 2012, 05:29:58 PM »
If you guys threw in some KoF 98 UM I would definitely show up. I really do not play any other fighting games
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Make sure you hold up long enough to get a jump, because it doesn't work with a hop.
For anyone that mains Kim or uses him as a tournament character, are there any strategies against fireball heavy characters like Eiji, EX Yuri, Takuma, EX Geese, Athena etc? I have a lot of trouble getting in on them, and I get outzoned...
I had a question with EX mary
which is the input to use her command grab into a combo?
A general tactic is to pressure a defensive opponent using hop CD attacks. The reason for this is because once the opponent is locked in blockstun, you recover from your attack before they have a chance to retaliate, letting you lead in with the mix-up of your choice.in this game I feel the blockstun on air cd's has been reduced greatly compared to 2k2um. You can air cd clark in the corner at an early height and he can normal grab you as you land. I will have to test somethings out. Maybe because he is a bit taller than other chars.