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Messages - necronomiCRON

#31
Training Room / Re: Hit Stun and Block Stun
November 14, 2011, 12:55:56 PM
Thanks for the explanation on this guys. I never really understood the concept of "stun" and now everything is so clear.
#32
Training Room / Re: How to battle zoners
November 14, 2011, 09:05:19 AM
Quote from: Siren on November 12, 2011, 04:39:54 AM
But experts at that strat are pretty frustrating. It's no longer a battle about fists but wits. It's all spacing and trying to out think them.

It's all about knowing how to counter them. This is why I enjoy KoF. It's similar to rock/paper/scissor, but some actions can be altered. Obviously a downward attack beats a sweep any day of the week, but some sweeps can be cancelled out of without hitting. If you know your opponent is going to counter a sweep with a downward attack; cancel into a special move that will intercept their hop attempt.

#33
Training Room / Re: How to battle zoners
November 12, 2011, 01:19:11 AM
You also have to take into consideration the people who zone without using fireballs. For example, when anyone gets cornered they usually freak out and try to find a way to get out of that situation if they aren't used to it. A good player will usually stay at a good range and pay attention to your actions so they can, if possible, counter that action in some way.
#34
I'm pretty sure those are the special ending videos. Mature, Vice , and Yamazaki have one. Just learn which team combinations have the special endings.
#35
EX Ryo has his advantages, but normal Ryo is more fun to use.
#36
King of Fighters 98/UM/FE / Re: KOF98UM - EX Kyo
October 12, 2011, 06:25:00 PM
Dark Thrust is actually the projectile and fireball is actually the anti air move.
#37
That may work for you, but usually hitting anything other than ABC at the right moment will send you back to level 1.

You can start charging up as soon as the super activates.
#38
On the double return, EX Yamazaki doesn't send a projectile back automatically for the  ;c version. Instead it gets stored and when the input is repeated( ;dn ;df ;fd  ;c) the projectile will be fired.

His ;dn ;dn ;b is not really that good either it has waaaaaaaaay too much recovery. Only use it to finish the opponent off, or when you know they are dizzy.
#39
Training Room / Re: Properties of Ground Projectiles
October 01, 2011, 04:06:56 AM
There isn't an air block if you jump,up forward, but if you jump up and back you can airblock.
#40
King of Fighters 98/UM/FE / Re: KOF98UM - Clark Still
September 30, 2011, 10:23:11 PM
Quote from: Rex Dart on September 30, 2011, 01:15:33 AM
Does his stomping command normal ( ;fd ;b) serve any purpose? I'm not sure how it's supposed to be used in this game.

Sorry I was wrong about it being a frame trap. I think it's more used for changing things up when someone fuzzy guards.
#41
King of Fighters 98/UM/FE / Re: KOF 98 UM - Ex King
September 15, 2011, 03:06:49 PM
Dude you just throw that shit out whenever, so don't lie about how you use fb supers to punish.
#42
Whenever I play the computer it's mere childs play. They don't even seem tough at all. Most of the time they just stand there with their hand up their ass, waiting for me to attack them. This is even with the difficulty all the way up there too!
#43
King of Fighters 98/UM/FE / Re: Tier List Discussion
August 12, 2011, 07:32:25 PM
Quote from: sibarraz on August 12, 2011, 05:45:20 AM
DG tier lists are made by himself on what he saw in juarez

Well, there has to be a better way to decide tiers in this game. I would say you have to travel and see how others are playing the game. Not just simply comprising it from what you saw in one area of the world.

#44
King of Fighters 98/UM/FE / Re: Tier List Discussion
August 12, 2011, 04:54:47 AM
Not to be rude, but where does this tier list come from? Just asking for sources.
#45
I definitely need to improve for sure. Kind of sucks I had to go against Emil first. I knew that would end in disaster.