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Messages - The Gentleman

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Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY

Which Max Impact site was this? I never remembered this. I can definitely see your point, but the card pictured, at least for me wasn't bad. I just hope someone takes the time to scan all of them in a nice resolution so I can save them to my computer. ;)

Has anyone found anymore character changes in the gameplay yet?

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In other Random news: SFIII Released First Costume Color DLC. 7 colors for each chara, $3.

This makes me so happy we're getting color edit in KoF XIII as a standard feature, lol. Not as much because I don't have to pay for it exclusively (though it is nice), but because SO MANY OF THOSE COLORS SUCK! ;) SonicTempest's video of Iori color editing from PAX had a better application of proper highlights and contrast, than some of those things.

This is very odd, as 3S does some amazing things with shadow hues, blending, and contrast, generally. I dunno if I'm let down because I've seen the game itself do better, of because XIII looks so much better, that I just can't get as hype for 3S's art anymore, haha.
Man, I'm glad they get gave us color edit too. Most of those colors are horrible. Coming from a background that loves those extras, I'll never fully understand why the hardcore passed up on so many options for 3rd strike online. Hopefully Capcom will do a hyper version and just fill it with all kinds of hijinks for those who actually wanted more than the same game over and over. That's why I LOVED Alpha Anthology.

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General Discussion / Re: Color Edit in The King of Fighters XIII
« on: September 04, 2011, 02:08:08 PM »
Has there been any videos showcasing the color edit put up yet?

[/quote]

Thanks for the Link! :)

I'm not sure how to feel about it, because for me, finding the colors on my own was part of the fun. I do love how there are so many options and individual things to tweak on the characters though. I will enjoy messing with this. I only hope that they will be able to build on this in the future.

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General Discussion / Re: Color Edit in The King of Fighters XIII
« on: August 31, 2011, 04:41:14 PM »
Has there been any videos showcasing the color edit put up yet?

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Any new news for King? Also, after seeing the mysterious green blobs in better resolution, I have no idewa who they could be. My only guess would be Oswald on the right, and Momoko on the left.

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Quote from:  Toxico's MMCafe translation
So Like Billy, Saiki needs to be unlocked after clearing some conditions.

So.... could this mean that the DLC characters are DLC for those who aren't willing or able to unlock them through the original way?

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General Discussion / Re: Color Edit in The King of Fighters XIII
« on: August 11, 2011, 08:30:51 PM »
Yeah, I've been burnt by that before too.

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Ever since Kyo Kusanagi Classic in MI2/2006, I've preferred classic. Either way, in the context of XIII, people are going to know which Iori you are talking about when you use EX, or Classic. EX just doesn't jell with me though.

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In regards to the green blob mystery, I keep seeing Mary in the left one doing one of her win poses in RBS where she throws over her jacket over her shoulder. I tried putting the sprite on top of it, and it doesn't perfectly match up with it.

When the interviewer asked about Garou characters, was it directed to one of the Atlus people, or one of SNKP's staff? I thought they called the whole Fatal Fury series Garou in Japan. That could open up the guesses of who the mystery people could be to a higher level of possibilities.

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General Discussion / Re: Color Edit in The King of Fighters XIII
« on: August 10, 2011, 02:20:05 AM »
Has anyone been able to translate what the button functions do in the Color Edit Screenshot?

No need to translate! They released English screenshots of all console release shots so far. It just seems... hard to find them sometimes!

Such as here: http://www.gaming-age.com/cgi-bin/img.pl?image=/previews/ps3/kofxiii/&img=22&imgnum=29&sys=ps3&game=kofxiii&title=The%20King%20of%20Fighters%20XIII

Source: Gaming-Age.com
Thanks for the Link SAB-CA! That clears up alot! I appreciate it! Maybe the Customizations are the individual areas you can color, like Chipymax's screen cap of K'. Each area of color in that picture may be a different customization. We will see how it turns out. I know I spent a lot of time messing around with XI and 98UM's Editor. I hope I can do the same here, or there is a Pink Ash out fit with Pink Flames. I totally want to annoy people on the net with that one. ;)

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General Discussion / Re: Color Edit in The King of Fighters XIII
« on: August 09, 2011, 08:51:05 PM »
Has anyone been able to translate what the button functions do in the Color Edit Screenshot? In theory, it COULD be more like Fire Pro Returns, where you get a default color, and once you select it, you then get the rgb color chart to toggle around with.

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Has anyone been able to confirm if the stages from KOF XII made it in?

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Meet & Greet / Re: *tips hat* Hello.
« on: August 05, 2011, 05:16:45 AM »
Thank you for the welcome :)

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Thanks for all of your insights SAB-CA! I must say, I'm happy to see Elizabeth's KOFXI costume in game. I'm loving the roster, but I was wondering if I'm the only one waving the Gai Tendo Flag here? I loved playing him.

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General Discussion / Re: Console Exclusive characters
« on: July 30, 2011, 11:27:47 PM »
I dunno what people see in Alba. He's emo, and a retarded design.
but he has white and red hair

And according to Falcoon, Alba is the cooler version of him XD
I thought that was supposed to be Nagase. ;)

Quote from: Running Wild
Xiao Lon is an alright design, although her alts are hideous and some of her moves are dumb. Chae Lim is good, especially her alt, but the Meira Brothers, Nagase, Duke, Lien, Luise, and Jivatma are all horrible. The Meira Bros. are just extremely lame and a terrible contrast to heroes like the Bogard Bros or Ryo and Robert. Nagase is the WORST design I have ever seen in a SNK game and makes absolutely no sense to me and why she uses Hanzo Hattori's moves is beyond me. Just another horrible Falcoon MarySue design, some say she is a Rule 63 Falcoon. I mean... god damn, she looks like a freaking YUGIOH character. Thats how bad she is.

Duke is an average boss design, but the problem is his moves are a mess, and aren't memorable at all compared to classic SNK bosses like Geese and Rugal, not to mention his theme is crap. Lien is just boobs+blonde hair in a too cleavage friendly spy suit, with some of the worst moves I've seen in a KOF game.

Luise is retarded dumb crap, doesn't belong in KOF, and Jivatma... not even gonna go there. Especially his alts. Hell, alot of the alts for these characters are horrible.
It would have been really great if  Jivatma had a female VA for his alternate. It would have added such a really interesting mystery to his character.  I never had the chance to play as Xiao Lon, but I really liked the look she had in her alt.

If I had to choose any SNK character that hadn't appeared in a KOF to show up, I'd go with Rosa from Kizuna Encounter, or Sinclair from AOF 3. If you put them together with Lenny Creston, then you could have a Women's with Weapons team.

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