Dream Cancel Forum

News:

New to the forums? Introduce yourself HERE!

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - baccano1932

#16
Patch is now out, anyone download it yet? Notes already avaiable on the known changes
http://www.avoidingthepuddle.com/news/2012/10/8/ttt2-october-9th-102-patch.html

#17
Quote from: Mr Bakaboy on September 23, 2012, 12:53:55 PM
I'm not saying TT2 AND T6 were not deep fighters. They are. The problem lies with the monotony online looking for easy wins with lag I guess.  If you compare it to KOF XIII it would be like going online and whether you had lag or not everybody wants to just throw fireballs to win. Can you get around it? Yes. Are you winning? Yes. Is it any fun to stop the same crap over and over?  No. When it was only a couple of stupid characters you can overlook it cause most did not feel a compulsion to play one. The original TT you had Eddy, Jun, Devil Kazuya (laser), and Baek. Now there's those characters plus LiLi, Asuka, Devil Jin (laser),  Christie, and Alisa. Out of 59 characters there are only  9 I would consider a beginner spam type (I could be missing a few but those are the main ones I see spammed). That's not that bad, but that's also close to what MVC2 ran with for high level play. So, I'm sure that's enough to where spammers get a variety and the players who want to learn, play, and have fun with the game get to sit here and beat down the same B.S. game in and game out. That's why I say it can get boring to a point to limiting how much time you spend on it. I, by all means, do not feel that this game is not worth the money or that there isn't a deep fighting system in it as well. IT's a great game just catering to beginners has it's drawbacks.

But you could say this about practically every fighting game online where there really isn't all that much competition and most of the players are kinda crap. As well not very good players spam strings and specific moves in every game regardless of whether they're good or not so you can't really say this is in some way unique to the recent Tekken games.
#18
Quote from: Mr Bakaboy on September 22, 2012, 02:59:31 AM
Quote from: KarnF91 on September 20, 2012, 10:41:09 PM
Nothing really special about them in my opinion.

As for the game, it is a good game.  I can't think of any one thing that is wrong with the game.  But I'm all ready bored with the game.  I thought the Tag mechanics would change the game enough from T6 but it hasn't.  I think some of it is the characters to me are just boring.  I can't figure out what it is about this game and T6, they're just not fun to me.

In my opinion the difference I see in T6 and TT2 compared to a T5DR is the sheer amount of characters that are easy to spam the same crap and get away with winning. I can understand why thatt is with the push to get new blood in, but for players who played Tekken for a long time you go online and see the same crap over and over. After a while it just seems monotonous. I am aso not saying games before T6 didn't have EO characters but the more of them you throw in the more people will use them. Eventually you flood a game with them and the game gets tiring.

Again it's just my 2 cents on it but that's what I see and my reason why I only play Tekken here and there compared to what I used to.

Well in the past a lot of characters did have strings like the ones the characters currently have, it's just that most characters have more of them and it requires more thinking to get around them by using movement options, interrupting them with counter hits and numerous other things that result in them being far from being a central part of a winning strategy. And yes there are too many characters but this is what happens when fans mindlessly request/demand everyone who's ever existed in the series and unlike certain other games *cough* KOF 13 *cough* they went too far with it just to try and appease everyone.

Quote from: KarnF91 on September 22, 2012, 11:55:42 PM
A lot of the characters are very similar, they have a few wrinkles that can make them play differently though.  For me the fighting in T6 and this is just boring.  It's just disappointing because there really isn't anything wrong with the game. 

As for the swimsuits, they're just ordinary swimsuits.  Each character has one model of the swimsuit, with three different colors.  Just nothing special about them.

Well is it a matter of playstyle, mechanics, characters or something else? Cause I don't quite see what your complaint is that makes the game boring. Plus I think the swimsuits were just something they threw in to try and get more preorders and were a bit of an afterthought as Harada himself said that quite a few people had requested them and he originally hadn't thought about outfits like that.
#19
well no one has posted in this thread for a while so lets see if anyone still cares, anyways i'm really looking forward to SMT 4 and was wondering if anyone else is looking forward to it or a particular RPG

『真・女神転生IV』セカンドトレーラー
#20
Anyone here still playing the game online? cause i've ben looking for good matches on stable connections and been having a hard time, so anyone up for some games?
#21
Quote from: KarnF91 on September 18, 2012, 03:45:50 AM
The stuff with Kunimitsu and Ancient Orge was bound to happen.  There is only so much you can test before a games release or in this case day one DLC characters.  These things can only be found by hours of play in matches or in training mode.  I haven't watched the vids yet, but from reading, Kunimitsu only ducks under some mids.  I don't see it as much of a problem as I do the infinite.  I'll be interesting to see what Namco does, as of now it's not the big of a deal.  If we're talking about it a couple months from now, then we might have a problem.

I've only played one ranked match so I don't know about the skill levels in it.  I've had some mixed days with this game online now.  When you get someone who is on wireless I can tell.  Wired it plays smoothly for me 2-5 bars, and sometimes on 1 bar.  
Personally I feel the infinite is rather situational and isn't a huge problem, whereas with Kunimitsu now a whiffed mid that is supposed to hit can now potentially be launch punished and deal out a boatload of completly unwarranted damage.

Quote from: Mr Bakaboy on September 18, 2012, 01:22:24 PM
Just curious did anybody else's weekend matches feel like they were playing on Tekken 6 netcode again? Dunno if my internet just sucked or what but the delay on the matches this weekend was horrible. Love watching people spamming the same move over and over or hitting you while you are down and can't get back up in time for the win. Good times.
Some of my matches were ridiculously bad like people were very intentionally exploiting bad lag and played in a manner that clearly sent off a bunch of red flags in my head about a large number of people who play the game online.

Quote from: solidshark on September 19, 2012, 01:07:55 AM
Looking at the Kuni whiff video, is it bad of me to think there isn't a problem with it since it actually looks like those should whiff? Xiaoyu looks to be in-range of the mids, and Kuni doesn't. If Kunimitsu is in the strategy guide, can anyone check to see if she's supposed to be able to whiff those?
The way a move animates and the level in which it hits are completly different things as there are numerous moves that look like a low hitting move that are mids, there are moves that look like high hitting moves that are mids and so on. So in other words the way moves look and act are different things. As well the fact that mids whiff on her and no one else not only violates a core mechanic of the game but also gives Kunimitsu a ridiculous advantage that no other character has.

In regards to the community reaction to these problems I think it also has to do with Harada and the way in which he has been very receptive to people and seems to have the players interests at the forefront of his descision making whereas Capcom doesn't.

Also heres a new video showing one of Steve's mids hitting a grounded Jinpachi at certain angles (at around :40), which also should be addresed in a future patch along with the previously mentioned problems.

Jinpachi Crash
#22
Quote from: Mr Bakaboy on September 15, 2012, 04:03:16 PM
Quote from: baccano1932 on September 15, 2012, 01:39:05 AM
Quote from: Mr Bakaboy on September 15, 2012, 12:14:22 AM
On 360 the usual mixed bag. When it's going well it plays great. However I've had the will not sync no matter what and as I call it fun lag meaning something on my end added extra lag just for TT2. Played other games and it was fine. Certain games end up doing that to me from time to time. All in all better then T6.

Thats true but pretty much anything other KOF XII levels of lag would be better than Tekken 6's online. So yeah just be careful about who you play and as well from my experience your better off playing player matches since you get to pick who you want to play and for me the matching in ranked takes way longer than in other games, like almost as long as Third Strike online did.

The Ranked matches wasn't horrible for me. The only problem I see if you call it that is right now on the 360 a lot of better players are hanging on the ranked matches so if you are still learning be warned in going on ranked and stick with player. If you don't have the new tag combos down it gets like KOF XIII when you play someone who knows how to combo. One mistake and it's hard to come back from it.

Personally i've had some issues with quite a few people who I suspect were on wireless, however this probably more of a PS3 problem than a 360 issue, as well I haven't noticed that much of adifference in player skill level between ranked and player matches, although I do agree that it can be rather difficult to come back from a 50+% damage juggle.

Also does anyone have an opinion on the recent Kunimitsu and Ancient Ogre controversies?

TTT2 Mids Whiff on Crouching Kunimitsu

Ancient Ogre Infinite Kicks... Infinite. *facepalm*

A note to consider in the Ancient Ogre case is that the infinite only works if the 3rd hit of the string hits after the first two are blocked
#23
Quote from: Mr Bakaboy on September 15, 2012, 12:14:22 AM
On 360 the usual mixed bag. When it's going well it plays great. However I've had the will not sync no matter what and as I call it fun lag meaning something on my end added extra lag just for TT2. Played other games and it was fine. Certain games end up doing that to me from time to time. All in all better then T6.

Thats true but pretty much anything other KOF XII levels of lag would be better than Tekken 6's online. So yeah just be careful about who you play and as well from my experience your better off playing player matches since you get to pick who you want to play and for me the matching in ranked takes way longer than in other games, like almost as long as Third Strike online did.
#24
Quote from: KarnF91 on September 14, 2012, 09:37:26 AM
So how has the online been for everyone so far?  I've played a few games including a person in Taiwan and it was pretty solid.  Was playing in player matches, I got owned pretty badly. Wouldn't mind trying to play some games with some of you if you're on PS3.

For the most part it's pretty good as long as you and your opponent have stable connections, since i've had matches that have gone from 5 to 1 and back to 5 again in the matter of like 10 seconds so for some people on wireless or with unstable connections theres going to be major issues. So in general it should be fine so long as your connection us up to par and don't play people with unstable coonnections.

I would be up for playing you and my PSN is the same as my name here.

Also new hacked footage with DLC stages (4 in total) with some of the new DLC characters.

DLC stage 2
#25
Quote from: solidshark on September 13, 2012, 10:27:21 AM
Since my last question got no answers in this thread, now I want to ask: do you guys follow KOF XIII streams and players often, and if so, which streams/players and have you learned anything significant from them?

I don't really have the time to watch that many streams, when I do it's usually only the bigger tournaments and sometimes replays on Youtube. In terms of specific players I don't watch for anyone specific when it comes to XIII, although in some other games I try to look for some specific people.
#26
Quote from: Tyrant292 on September 13, 2012, 01:03:35 AM
How do you pick your characters in the game? what are your standards? Did you pick a character which you like but he/she doesn't suit you (it happened to me and I HATE IT!).

I choose based on a combination of playstyle and character design. As the first thing I look at is how the character plays for things like moveset, mobility as I tend to play more speedy characters, sometimes the annoying zoning types or the quick mixup/rushdown characters (I never play grapplers also). As well even though it may be a bit limiting I hate playing characters that have an overly "cutesy" or "childish" look (especially in anime fighters) and I tend to look at who I think looks "cool" or unique in some way. Additionally I don't really take tiers into consideration when choosing characters (not to say they don't matter) I just have more fun playing a character regardless of my odds of winning or the matchup etc.
#27
Personally i'm gonna be running a Leo/Jin team (at least at first), hope there continues to be good character variety going forward on console. Hopefully the install isn't too bad since it's apparently around 7.5 GB and i'm sill on an old 80GB drive that is getting rather full...
#28
Anyone got their team already decided? Or got their eyes on some characters? And in the news the intrigue (and potentially the cast) has thickend once again.   http://shoryuken.com/2012/09/09/rumor-additional-characters-found-hidden-on-tekken-tag-tournament-2-disc/                                                                                 
#29
I kinda stopped playing since almost everyone I could find had bad/questionable connections, new games that have come out or are about to come out ie: P4A and TTT2, additionally i'm not very good at the game and without anyone to play with regularly I kinda just moved on, though if you got it for PS3 I'd be willing to play you.
#30
Quote from: Mr Bakaboy on September 06, 2012, 01:53:38 PM
Quote from: Terrastorm on September 05, 2012, 02:14:29 AM
So this game comes out in a week guys. WHY IS THERE NO HYPE?

Personally cause the first thing people heard was the engine is based on Tekken 6. I don't think Tekken 6 was as well received as Tekken 5DR and the population is doing a wait and see on it. I could be wrong, but early on I heard a lot of grumbles about this.

Even though the engine is based off of Tekken 6's it's been heavily revamped as the graphics have improved overall, the engine also had issues handling 4 characters on screen initially so they had to go back and make tweaks.

Also I heard very few complaints about the game engine and such, although while I personally didn't hear many people who were displeased with them not building a new system from the ground up, that could just be because of the sites I go to, the location I live in etc.

Quote from: Running Wild on September 06, 2012, 07:43:01 PM
Tekken is Tekken to me.

Only things that really bothered me about T6 was the way bound combo's worked and of course, the rage, but I don't think rage is that huge a deciding factor at making comebacks compared to some other gimmicks out there.

I liked T6 for what it was, but I definitely preferred the T5/DR formula more.

What exactly about T5 appealed to you more? Was it just the abscence of the mechanics you mentioned or was it something else?