The stuff with Kunimitsu and Ancient Orge was bound to happen. There is only so much you can test before a games release or in this case day one DLC characters. These things can only be found by hours of play in matches or in training mode. I haven't watched the vids yet, but from reading, Kunimitsu only ducks under some mids. I don't see it as much of a problem as I do the infinite. I'll be interesting to see what Namco does, as of now it's not the big of a deal. If we're talking about it a couple months from now, then we might have a problem.
I've only played one ranked match so I don't know about the skill levels in it. I've had some mixed days with this game online now. When you get someone who is on wireless I can tell. Wired it plays smoothly for me 2-5 bars, and sometimes on 1 bar.
Personally I feel the infinite is rather situational and isn't a huge problem, whereas with Kunimitsu now a whiffed mid that is supposed to hit can now potentially be launch punished and deal out a boatload of completly unwarranted damage.
Just curious did anybody else's weekend matches feel like they were playing on Tekken 6 netcode again? Dunno if my internet just sucked or what but the delay on the matches this weekend was horrible. Love watching people spamming the same move over and over or hitting you while you are down and can't get back up in time for the win. Good times.
Some of my matches were ridiculously bad like people were very intentionally exploiting bad lag and played in a manner that clearly sent off a bunch of red flags in my head about a large number of people who play the game online.
Looking at the Kuni whiff video, is it bad of me to think there isn't a problem with it since it actually looks like those should whiff? Xiaoyu looks to be in-range of the mids, and Kuni doesn't. If Kunimitsu is in the strategy guide, can anyone check to see if she's supposed to be able to whiff those?
The way a move animates and the level in which it hits are completly different things as there are numerous moves that look like a low hitting move that are mids, there are moves that look like high hitting moves that are mids and so on. So in other words the way moves look and act are different things. As well the fact that mids whiff on her and no one else not only violates a core mechanic of the game but also gives Kunimitsu a ridiculous advantage that no other character has.
In regards to the community reaction to these problems I think it also has to do with Harada and the way in which he has been very receptive to people and seems to have the players interests at the forefront of his descision making whereas Capcom doesn't.
Also heres a new video showing one of Steve's mids hitting a grounded Jinpachi at certain angles (at around :40), which also should be addresed in a future patch along with the previously mentioned problems.
Jinpachi Crash