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Messages - The Fluke

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46
General Discussion / Re: KOFXIV Announced for 2016
« on: April 27, 2016, 11:25:22 AM »
Ex kachousen is liked a timed wall now too. If she can get some advantage off of the first hit then perhaps she can do something like d.C qcf.A+C far.D 2nd hit of kachousen far.D. I wouldn't expect that to combo but perhaps the last three hits would wich would give her a nice trap with a hitconfirm. Just a nice trap without a confirm is good too, and more probable.

47
General Discussion / Re: KOFXIV Announced for 2016
« on: April 27, 2016, 01:46:46 AM »
@The fluke: Ryo is able to do another move while the fireball is  still active for a bit. He did it n stream twice once with cd and once with forward a. The fireball is stil in place and he can move a bit essentially.
I see. That's going to be interesting. I suppose that it's a compensation for him kind of losing a key part of his offense in kof 13.

48
General Discussion / Re: KOFXIV Announced for 2016
« on: April 27, 2016, 01:31:59 AM »
@thefluke: https://mobile.twitter.com/oWarlock360o/status/725045098061377536?p=v Ryo may have the same kit but his moves have been enhanced as I thought. Not even the  ex version lol

I don't know what "visible stay frames" means. Care to elaborate a bit on the goodness?

I watched the archived video you linked in another post and it looks like Ryos fireballs seem to stay out for a little while but i wonder if it's mostly just a visual thing. Something important i caught though was that Ryo has his far D back wich means that his gameplan is going to change a lot from his 13 version. It might be fun to play with and unlike 98 it seems fairly fast but i'd actually consider it a nerf.

49
General Discussion / Re: KOFXIV Announced for 2016
« on: April 26, 2016, 02:54:27 PM »
@The Good Loser; You're assuming that Kim retains his ex properties and i find that unlikely, especially air hangetsuzan is almost sure to change atleast a bit. I think we can expect some changes to all returning characters in order to keep combos and pressure in check.

It wouldn't be weird though if Kim just happened to be top tier again somehow.

50
General Discussion / Re: KOFXIV Announced for 2016
« on: April 24, 2016, 08:16:22 PM »
Interesting.. I'm considering getting a new hori stick for ps4 so colour me intrigued. I'm also considering a ps4. My Kuro buttons are sort of breaking down. They keep working with no problems but their rims are actually breaking apart. I can actually push two of them into the box. GO RAPID PUNCHES!

51
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 11:44:35 PM »
It might be the simple fact that some characters just need more tweaking than others to play well. New characters will certainly need more work than old characters but for example ralf in 13 isn't too fantastic so they're probably changing him up a bit again. I hope he gets his command throw back.

52
General Discussion / Re: KOFXIV Announced for 2016
« on: April 15, 2016, 07:48:02 AM »
Maybe, it looks like she can juggle mid screen off of it this game, but it also maybe dependent on when the dive hits. On other things Mai, I'm glad she's got that command normal kick, even though it looks like the one Athena decided to stop using. It will likely mean they won't be giving her the sB, sD target combo she had from XIII, unless they choose to keep it for quick max confirms, but I hope she get her slide instead.

Her target combo is really really good so in the best of worlds she'd get to keep it. I won't cry if she loses it, but i might if she gets that wonky old far D that's basically a really stiff looking sidestrep.

53
General Discussion / Re: KOFXIV Announced for 2016
« on: April 08, 2016, 08:42:08 PM »
Yeah, it seems to me like this game is more thought out than 13 wich had some really silly stuff in it. Seeing the not overly long combos with max mode and so on, you basically get confirms off of heavies and perhaps overheads like with HD in 13 but it's not as crazy expensive and even if you just guess and guess wrong, you still have ex attacks available to you. How max mode plays out is going to be interesting to see.

54
General Discussion / Re: KOFXIV Announced for 2016
« on: April 08, 2016, 07:18:13 PM »
They seem to have destupified both Kyo and Ioris air command normals. Kyos cl.C hits twice and it seems like he has to cancel the first hit so that's probably a nerf aswell. He has rekkas but unlike his ex version in 13 he is now allowed to cancel df.D so that is probably a bit of a buff.

55
General Discussion / Re: KOFXIV Announced for 2016
« on: April 07, 2016, 08:52:48 PM »
I guess Mui Mui is going to be in my team. She seems to be fun character.

Kukri on the other hand...  That hood is good at hiding his face. I wonder does he have good reason for that? Does he have face of Raziel from Legacy of Kain.... I got some Mortal Kombat vibes from that teleport.

Check out Noob Saibot in MK9. That's my immediate reaction. Kukri is the most interesting of the two to me. Muimui is a not too terribly offensive cutesy character.

56
General Discussion / Re: KOFXIV Announced for 2016
« on: April 06, 2016, 03:21:29 AM »
Or they could just make it so you can't follow up after anywhere juggle moves. Spend the meter, get the damage and/or a mixup.

57
General Discussion / Re: KOFXIV Announced for 2016
« on: April 04, 2016, 07:21:52 PM »
Yay. Open Neo Geo Land again! Yay!

I think i read that SNKP are reverting to calling themselves SNK and i think it's a good thing. Old game developers seem to be going under in Japan so it would be cool to see SNK grow and perhaps even create new IPs without being bound to pride and old practices. Imo, they have cool IPs and it's good to see investments into them.

58
General Discussion / Re: KOFXIV Announced for 2016
« on: April 01, 2016, 04:08:03 PM »
There's a high parry in the trailer as well, when King jumps in with her D and Geese catches her, right?

Well, i'd say that parry and counter aren't the same but it seems rather pointless to do so :P
What i meant was that there is a screen of Ryo using his high parry.

59
General Discussion / Re: KOFXIV Announced for 2016
« on: April 01, 2016, 03:00:43 PM »

by the way, the game is looking great, isn't it?
http://blog.naver.com/scek_plog/220671241895


There is a high parry in one of those screens.

60
General Discussion / Re: KOFXIV Announced for 2016
« on: April 01, 2016, 05:55:37 AM »
It just came to me that Geese might have an overhead that hard knockdowns which he can OTG grab his opponent just like Daimon 98. I really hope Daimon gets his overhead back.

Hopefully Goro gets his counters back aswell. In 98 um fe, ex Ryos overhead knocks down aswell though neither version gets to combo after a chained overhead sadly so i'm with you on that Ottomatic. On the other hand, super cancels are "free" aren't they? d.C qcf.A is better on block than d.C f.A and has better reach and with that is just more reliable. If d.C qcf.A hcb.P works then he will have no need for d.C f.A qcf.hcb.P. I wonder if i'd prefer a super cancelable overhead or one that knocks down though.. I'm thinking knockdown for the feel of it.

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