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Messages - The Fluke

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61
General Discussion / Re: KOFXIV Announced for 2016
« on: March 31, 2016, 09:35:38 PM »
They never showed Ryo's high/low parry's, they define and make him a much more interesting character, not to mention his corner pressure with them is excelled tremendously. I hope he returns with them.

Hopefully Ryo has his parries improved from 13 because while they help his offense, they are both harder and riskier to use than similar moves from other characters. I'm quite certain that Ryos parries count as normals and thus have 4 activation frames. Make them activate like specials (after 1 frame) and they'll be much better for defensive use.

Ryo didn't actually have parries in 98 btw. It's not as big a part of him as one could think. More important to me right now is for him to get his jumping karate chop back because that move is sweet. And his old far B since his current s.B is pretty much pointless and the far variation would give him a great poke. I also hope that if they add his old far D, they make it significantly faster than in 98 because otherwise i'd have to consider that a big nerf. They can just skip the far D imo because he's got something good going for him with his current s.D.

62
General Discussion / Re: KOFXIV Announced for 2016
« on: March 31, 2016, 07:22:27 PM »
At least he is wearing new pants.
He looks quite new in fact. New pants, shorter "gloves", new detail in his upper arms, new socks.. And he has his regular body shape, not slim as in XIII.

Actually, he isn't wearing gloves, he has wrappings to support his wrists and hands. I don't know what the protective footgear is called but that's i believe the more common alternative to wrapping the foot and the armbands are traditional for muay thai, just like the headgear hwa jai wears in kof 13.

It's not that different from 13 really, but for both joe and ryo they've added more detail and they're both looking good imo. The characters they've shown off in the last couple of trailers have been looking way better than what they started with. Aside from Chang who is awesome and early.

I think it's nice to see that snk(p) has humour and that they are trying to put back old quirks into the game.

63
General Discussion / Re: KOFXIV Announced for 2016
« on: March 30, 2016, 12:18:30 PM »
I know atleast two friends who have said that 3v3 has been an issue for them. Your time gets divided when all you want to do is learn one character. Therefore i think that promoting both 1v1 and 3v3 play would be good. 1v1 as an entry level/whoever prefers it kind of thing and 3v3 as the classic alternative.

I'm thinking that Chang and Beni are looking cool so that might be where i start. I'll pick up Joe and Ryo as i do and i'll probably want to invest some time into learning how angel works. There are loads of alternatives already so i hope that i can distance myself enough to actually have a rotation so that i learn various characters.

64
General Discussion / Re: KOFXIV Announced for 2016
« on: March 29, 2016, 10:30:27 PM »
I think that kof 13 has built a community that actually can be vocal this time around. 13 got some hype, but it kind of had to build its popularity from the ground up and earn fans by merit. One thing i think is important to the success of 14 is that people do not exaggerate the difficulty of the game although hopefully it won't invite people to do so in the first place.

65
General Discussion / Re: KOFXIV Announced for 2016
« on: March 29, 2016, 03:56:34 PM »
It's not overly likely that kof14 will get to be king of the current gen but it actually has a chance to get better critical support than sf5 because of critics lack of interest in sf5s future. If kof14 is a complete game in terms of modes, layout, controller support etc i think that it can score points over sf5 that way and thus gain interest among casuals.

Kof 14s backgrounds look better than sf5s now and imo the characters have caught up aswell. It's a bit uneven now i suppose but we'll see what the game ends up looking like when it's actually done. Imo, snkp starting promotion so early has so far given an interesting look into graphical design and peoples expectations and perceptions thereof.

66
General Discussion / Re: KOFXIV Announced for 2016
« on: March 26, 2016, 12:11:46 PM »
@marchefelix

The snk version looks better

67
General Discussion / Re: KOFXIV Announced for 2016
« on: March 25, 2016, 02:45:44 AM »
Sarah Bryant usually uses a sidestance, but yeah, good point about her and especially Jhun. However, neither of them are popular characters to most of the fgc so Juri trumps them, she is what most people will go to.

Come to think of it, i never liked Jhun and i don't like Juri either. I think that stance is generally offputting to me.

68
General Discussion / Re: KOFXIV Announced for 2016
« on: March 25, 2016, 01:08:54 AM »
It's about the exagerated stance. Kim has a traditional tkd stance. Yuri and this new kof character use the same exagerated stance so thats your link between the two.

69
General Discussion / Re: KOFXIV Announced for 2016
« on: March 24, 2016, 11:32:08 PM »
Yaay!

I'm curious about how she's going to play because i think any similarities between her and Juri are probably going to prove to be superficial.

70
General Discussion / Re: KOFXIV Announced for 2016
« on: March 24, 2016, 10:50:03 PM »
We've only seen one kyokugen character so far? Or have i missed something? It would be cool if they snuck a surprise Butt in there.

I like Nelson and stance switching with the sf-juri/tekken-lili hybrid could be interesting. Athena seems to do what Athena does so if she's more fun in this game than in 13 i might spend more time with her.

I too think that things are shaping up. They release trailers every other week with new characters and there's always something to be happy about.

71
General Discussion / Re: KOFXIV Announced for 2016
« on: March 21, 2016, 03:47:37 PM »
I think it's a great thing if they keep combos down from how they are in 13. What gets so weird with 13 is that what would normally be a mixup for mixups sake becomes just another combo starter. Everything everywhere becomes a 50/50 sometimes with little to no risk and huge rewards and imo that dumbs down the game.

Imo, it should be enough to have short and sweet options after for example a launcher; juggle with a special then reset with a normal or end with a dp for more damage. stuff like that lets both players remain in the game. And even if combos are fairly short you may still have different timings to work with to throw your opponent off or use meaty hits after resets to gain frameadvantage and so on.

The scariest thing about the game for me right now is that everyone keeps talking about 2k2 and i really hope 14 will be nothing like it. Then again, people talked about 2k2 before 13 came out aswell and imo they feel nothing alike so hopefully it's the same misleading jargon once again.

72
General Discussion / Re: KOFXIV Announced for 2016
« on: March 18, 2016, 12:37:23 AM »
Well.. Two complaints. 1. Kim looks as Custle said, unfinished. His flow is off. 2. Sylvie looks like puke. Like a megaman clown.

The game is looking good all in all though and while i'm confident that kim will be looking better further down the line i have to hope that i won't be finding Sylvie annoying. My immediate reaction to her was one of disgust but i'll probably get over it.

73
General Discussion / Re: KOFXIV Announced for 2016
« on: March 11, 2016, 11:22:58 AM »
I like most of the designs actually and they seem to be building upon movelists aswell as switching clothes and so on. I look forward to seeing what happens to Ryo, Joe and Kim.

I want Ryo to get his flying karate chop back and if i could get something perhaps a bit silly then i'd like to get air fireballs for him again. It could perhaps be nice if Joes slash kick acted more like in 98 in wich he kind of pulls back after connecting. Kim would probably be more fun to play if he got some of his old moves back. He is rather boring to play in 13 sadly.

74
General Discussion / Re: KOFXIV Announced for 2016
« on: March 11, 2016, 01:23:59 AM »
well, it would be nice to not get samsho characters and mary needs a spot!

75
General Discussion / Re: KOFXIV Announced for 2016
« on: March 11, 2016, 12:23:40 AM »
i dunno about rollback to be honest. even small amounts of teleporting fucks me up. neither sf3 or 5 have done a good job with rollback so far but we'll see what comes. frankly i'd be fine if they just polished the same netcode they used for kof13. i'd also be fine with ggpo built in.

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