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Messages - azunadrop

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Meet & Greet / Re: New noob player from Australia :)
« on: February 27, 2014, 11:40:09 AM »
Add ChitheCat, Cabjoy, FithAlucard, Cav, and Kisou. Everyone but the last fella (in Melbourne) is from Sydney and they are all up for games usually. :)

Edit: Also add Joe from Canberra.

Meet & Greet / Re: New noob player from Australia :)
« on: February 27, 2014, 09:28:51 AM »
Ah sweet. If you are close around the city area in Sydney on your next move, please come and check out YSB (short for York Street Battles). You can find all the news announcements here in this link.

Edit: By any chance you play on Steam as well? I can recommend a few players to play against before I can get my PC upgraded.

Meet & Greet / Re: New noob player from Australia :)
« on: February 25, 2014, 05:34:52 AM »
Where abouts in Australia are you from? Sydney here.

For sure. But for the most part, it's one character. 2 HD combos in one match is a pretty hard thing to score. For the other, it's more or less just normal neutral game, which is the thing I'm trying to get at. The combos dominate one round, not the whole match.

Whilst getting 2 HD combos in one round is certainly rare, getting 2 HD combos within two consecutive rounds from the same character isn't due to how meter gain works in KOF13. In KOF13, it seems that you generally gain meter quicker than older KOF games overall (note that I've only played 98' and 2k2UM so my KOF knowledge is relatively limited) from pressuring your opponent, blocking or the immense amount of meter you get for getting hit which all plays a significant role in how KOF13 gets played.

With the reduced requirements to do big damage with HD mode and meter gain adjustments from arcade KOF13 to console KOF13/Climax/Steam versions, it promotes conversions into big damage from normals (confirmed from either strings, jump attacks or stray hits) which further eventuates the "1st person to land a combo and do big damage" mantra as you can see here, and it is most definitely true with the numerous ways to land HD combos. Thus, it is not that far-fetched to view it as a form of compensation that is absent from previous entries in the KOF series.

However, with more meter resources to spend on and introduction of EX moves, it also makes defense options more apparent and maybe relied on depending on the type of player or/and the amount of unfavourable situations the player gets into and still have the resources to land a long damaging combo since HD uses a separate meter bar rather than say Max Mode in 2k2UM (where it uses the same meter bar to perform long combos with) in which it lends a hand in reducing opportunity cost of combos which some players may get annoyed by. Therefore, this could be also be perceived as another act of compensation by the game system.

Overall, the game can be sudden and hard hitting and one poor choice may cost everything which is something that you have to deal with in KOF13. There are different ways to play KOF13 but the points that I've mentioned before are things you'll learn to accept and adapt regardless of how well players can play the neutral game. It is just how the game is.

I hope this explains why some people generally get annoyed with KOF13 every now and then (although I didn't cover on normals and their damage/frames/hitboxes because I want to stop typing lol) or plain dislike it (though I don't speak for everyone of course), Coffeeling and I hope I make sense too. Have a good day and have fun with the game. :)

You can't sweep someone after bringing them to their knees (crumble)?

Karate waited too long and missed the window of opportunity to hit Maxima.

4) Watching EVO footage of KOFXIII is super hype, especially this year's. I'd like to know a few more mid and high-level player streams. I've really only got JuiceboxAbel on the guides/tips side, and the CafeID twitch channel for the higher-level side (though it's almost hit or miss with the KOF content).

Other than being attentive to what is happening around in tournaments (you can look out by looking through SRK, Dream Cancel, bookmarking some twitch channels along the way... etc), you can check out Nishinippori versus. They play in a "red team vs. white team" KOF13 events on a fortnightly basis. It is fairly enjoyable to watch. :)

Here's the thread to Japanese match videos on Orochinagi. Check out GatoRay and Imbuedgold on youtube for archives.

Meet & Greet / Re: Super Scrubby Sakuya checks in~
« on: October 01, 2013, 06:19:15 PM »
Best of luck mate. ;)


22nd - 24th Febuary 2013

As for times - Official times have not been decided yet, but as a rough guide - Friday: afternoon until evening; Saturday: morning until evening; and Sunday morning: until early evening.

Red Room, Level 1, 99 York Street Sydney NSW 2000

Registration and cost:
Pre-register here at the OHN11 website by the 18th Febuary 2013 (GMT+11). You cannot register at the door.

Entry fee is $35 for three days access with casual play. $10 per official tournament.

For spectators, entry is free of charge.


Super Street Fighter IV: Arcade Edition ver.2012
Ultimate Marvel vs. Capcom 3
Tekken Tag 2 Tournament
King of Fighters XIII
Virtua Fighter 5  Final Showdown

All of these games are on XBOX360 but Tekken Tag 2 Tournament (PS3)

Unofficially, (or DIY as refered on the site)

Street Fighter III: Third Strike (via 3SOE)
Soul Calibur V (PS3)

You may check schedule information here once it does go up.


King of Fighters XIII
Console: XBOX360
Game settings: Default settings - standard life settings; 60 second timer; default damage
Match rules: Best of 3 games.
Additional rules: White stage soft bannable on request; If you pick random, players can agree on what they want to do, otherwise just rematch.

Super Street Fighter IV Arcade Edition
Console: XBOX360
Game settings: Best of 3 rounds; 99 second timer; Default damage.
Match rules: Best of 3 games.
Additional rules: Losing player can change characters; Winning player can change Ultra, but must choose before the opponent picks theirs.

Tekken Tag 2 Tournament
Console: Playstation 3.
Game settings: Best of 5 rounds; Standard life settings; Random stage select; Solo mode is allowed.
Match rules: Best of 3 games.
Additional rules: Losing player can change teams; In-game macros are banned; All console exclusive characters are banned (i.e. Alex, Ancient Ogre, Angel, Combot, Doctor Boskonovitch, Forest Law, Kunimitsu, Michelle, Miharu, P.Jack, Sebastian, Slim Bob, Tiger, Unknown and Violet are banned); Mokujin is also banned because it can mimic banned characters.

Ultimate Marvel vs. Capcom 3
Console: XBOX360
Game settings: 99 second timer; Default damage; Auto-jump after launch off.
Match rules: Best of 5 games.
Additional rules: Losing player can change teams and assists; Winning player must keep same team order and assists.

Virtua Fighter 5 Final Showdown
Console: XBOX360, ver. A.
Game settings: Best of 5 rounds; 45 second timer; Default damage; Random stage select.
Match rules: Best of 5 games.
Additional rules: Losing player can change character and/or request stage change.

Report matches as soon as they are finished.

All competitors are required to bring their own controller when reporting for their matches.

Wireless controllers are not permitted due to the potential interference it may have with neighbouring players.

More information regarding to format of tournament can be found here


For more information, please check out the OzHadou Nationals 11 website for details at

Any Australians lurking around, please come and check it out! If any of you guys play KOF13, please enter! :)

Quote from: KLSADAKO
Anybody know the name of the Japanese player trying Iori's Rekka infinite?
he also had Leona and Kim on his team..


Training Room / Re: The KOF Battle Journal
« on: December 30, 2012, 06:59:22 PM »
Raiden is sooo much fun ^_________^

Though, I'll need something a bit more substantial other than cr.B, cr.A into command grab, CH j.CD to EX Tackles, getting lucky C tackles into EX Tackles and simple HD activations straight to super then NM.

King / Re: King wiki building thread
« on: December 27, 2012, 07:16:28 PM »
Next will be Mature. I'll try to fill in all the missing frame data

Hey Zouf,

Mature's frame data is already been done by keykakko.
Starting from the right hand side, the column with "GC" is guard gauge damage then frames on block, then start up.
It seems like all of the characters have been filled in but I can't say this with confidence as I don't know Japanese.

Here's the link to the frame data;
Here's the keykakko blog entry for Mature;

Quote from: Goswu
Hey guys,

Here are the details for the next event. Just a heads up, things will be a bit different. We will be expanding YSB to include the Sydney Tekken Community thanks to the TTT2 console release and thus will be moving to 99 on York's Red Room!

Date: Saturday 10th November, 2012
Time: 12pm - 11pm
Location: Red Room, Level 1, 99 York St Sydney NSW 2000
Entry Fee: $15 prepay online*, $20 at the door

(*In the coming days we will have an online payment system available. Details soon.)

The doors open at 11.30am so we can start setting up. If you're bringing setups, it is recommended that you come at this time so you can set your stuff up as well. Also, if you plan on parking downstairs you will have more chance of getting a spot if you're early.

You are free to move about any setup you like playing various casual games, though in the interest of fairness and ensuring everyone gets games in, please restrict your casual matches to the best of three games, before swapping out with someone who is waiting. Winner stays on.

Bring Your Own Controller (BYOC)
To prepare for future major events like OHN and aligning ourselves with EVO, setups provided by OzHadou for casual and tournament play will not have any controllers (sticks/pads). If you want to play on these setups, you will need to plug in your stick or pad. There will be no spare controllers available. On the slight chance that people aren't using their stick or pad, you can ask them for permission to borrow it. Keep in mind they are allowed to refuse. Guilt tripping them will not be tolerated. Alternatively, if you have made arrangements beforehand with your friends to share sticks that's fine as well. Seriously though, save yourself the hassle and carry a back pack with a stick/pad in it.

OzHadou setups are all Xbox360. For those people who are bringing their own setups that use other consoles, sticks should be provided. The Sydney Tekken Community will be providing all equipment (including sticks) and will be playing TTT2 on PS3.


How to Get Here
The venue has directions here: If you're catching public transport, get off at Town Hall Station or the Queen Victoria Building (QVB). When you arrive at 99 on York, head through the automatic doors that lead into the club on the right and walk up the stairs to level 1 and turn left.

The venue also offers parking. Details can be found here: The parking entrance is located at 168 Clarence St Sydney NSW 2000. The rate is $20 non-members for the whole day. Please note: you will need to hand your keys to the car park manager. As mentioned before, you will probably need to get in early for parking as other rooms may also be booked.

There are other car parks around the area if you don't like the idea of handing them your keys and for cheaper too.
Cinema Centre Car Park (Centro Parking): accessible 24/7 from 521-527 Kent St and 306-318 Sussex St. $10 on Saturday if you enter before 5pm. (Darling Quarter is $7 for the whole day)

Thank you for all your support at these events so far, hope to see you there!

- Spencer and Shane

Prepay your $15 here with Paypal. Otherwise, it is $20 at the door.

Details of KOFXIII tournament will be added once known (most likely singles tournament, double elimination, $2 entry, then it will be followed up by a team tournament based on the tournament results and free of entry).

Hopefully any Australians residing in Sydney that lurk around in Dream Cancel can be found! I'll flip if any of you lurkers can come. If you have any questions or anything in general, ask anyone. We're a small group but awesome folk. :)

Link to original thread
Prepayment announcement article

Thank you for reading,
azunadrop (who will be entering as "EARMARKED")

General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 14, 2012, 03:28:25 PM »
You and me both. :(

General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 14, 2012, 11:19:38 AM »
It could potentially be funding for another console patch for CLIMAX.

General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 23, 2012, 08:08:54 AM »
New KCE videos today, KCE 426-427; Tokido vs. Oogosho

KCE 426: Nicovideo, Nicozon
KCE 427: Nicovideo, Nicozon

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