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Benimaru Nikaido / Re: Benimaru Combo Thread
« on: December 28, 2011, 05:51:50 PM »
About his multi air qcf+ or wall juggles ..is there any trick or idea to master it...??
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Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.without super bar i don't know..
Sorry guys but I really need help cancelling to please help.+ to + only...?? i don't think it's possible but + it's not that hard do the + so fast then keep charging after the + hits do +
Although the Version has frame advantage on block rather than being at neutral like Version, it takes distance to space it properly to land on an opponent. Also, the Version is frequently used in Drive/Hyper Drive combos and as a preemptive anti-air from strange angles, such as the opponent trying to use a cross-up attack.but when i tested it against Goro he threw Terry in both versions....just after crouch guard i couldn't throw the version
Overall, Crack Shoot is a bit slower than in the past KOF games and is more reminiscent of Terry's Crack Shoot from Garou: Mark of The Wolves. If anything, Crack Shoot in King of Fighters XIII is the medium in between KOF's Crack Shoot and MOTW's Crack Shoot, but it is not an overhead.
We just uploaded our hotel stream video from last night! Check out the matches from SoCal and NorCal!
http://www.youtube.com/playlist?list=UUXezR0HxbHT_O6dMkf7g_SA&feature=plcp
Part 3 has one of the most epic matches ever so be sure to watch them all!
2. In the arcade version, his command throw couldn't be canceled at all. The EX version left the opponent in a crumble state, so you could keep a combo going, but the throw itself couldn't be canceled.
1. Those are all the console changes SNK told us about. But they also said there might be other changes they didn't talk about.
Console changes:Just to be sure...
* Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent’s guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable
^That is BioBooster translation: http://dreamcancel.com/forum/index.php?topic=1690.msg39327#msg39327
It even says so in iplaywinner.
Goro is a BEAST...More damage & combos than old games (consider vanila 98 out of this) but i feel he is has short reach in some of his normals (fd+C..stC) and dp+c..