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Messages - hiltzy85

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151
Iori Yagami (Claw) / Re: Iori Yagami (Claws)
« on: December 02, 2011, 05:59:19 PM »
Quote
That's a big problem :[

alternative: 2B 2A 6A xx 214C 623Axx 214D 214A 623A

306, 1 drive bar, omit last DP for DM

I feel like in most circumstances, you can actually hit the second 6A before 214C, unless you're hitting them with the 2B from really far away.  I don't know how much it actually boosts the damage though...probably only by 10 or 20.

152
Iori Yagami (Claw) / Re: Iori Yagami (Claws)
« on: November 30, 2011, 05:45:02 PM »

Quote
I don't think anyone actually has frame data and, judging from the fact that EX Iori, who isn't even released yet, has more pages in his thread than this guy, not very many people play him. So it's hard to get info that detailed unless we decided to go labbing (and I just might tomorrow).

I can say for certain that the D version is slower and can't be comboed into normally. I've only seen it comboed into when drive cancelled off a DP.

The whole "can't be punished by normals" thing seems kind of irrelevant since you can't combo into it and neither version, in my experience, is a good way to approach the opponent.

I have to admit that I haven't tried using the D version very much, but I'll have to do some experimenting with it.  Are you sure that you can't combo into it off of like cl.C, f+A,A, or even just cl.C, f+A?  I guess that doesn't really matter much, since that isn't a particularly good blockstring anyway, and that's what I was thinking about using it for.  I haven't really noticed that qcb+B is unsafe on block, but then I haven't used it against anybody who might actually punish it anyway (since the AI is too dumb, and its pretty hard to punish stuff online).
One thing I'm almost sure of is that the two versions don't do different chip damage (since they do the same damage on hit), and I also think they do the same amount of guard meter when they're blocked.  So unless qcb+D is somehow way safer on block, even if you can combo into it somehow, I don't really see the point in using one over the other.
Even if they are minus frames on hit (which I'm sure they are), it isn't very many, unlike dp+A/C up close.

153
Iori Yagami (Claw) / Re: Iori Yagami (Claws)
« on: November 28, 2011, 07:09:18 PM »
I've been wondering...are qcb+B and qcb+D interchangeable in combos?  Like if I do [cl.C, f+A,A, qcb+D], is it the same as doing [cl.C, f+A,A, qcb+B]?  Does one start faster than the other? 
I read the earlier post that claims that qcb+D "can't be punished by normal moves".  Does this mean that it can't be punished by A,B,C,D (crouching or standing, close or far) normals, or does it mean that it can't be punished by anything aside from EX specials or DMs?  Is the D version actually more safe on block than B?  Is the EX version totally safe on block? 
Are the two normal versions (B and D) the same on hit?  is EX version better on hit?

I guess I actually have a lot of questions about qcb+K...

154
General Discussion / Re: KOF XIII Console Unlocking & Miscellaneous Thread
« on: November 27, 2011, 03:14:09 AM »
alright, I'll try going through the various routes with team Japan.  I think they are the only common ones I haven't used yet

155
General Discussion / Re: KOF XIII Console Unlocking & Miscellaneous Thread
« on: November 27, 2011, 02:44:06 AM »
any information on getting scene 21 in story mode?  It's the only one that I'm missing besides scene 30 (which as I understand it, I have to have all the other scenes before I can get it).

156
General Discussion / Re: KOF XIII Console Unlocking & Miscellaneous Thread
« on: November 25, 2011, 06:16:39 PM »
maybe this is a stupid question, but does it actually display your score anywhere during gameplay?  I've never seen it on the screen, apart from the bonuses it gives you at the end of matches.  Obviously it would normally be above your health bar, but I haven't actually noticed it.

157
Online Matchmaking / Re: KoFXIII Xbox live
« on: November 24, 2011, 06:28:46 PM »
man, that 2 bar connection that you and I played (some of) last night was scary stuff.  I played a couple 3 bar matches and it was better, though.  I still haven't come across any 4-bars, yet.

158
Meet & Greet / Re: Hello everybody
« on: November 23, 2011, 11:19:12 PM »
thanks, I'll take a look

159
Online Matchmaking / Eastern(ish) canada players?
« on: November 23, 2011, 11:07:23 PM »
I'm a Montreal player, and I have noticed some other people on here who are from ontario/the maritimes.  Can we somehow band together, in hopes of having some online matches with reasonable connections?
I guess to be fair, people from the northeastern US are ok, as well.

If you're interested in playing some friendly matches on XBL at some point, drop me a line.  GT is also hiltzy85

160
Meet & Greet / Re: Hello everybody
« on: November 23, 2011, 10:45:03 PM »
thanks for the kind words, guys.  As far as being oldschool goes, I wish I could say that I am a super-dedicated stick player or something, but the truth of the matter is, I only started playing with a stick when I bought tekken 6, and that was like 2 months ago.  I usually play on a madcatz fightpad, because my inputs with the stick are still a bit sketchy (for example, do qcf, hcb+P, get crouching P about 25% of the time).

Montreal is a big city, so there must be some kind of fighting game scene somewhere, but was you guys said, its really just a matter of my looking hard.  I noticed some people in the XBL player listings who are at least from canada, so that helps.  I haven't actually played any online matches, yet, though.

161
Meet & Greet / Hello everybody
« on: November 23, 2011, 08:33:43 PM »
Although I just joined the forums a couple days ago, I've been reading here for a few months, to get myself geared up for KOF XIII. 
Anyways, I'm a Canadian player, born in Halifax (Nova Scotia, east coast), but now residing in Montreal for the last 8 years.  I came up here for university, and stayed on for grad school.
I have more or less been into fighting games since the early 90s, when Street Fighter 2 first became available on SNES.  I also played some of the original Fatal Fury early on, on Genesis.
I played a lot of the earlier Street Fighter/Capcom VS series (I stopped after Marvel 2), a lot of CvS and CvS2 and to a lesser extent KOF98 and 99.

In more recent times, I got back into gaming and started playing SFIV about a year or so ago, but quickly moved on to MK9, Tekken 6 and KOFXII.  I mainly picked up XII because I knew that XIII would eventually be coming to consoles, and it was fun to pass the time for a while.
I've never really played any of the games competitively, as far as attending tournaments go, but I did play MK pretty seriously online up until online became totally dead (right around the time that Gears 3 was released), and I'm somewhat interested in playing KOFXIII online, once I get a better grasp of it.  I wouldn't say that I'm a total newbie, but my inputs could use some (a lot) of sharpening.

Anyways, glad to be part of the community.  My GT is the same as my name here on the forums (with nothing in caps)

162
General Discussion / Re: Xbox 360 player listing
« on: November 22, 2011, 06:37:03 PM »
Hiltzy85
GT: hiltzy85
Location: Montreal, QC

Just joined the site, but I've been reading here for quite some time.
(I'm not francophone, in case you were wondering)

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