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Yes, but anyone wanting to feedback to Atlus needs to do it too. It's not enough just to say online isnt working well for them, because a host of other factors could be present. Its more meaningful to report back that KOF isnt performing as well as other games.
As for rewriting their netcode, I certainly agree that it's not a realistic expectation. But I think the difficulties are more economic/political than technical. I'm still puzzled why SNK continually sticks with GSS when it has been proven to underperform in past titles. (at least in the west... I vaguely recall hearing something about it being tied to a special service in japan?)
Not to mention the fact that RollCaster shows us that a single person can implement a rollback netcode onto a game that doesnt even support online play, without access to the game source even. Yes, the technical challenges are different with KOF13, but none of us can really say just how different it is.
Heck, given that GSS seems to be middleware of some kind, a fantasy scenario would be those guys getting their act together and writing a new version of their libraries with big improvements, and then all SNK has to do is get the new files and recompile hahah. Fantasy indeed.
Like I said, the most practical and useful first thing to ask for, is for more data on the inner workings of the netcode to be displayed so we can understand whats going on.
I'd like to test my connection with Art as well, I need to upgrade my modem but I recently bumped up my internet speed to the fastest COX cable has to offer. My up is around 30Mbps down (which should improve as it's limited to the modem) and roughly 7-8up.
If you're on PS3 I'll play you. I'm in Upstate NY.
Thanks.
I kinda'/sorta' agree with your findings on netcode, but if you find someone you know who's relatively close or a Green connection, I will maintain that it's good and playable. That said, there's still deceitful connections, but I don't know what you could chalk that up to. Surely most of the online population can't all be on Wireless and torrents?
It really sucks when you accept a Green or Yellow connection and there's an obvious second of lag on the character select screen.
BTW: Sabin, could you kick that BootyClapper dude who was a mod on your stream? I simply said the netcode was okay and the guy blocked me twice and trolled. Thanks.
You guys can express your disagreement without royally shitting over the game's name, creating bad fame for it's netcode. Complain but don't exaggerate with your negativity.
I have a similar connection to desmond, so I guess the netcode isn't going to work for me. Can anyone relay this message to Atlus so they can relay it to SNKP?Ive been blowing it up on twitter constantly and people have been RT'ing my tweets about the netcode, so i would hope sooner or later it gets back to atlus/SNKP!
Wireless + online = guaranteed lag
Welcome to Dream Cancel Sabin, I remember you from Evo '09 when Tokido came and played KOF '98UM with us.
Keep us informed with your tests so we can get to the bottom of the netcode.
this is why ggpo netcode is so good. can have playable connections to other countries with smoothing. used to play NY to Japan for super turbo (220ms ping), smoothing 1 or 2, far more playable than input delay netcode which is what kof13 isI played MOTW a lot on GGPO and i can't bear connections over 70-80ms of ping, how can you call this playable?
Btw the input lag isn't the same kind of technologies as SF4? Wasn't it good enough to be playable online?