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Messages - Sabin

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31
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 07:09:01 PM »
The problem is that, you can make up for meh netcode or the variety of bad connections by making it so people can always find the best connections that are possible.

With XIII, you can't trust that ability and that only goes to make things a lot worse.

Netcode's only half the battle.  If you can't FIND the optimal connections in order to have a match run well, then it don't matter if it's KOF02UM all the way to GGPO netcode, the game will run shitty half the time and there's nothing you can do about it.  And if the game DOES have a shitty netcode, then the online might as well be nonexistent.

this is why ggpo netcode is so good. can have playable connections to other countries with smoothing. used to play NY to Japan for super turbo (220ms ping), smoothing 1 or 2, far more playable than input delay netcode which is what kof13 is

input delay netcode makes their shitty connection that much more apparent, which means you have to stay within a reasonable distance relative to your region to even have good matches assuming both you and your opponent have strong connections, and have everything configured properly

32
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 06:50:11 PM »
After reading your reactions in this thread i think i wil do another kof stream again in the future to further test the netcode. the game is hella fun and i wouldnt not buy it based on subpar netcode since the game is good but i definitely want to get to the bottom of the netcode issue. better to play ppl that know what theyre doing than randoms online even if they have good connection so i can see it for myself

ill probably make a thread or hit up some of the dreamcancel guys to see if i can set it up for sure.
but yeah def check out the stream archive i think my reactions are pretty telling for a ot of issues that people will run into online play before they get the game in their hands

33
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 06:40:32 PM »
it would be a whole lot easier to post ping times if they included the ping in the game dude
requires me to ask the other gamer for his IP lol and then traceroute. sick of the bars crap in FG's.

if you want to see videos though, i do have them
check out halfway thru the video and part 3 for some netplay

So far the consensus I've been seeing online:
People with crap internet (on ps3) saying they cant feel delay
people with amazing connections saying online is shit

34
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 06:17:42 PM »
Quote
No matter what you believe about your ping times or your connection's performance when you stream stuff, it does affect it, I've reda lots of people here and on chat that played with 3 bars saying that the delay is little if not almost unnoticeable, that 2 is when things start to get uglier. Besides, bandwidth speed doesn't mean anything, it's the quantity of routing jumps, your ping time to the other person, and your connection's stability what determines the resulting lag or delay. What do you on your post is just confirm that delay gets worse than it should be when you stream up stuff even on 3 bars.

I understand this is the case for most connections. Not for symmetrical fiber optics though. I have tested this personally myself at Sp00ky's house on his internet (he has something like 30mb down 8 mb up) and ive played a netplay match (in ssf4) w/ stream off, then turned stream on and it felt like a layer of lag. so in that aspect i do agree. However, symmetrical fiber connections throw all that out the window. I mean I can even show you ping tests to show you how my connection is not really affected while streaming at all. for most people it will. But again, when I'm streaming, I'm not even using 1/10th of my upload speed. I have 37 mbit upload, not even using 2mbit for streaming. I've also done the same tests at home (playing matches with good connection, then switching to stream) and there isnt a lag hit at all. unless you play on fiber optic yourself it's hard to understand but in most cases (not on fiber optics) i agree with you competely dude.

also if people are saying 3bar = feel no lag, im extremely suspect of that. the game has input delay netcode. not rollback like ggpo so any lag spike will affect inputs immediately, and is variable

regardless of what you said, like i said before, people who also have fiber optics have also been saying the online isnt all that great (and they arent streaming)

and yes, i do understand ping time is what is important, not the connection speed. my point of posting my speedtest was to show you guys that my connection is extremely stable, barely drops packets if ever, and i get close to 100% of my speeds all the time. done plenty of traceroutes to people to test ping times, its not like i dont know what's up dude. You should give me a little bit more credit here since i've been involved in streaming for 2+ years now and understand well how streaming can affect netpay =)

35
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 05:57:04 PM »
yeah exactly dude, just because youre ok with the delay and can adjust (props to you i wish i could do that) doesnt mean the netcode is good by any means. not tryin to put anyone on blast here of course but i think that a lot of people that said the netcode is great dont have a 100% understanding of how to reduce lag on their setup, or are playing in laggy environments the whole time due to not having a scene. and yeah sure, hit me up whenever man

36
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 05:43:04 PM »
multiple people who have had fiber optics like myself (i personally have a 43mbit/37mbit upload connection, 5ms to my local test server) have said the same thing, extremely hard to find excellent games on their setup. Zerp000 uploaded a video a few days before release showing a test on SRK. ShinOni (who also has fiber optics, in MD) saying the same thing as well. he could not get smooth games either except for a few people. when we actually connected, input delay was great. but its fiber/fiber which is not typical for most of the US.

if you're somewhere on the east coast, id love to test it with you personally. ill test it again but i played for 12 hours and came back with a sour taste in my mouth.

EDIT: Was all done on XBOX. Like I said the great connections I had NY to MD on Fiber to Fiber - NY to Detroit when I played Krone was great too. I'm not sure what his internet package is but he just upgraded to the best in his area.


37
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 05:36:11 PM »
I talked with a friend.He has the 360 version and a cable connexion and he is not a brainless fanboy.The netcode is bad period.NOT bad as in XII but bellow ssf4 ...there is a lot of room for improvement.If you like 3 to 5 max combos and lag enjoy it... but stop defending a bad netcode.Personally i hope playmore will patch it good this time so it will be at least sf4 standards.


I ate Andy's sC, f+A, HCF+K (break), QCF+P, QCF+P, DP from a 2 bar game. That's on day one of the game and the guy wasn't even that good overall.

No need to overdramatize things. 2 bars is bearable (suprisingly playable actually, often times) and 3 bars is very solid. 4 bars must be really good (haven't had a chance to try one yet) going by how good 3 is.

I put about 5 hours worth of play in yesterday, most of it was spent in online matches. Playing the PS3 version with a wired DSL connection. I didn't talk with a friend.


First i wanna say wassup to Dreamcancel, this is my first post here. shoutouts to the admin as i certainly know a few of them irl. thx for watchin the stream.

i gotta say dude reading your post...i gotta say no, just no man. if people post thinks like that, SNKP/atlus will think they have good netcode when its really, really not the case. Plus you mentioned you are playing on PS3/DSL..that's already problems right there in the bag so I'm assuming you are not familiar with how input delay works. I most likely have a better connection than you by a factor of 10x over, and its still not acceptable for matches outside of 4 bar. I know I'm new to the game, but im very lag sensitive, and can tell input delay right away. practiced in training mode for hours to get used to the feel of the game offline before i jumped in and saw how it was.

to put it into perspective, my connect is good enough that i can stream and it will not affect the quality of netplay at all due to good ping times and symmetrical upstream.

It's not overdramatized dude, if kof13 doesnt get a patch i cant really see ppl playin on it. its not even sf4 quality. The only good connections I had were with ShinOni (another FiOS user, so fiber optic x fiber optic,) wolfkrone (recently got the best internet possible in his area, NY to detroit, and a few other 4 bar connecitons randomly in ranked. 3 bar is shit most of the time, i have gotten a few playable 3 bar connections but its very rare. you can see it in my stream archive, i have extreme difficulty quickrising on 3bars and the delay is inconsistent (due to netcode being input delay not GGPO rollback based.) i know im not 100% familiar with quickrise timing since im new, but ive played older kof's plenty, so im pretty sure i know how to quickrise. lol on 4 bar with shinoni it worked fine.

given the fact that my connection is WAY above average in the US, its def going to be worse experience for most people when they get their hands on it.

to shinfist: the stream is not displaying the game at a perfect framerate. It's on 30fps right now and 13 is a 60fps game right? so that might explain the issue of lag even if offline mode while watching me play. of course its not lagging for me offline though but it def might appear that way to you on the stream.

anyway wassup peeps

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