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Messages - FataCon

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496
The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.

great, now i'll never feel good about winning lol

497
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 09, 2010, 12:46:17 PM »
Okay, can a Vice player please tell me why everyone always fucks up after the EX arm-extending grab??  I'm just curious because as someone who has never tried out Vice but definitely will it doesn't look that hard to pull off correctly but maybe it's a 1 frame kind of deal, I dunno.  Anyone have any insight on this matter??

If I remember correctly, if you win an air to air with Vice and land before them, you can hit them with an EX Arm Grab.

Sometimes the player might miss the timing due to them either:

-Both players hit each other so neither one can attack after
-Didn't think Vice was going to win the air to air so reacts a little late
-Or sometimes they just aren't reacting fast enough to get them

That's pretty much it from my point of view also being a Vice player. You always can get them with a regular arm grab but not off of an air to air but off of a Tackle > DC > Arm Grab.

--Whoops, I re-read what you wrote and had to redo this a little.

It's still kind of the same thing but, maybe some players aren't that used to using Vice yet and getting the timing of the frames to hit after her ex arm grab. I've seen players that actually just play Vice and they never mess up the grab. It might just be these videos at the time since they're doing the no K', Mature and Raiden type of thing.


yeah the timing after the decide (especially the non-EX version) feels kinda wonky sometimes. its all down to the timing though. i hit a gorefest after maybe 80% of the time?

498
don't be offended when i say, "just play the game." people are going to play according to their own ideology no matter what anyone says, and as honorable as some might play, it doesn't guarantee people will enjoy playing with you. tier whore all you want i suppose, just be friendly about it and be open to talk to other players. make them feel welcome and give them tips. otherwise you're just shutting them out and shutting them down. that's the real problem about the scene: too many people walk away from the machine without saying a word.

note: i lose all the time so maybe i'm not an expert on these kinda things lol

499
Leona Heidern / Re: Leona Heidern
« on: October 09, 2010, 12:32:32 PM »
kinda sorta glitch report:

i was playing as leona vs raiden. raiden does shoulder tackle (not sure which version, but not EX). i land a counter-hit with  ;a vers moon slasher (COUNTER appeared on screen) and we both get knocked to opposite ends of the screen with no damage dealt to either character.

not gamebreaking or whatever, but i thought it was interesting. if somebody already marked this down somewhere, sue me. jk.

That's not a glitch, see the youtube the official Raiden technical reference, you'll see Raiden doing it with his dp+P.  I think it's any time that moves have even priorities, both parties get knocked away.

ahh good to know. thanks kane.

500
Leona Heidern / Re: Leona Heidern
« on: October 09, 2010, 07:14:03 AM »
kinda sorta glitch report:

i was playing as leona vs raiden. raiden does shoulder tackle (not sure which version, but not EX). i land a counter-hit with  ;a vers moon slasher (COUNTER appeared on screen) and we both get knocked to opposite ends of the screen with no damage dealt to either character.

not gamebreaking or whatever, but i thought it was interesting. if somebody already marked this down somewhere, sue me. jk.

501
Offline Matchmaking / Re: SoCal KoF
« on: October 09, 2010, 07:09:47 AM »
GGs to whoever it was that i played today. nice meeting abe today, although we only talked briefly. i'm more friendly, i swear, i just came from the doctors and was extremely tired.

note: i need to get better at blocking crossups.

502
Offline Matchmaking / Re: SoCal KoF
« on: October 08, 2010, 10:00:12 PM »
i'll be there from around 2 till whatever time tonight.

503
Offline Matchmaking / Re: SoCal KoF
« on: October 05, 2010, 07:48:43 PM »
As always, GGs today guys.  Good seeing Fatacon playing more often (didn't know you were on crutches), Abe's getting better still and of course Oscar and the HP group is always deadly.  This tourney is going to be real cut-throat.

GGs yesterday. i wish i could have stayed to play more. i can probably stay most of the day/night on friday. wish i wasn't so scrub. i'm really slow at learning matchups, especially since you switched it up a lot. the variation in character play was good for me though; i got to see how a lot of other characters play. get on that vice!

504
Vice / Re: Vice
« on: October 04, 2010, 03:01:35 AM »
looking forward to it

505
This isn't just about XIII but KOF in general.  How do you feel about being able to tech (normal)throws no matter what?  I've seen footage of XIII K' getting grabbed out of Iron Trigger and teching the throw.  Think that's "fair" when the player has gained their punish?

i think it's fair. if anything, you should be glad someone would attempt to punish you with a throw rather than a 50% combo. plus, if the opponent broke your throw, then it just meant you were being too predictable. throw punish is pretty common in SF though. there are better options out there, so i wouldn't worry about it too much.

506
Training Room / Re: trying to get better at KOF.
« on: October 03, 2010, 09:48:41 PM »
i use to have problems against leona but playing against ivan last time got me to be more patient against her and i started to pay attention to her charges.

damn it lol

507
Vice / Re: Vice
« on: October 03, 2010, 10:41:28 AM »
a few things to notice from my playtime with her:

c.C works great as an anti-air, especially if you're trapped in a corner. in my experience, it'll win or trade against most air normals, though i'm guessing it's terrible for crossups.

i used to use j.D as an air-to-air,  but it's really slow to come out. only works well if you anticipate a jump. use j.B instead since it has quicker startup, but be careful, since i think it doesn't have that many active frames.

for a jump-in, j.C is your choice, though the range is kinda poor so make sure it lands deep off a hop.

j.CD is indeed pretty good since you can EX decide into whatever afterwards. it's only really good for mid-range air-to-air. up close, you're likely to get knocked out of it before it even comes out.

EX mayhem has pretty good invincibility on it. though it loses to projectiles, i've never had it lose to normals and it broke through a lot of specials. plus, it has decent follow-ups.

decide has good range and, on a solid knockdown, is a good tool for keeping opponents defensive on wakeup. i'm not really sure if anything is linkable from a B decide, but you all know how well the EX version works.

i haven't tried anything with gorefest, so i couldn't tell you if it leads to any good follow-ups. should probably test it. the EX version has good range, but you're better off spending that meter on and EX mayhem/decide.

all that said, i still play a terrible vice since i didn't get to training mode her and i hardly did any research beforehand. only reason i'm adding these notes is because outside of her moveslist, there isn't much detail in this thread. i'd make more notes about her other normals, but i'm lazy and i probably should test more so i have a better handle on properties and whatnot. i hope she gets explored more, cause she's a pretty fun character to use if you're patient.

508
Offline Matchmaking / Re: SoCal KoF
« on: October 03, 2010, 07:25:29 AM »
oh that iori shen and k' player.  yeah he looked at me all angry too i was like wtf.  he also presses the buttons to hard and shake the machine some what.  im like dude what they machine have ever done to you poor buttons lol.  all that little shaking and other stuff is im also like dude im trying to play the game also and i can sometimes feel the cab shake/jump while hes executing his shit lol.

i thought i was the only one who noticed how hard he was smashing on those buttons

509
Offline Matchmaking / Re: SoCal KoF
« on: October 03, 2010, 07:24:18 AM »
Since we are always talking about funny videos when we are eating I thought I should post this here so we are all in the same page.





backing up while counting to 2000... twice? that's some godly spacing.

510
Offline Matchmaking / Re: SoCal KoF
« on: October 03, 2010, 07:00:19 AM »
nah it wasn't you. it was the guy who played iori and k' everytime. when he finally won, i said GG and he gave me an angry face lol you missed the really good players though. they showed up once you left to my SF. i got beat pretty hard by takuma. i dont know how to punish that match up.

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