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Messages - Killey

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16
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 05, 2013, 08:48:45 AM »
http://www.twitch.tv/vagosnet

Check the archive for a ft20 between Bala and Toshi (Peru champion). Bala using a variety of Mr.Karate/Yuri/Benimaru/Kim/Hwa Jai/K'/Chin vs Toshi's Athena/Ex Iori/Kensou in an incredibly close set.

EDIT:

Thanks to Naruichiss on the chantango front page for posting the youtube version.


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General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 02, 2013, 09:57:51 AM »
There was a tournament in Peru for various fighting games. Here's top 8 for KoFXIII. Bala was present at this tournament but didn't crack top 3.


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K' / Re: K’ (Console)
« on: October 24, 2013, 02:19:45 AM »
Need help with Trials. I've seen the videos but need moar expert help. Anyone???

Which trial is giving you issues?

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Elisabeth Branctorche / Re: Elisabeth wiki building thread
« on: October 23, 2013, 07:41:30 PM »
-Added new safe jump and cross up setups based on this video
-Revised some match up information on King and Kim

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Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: October 23, 2013, 06:33:06 PM »
Elisabeth technology


Those safe jump setups are extremely useful and I'll be putting this into the wiki.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 16, 2013, 12:01:29 AM »


A FT20 between BALA and Kusanagi back in August. It's an older vid that I didn't see anyone post up but there's some high level play for a bunch of characters in this set. I got to say Kusanagi has some incredible clutch moments in several matches. Lots of tech that I haven't seen players use before but I'm not sure whether any of the information in the vid is new/old to people.

22
So far it looks like Dakou, Xiao Hai, Tokido, Chris G, Mad KOF, and Kensouzzang will be competing in KoF at Canada Cup this weekend. Xian can't make it this year as well. I'd really like to see a bigger US presence at this tournament for KoF because the game gets under played in Canada and we need a good KoF crowd to hype this up. Plus, as it stands grand finals looks to be Mad KOF vs Kensouzzang/Tokido.

I'm actually in town that week but leaving on the Saturday so I can only attend on the Friday. Unfortunately, Canada Cup hasn't released the schedule so I don't know whether singles starts on Friday or Saturday. I'm hesitant at pre-regging until I see the schedule. For anyone else attending please remember that the tournament is pre-reg only so there's no at the door registries.


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Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: September 06, 2013, 04:59:56 PM »
EDIT: I forgot to write about it and I don't know if it's in the wiki, there is a nice guard break combo for elisabeth:
jump CD, close C forward B xx command dash xx qcf A+C, close C forward B xx HD activation, close C forward B xx DP C (guardbreak) ... and continue with HD combo corner (without using meter after i can do about 550 damage)

Cost 100% drive and 1 meter, gives the opponent about 60% of power meter. There is a tiny hole after qcf A+C (the opponent can try to jump) but elisabeth is on frameadvantage after that move anyway.

Elisabeth is +12 after EX Etincelle (qcf+AC) so there's no gap between that and her close s.C. If you set the dummy to one guard jump and do EX Etincelle and an immediate close s.C after wards it's a true block string. It is a viable strategy to delay the close s.C after wards for a frame trap.

The only issue with the guard break string is it's really easy for the opponent to just guard cancel roll/blow back so you really have to keep an eye on their meter before hand.

24
They didn't make any changes to the net code since like v5. I think it's the changes they've made to address the offline issues that people were experiencing that's causing any issues you're seeing online. In any case they've extended the beta til the launch of the game so they'll be working on these issues.

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Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: September 05, 2013, 05:14:22 PM »
Hey guys....im not an Elisabeth player, but im very interested in her. Ive got a few questions though.

1) Is she meter reliant? Or is she a solid character even without heavy meter use (I dont want to spend more than a bar or two with her). Does she build good meter?

2) What characters / matchups does she have a hard time with and why?

3) Is she really as execution intensive as Juicebox says in his Elisabeth primer?

4) What does she excel at ?


Thanks to anyone who is willing to answer the questions ! The reason im being so adamant about not spending a lot of meter with her is because Ive got Leona on anchor.....and Leona is non negotiable. If anything I can put Elisabeth on my secondary team though.

1) She's reliant on meter for higher damage output and some defensive options.

2) Elisabeth has bad range on most of her normals so she tends to struggle vs characters who have better range on their normals (Karate, Kim, Clark, Hwa, etc...). It makes playing the neutral game really tough with her and she needs to win the neutral in order to apply offensive pressure. She's also weak to rush down because her defensive options are bad so once you find yourself in the corner you're going to have to block it out or spend meter on GC blowbacks/rolls or a risky reversal (EX Iori).

3) She's one of the more execution intensive characters only because her max damage combos require specific timing on her juggles. The actual motions for her attacks aren't difficult at all.

4) She has some good space control tools and a tricky mix up game that can disorient people who aren't familiar with the match up.

If you're new to KoF, Elisabeth will help you grasp the combo system of KoFXIII much faster than other characters. Otherwise, I generally don't recommend the character for beginners mostly because of her weaknesses.

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Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: August 28, 2013, 06:31:56 PM »
A little option-select:
http://youtu.be/tLMaRrMR4bg

I didn't show it in the video but it beats throws, back rolls and some reversals

Does this still work with the standard DP+C, DP+A, DP+A starter? I would assume it would but just double checking.

Usually forward rolls and reversals are the most common escape options for this reset. Usually with the DP+C, DP+A, DP+A, hyper hop j.A->cross up hop j.B reset it's a safe jump against 3 or 4 frame reversals and covers forward and back rolls. If the opponent back rolls they're back rolling close to you so you can punish with close s.C->f.B, etc... on recovery. If they forward roll you can catch them with a far s.C xx DP+C on recovery.

Prior to evo2k12 I was testing OSing specials in a similar fashion to SF4 and it does work but the timing is more strict. I think it might be possible to do something like this with qcf+BC but I'm not sure if this would cover against reversals unless maybe you delayed it.

27
There's input delay in offline mode if you are in full screen mode. If you place it in Windowed mode the input delay is fixed.

We've brought this up with the closed beta forum boards.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 28, 2013, 02:44:04 AM »
It doesn't really cover rolls or reversals though, which is probably the 2 most common escape tactics against that reset.

29
I'm not registering for a beta code as I was one of 300 that was selected. I just need to try to coordinate testing with other beta testers if they are close by.

Steam ID: RKilley
Location: Edmonton, Alberta, Canada
Speedtest:

Pingtest:

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The net code was at it's worst with v3.0 but v4.0 was a significant improvement over it but not where it should be at. I haven't gotten a chance to test v4.1 yet since it got released while I was sleeping.

The 1-2 bar connections are significantly better than the console versions and I've only tested a 3 bar connection once and it was bad but there's variables with that. I haven't seen any 4 bar connections.

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