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Messages - Killey

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I caught top 4 for KoF at NEC and I'm really glad it came down to KoF veterans to show the stream what KoF is really made out of. There were a lot of positive responses in the stream chat, with many people looking to purchase the game after wards. Also glad that many of the more prominant members in the SRK community are doing what they can to promote the game, and I sincerely hope the KoF community can really grow from here. I would love to see KoFXIII at Evo2k12.

Offline Matchmaking / Re: The Alberta Thread (we play KOFXIII)
« on: December 06, 2011, 12:02:48 AM »
In there.

K' / Re: K'
« on: December 02, 2011, 05:49:02 AM »
As someone without a lot of K' experience, I have to say I think his trials are by far the hardest.  :(

Does anyone have any advice for me on Trial 5? The one with the air qcb+BD, stA reset, air qcb+BD, heat drive? I've tried tiger kneeing the motion, but it seems to hit more reliably when I just input u,qcb+BD. In the rare, rare instances I've been able to get both EXs to connect, the DM's start-up always seems way too slow.

Of course, it's entirely possible I just suck at K'. Any advice would be much appreciated!

VesperArcade uploaded the K' trials recently. There's also a mini-blog in the description on how he was able to do them if you need help.

That interview with Juicebox was really good. I'm glad he touched on the issues with the current generation of fighting games in a very political correct manner. It was basically communicating my sentiments exactly but in a much better way then I ever could. lol

Coming from a Guilty Gear background I really hope that KoF does really well world wide and more specifically in North America.

Elisabeth Branctorche / Re: Elisabeth Branctorche
« on: November 29, 2011, 07:46:35 PM »
In regards to her EX Counter special, I think this was a console specific change in which she can no longer follow up with a normal attack after a successfully EX Counter. You will have to go directly into A DP after a EX Counter.

Duo Lon / Re: Duo Lon
« on: November 29, 2011, 07:43:27 PM »
I figured out my issue with question 1. It looks like I cancelled the first rekka into the second too quickly which will always put me in front of my opponent. If I wait a bit for the first rekka to travel more then do the rest the teleport will always put me behind my opponent.

In terms of cross up j.D's I can only find ones after qcf+B, s.A then small hop j.D but this usually isn't ideal because it only crosses up when the opponent is crouching and if they anticipate on you doing something after they can just anti-air you when they recover.

Duo Lon / Re: Duo Lon
« on: November 29, 2011, 01:29:28 AM »
Welcome to DC! (Don't forget to introduce yourself here)

Duo Lon can no longer do that corner combo (rekkas  x3, [DC] qcb A, DM).  Instead just [SC] into DM or you can do the harder variation of [DC] into Ex Rekkas x2, qcb A, d.C, f.A, rekkas, qcf B, s.C

Thanks I'll remember to introduce myself when I get home from work. you think it's because of the faster start up that prevents it from working or just some other change to the character/game that causes this? In any case, I know that HD combos isn't something you really aim for with Duo Lon and I have him on point for a battery but just trying to learn all the options the character has bit-by-bit. Thank you for the verification and thanks for posting an alternative ender to the combo.

I've read through the forums, dream cancels wiki, and srk's hyper guide and I have some additional questions to Duo Lon for anyone who is willing to help me out.

1) I've been using this as my standard hit confirm BnB off of a c.B:
c.Bx2, c.A, f+A, Rekka x 3 (first rekka whiffs), cancel last rekka into QCF+B

I've noticied some inconsitencies with myself in whether I land behind or in front of my opponent with the QCF+B. I figure this is a timing issue on my part but I can't exactly figure out at what point in the combo I'm too slow with that causes me to land in front of the opponent after QCF+B.

2) I've seen in a mix up video of Duo Lon that after a s.A reset after Rekkas, QCF+B he can go for what I've read to be a fuzzy guard setup of hop j.B, jf+B, land, hop j.B, jf+B. What's the timing for this setup? I can't really understand how this is a fuzzy guard setup as well since you would normally hit deep with a jumping normal first to keep their standing hitbox or is this a KoF specific fuzzy guard setup? Also, is that combo still possible as I've noticed it looks like you need to do jf.BD in order to get the second set of hop j.B, jf+B to work.

3) Is there any other setups after his rekkas xx QCF+B, s.A or f+BD that'll allow him to get a cross up j.D either through hops, hyper hops, jumps, or super jumps? I've experimented around with the timing of his QCF+B and couldn't find anything consistent. I know he had one cross up setup from f+BD but that doesn't work anymore because characters are "taller" now.

Apologies on all the mix up questions I would ask more about the fundamentals of KoF pacing and flow but I figure those questions are suited else where. Thanks in advance.

Duo Lon / Re: Duo Lon
« on: November 28, 2011, 09:15:26 PM »
In the wiki and combo videos I've seen of Duo Lon his HD combos usually end with him doing Rekka x3, HD Cancel, QCB+A Super Cancel. I recall there's a corner loop with a continuous juggle of Rekka x3 HD Cancel QCB+A with one of the rekka's whiffing. In any case when I try to at least do Rekka x3, HD Cancel QCB+A the fireball whiffs like it just passes by the opponent before they can land in it.

I read that one of the buffs to Duo Lon for the console version was that his QCB+A startup time was decreased so it comes out faster now and I'm wondering if this buff made this combo not applicable anymore. To further support this theory I noticed in his trials that his HD variation of QCF+A x2, HD Cancel f+A ended with f+A Super cancel. The other HD combo that juggled off of a fireball required him to use the EX version before continuing the juggle.

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