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Messages - Killey

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31
Compile a list of features you would like to see in Steam Edition and I'll post it up on the feedback thread.

I still haven't gotten a chance to test the beta version yet but should hopefully get some game time in tonight.

32
Anyone here get selected for the beta test? I got in but I won't get home until 6pm and I have plans tonight so I'm not sure if I'll be able to get to try it out today. I'm hearing mixed reports on twitter about the online net code. 

33
Yeah, I'm waiting on the reviews of the net play before I purchase the Steam Version.

34
Chin Gentsai / Re: Chin Gentsai (Console)
« on: July 31, 2013, 09:35:25 PM »
Thanks for the answers.

What do you guys think about Kim vs Chin? I know Evo was a prime example of the match up but part of that was player's mental state.

35
Chin Gentsai / Re: Chin Gentsai (Console)
« on: July 31, 2013, 06:39:23 PM »
So I'm learning Chin to understand the match up more in preparation for a tournament. The Juicebox basic tutorial was a real big help so far in understanding the character. I'm also able to follow what top players are doing with the character in match vids. I have a couple of questions for you guys that main him though.

1) Who do you guys think is Chin's hardest match ups? Why?

2) Is Chin's counter (qcb+B/D) active on frame 1? I'm trying to compare the frame data with Elisabeth's counter which has a start up of 1-16, which I don't quite understand vs Chin's 1 frame start up on his counter. Provided it's not baited on wake up, is this a really good reversal option?

3) What are the quickest ways to exit out of d,d+K stance to try to block?

4) What's the frame advantage after a stance cancelled far s.C and close s.C. I'm not at my console so I can't test with 1 guard jump, atm. Just wondering if anyone knew off the top of their head.

Thanks in advance.

36
Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: July 28, 2013, 11:52:08 PM »
So I didn't notice that standing normals on counter hit vs an airborne opponent causes a half juggle state. This lets Elisabeth combo into QCF+A or DP+A and transition into fully combos from there. Very situational and hard to hit confirm during the neutral game; however, it's very applicable in the frame trap game or in her command grab mind games.

37
With the large international presence at Evo for KoFXIII, you played a lot of MM's and Exhibitions prior to pool play to download as much information about player habits. What did you do to try and extract as much play style information from the competition without giving away too much information about your own play style?

38
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 18, 2013, 08:00:50 PM »
Sorry, I meant game 2. The only thing I can think of for that D Hangetsuzan coming out was maybe he wanted the EX version but it didn't come out.

Watching those 3v3's. Pako's Elisabeth is incredible. I really like how he approaches what I consider her tougher match ups.

2 more vids of pool play and quarters from Evo:

Reynald vs Dakou

KOF13 Evo2013 - AS|Reynald (P1) vs Dakou (P2)

Luffy vs Mr.KoF

KOF13 Evo2013 - WDM.MCZ|Luffy (P1) vs Mr KOF (P2)

39
General Discussion / Re: Tier lists and Character Discussion Thread
« on: July 18, 2013, 07:32:36 PM »
The only person I saw use Hwa Jai was Ricky Diaz and Haregoro and neither player made it far at Evo.

Ummm, pardon me, but both players made top 16. If that's not making it far then I don't know what is, considering that virtually every match in top 64 was between top players. Hwa is without a doubt still up there, imo.

Ah I didn't know they made top 16. I thought they got knocked out earlier than that.

40
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 18, 2013, 04:14:26 AM »
Okay, so for actually discussing the matches posted so far.

Tokido vs Zeroblack

I hope people noticed in game 3 that Tokido was fishing hard for Kim's far s.D with Mr.Karate's cr.A. It was pretty obvious when he started throwing it out a lot and I'm wondering if Zeroblack noticed or made adaptations to play around it. In the end though he ended up getting tagged out of far s.D and Tokido hit confirms for a huge punish.

When it came down to the Kim mirror in game 3 the tension was high. Especially, when Tokido evened out the life in a span of a few seconds. I'm guessing at this point there was a huge mental shift with Zeroblack panicking and Tokido riding the momentum. Tokido took a lot more risk and was using his life as currency to apply pressure and create openings. Zeroblack seemed to shift to being defensive as he was probably thinking he only needed to play solid and land one hit to win. I was getting goosebumps at the end when it was a one touch situation and both players were scrambling to build meter for that EX Hangetsuzan. It seemed like a game of chicken at that point on who would pull the trigger first.

Ren vs Sange Tencho & Kyabetsu

There was a contrast with Japanese play and Chinese play. Both Kyabetsu and Sange Tencho play a very calculated game with just methodical choices. Ren's play style seemed more free flow with a very fast sequence of events from him. Also, his execution is insane and you should really hear the buttons on his stick when does the Rekka infinite. The rhythm is insane.


41
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 17, 2013, 09:20:59 PM »
I'm glad you guys posted up the streamed matches because I ended up missing some of them while recording these matches. I was banking on the archive or youtube vids for those stream matches. lol

42
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 17, 2013, 09:01:13 PM »
No problem there should be 3-4 more vids going up later today.

Also, after looking at the bracket some of those vids are not pool play (Ren vs Kyabetsu and Sange Tencho for example) but quarter finals.

43
Full details here:

http://forums.shoryuken.com/discussion/180455/2013-alberta-beat-down-aug-9-11-edmonton-ab-bee-vs-combo-fiend-ft10#latest

I'm only highlighting the general info and KoF information.

Alberta Beat Down 2013
Tournament Gaming Fees


Entry to gaming tournaments is $10 per person per tournament. Fees go towards the prize pot. Please use the online Gaming Sign up Form. No other sign-up method is accepted. Payments must be made using PayPal. Please note you must also purchase an Animethon pass in addition to tournament fees. If you only wish to game then you can purchase a $15 gaming-only pass when you arrive.

You may also sign up in person at the convention before signup's are closed. No exceptions for late commers -.-

Tournament Gaming Info


Animethon and Edmonton Gamers is proud to present “Combofiend” as our industry gaming guest! He is well-known fighting game player that currently works with Capcom as the Fighting Game Community Manager. He will be commentating in the gaming room during the Alberta Beat Down as well as doing a panel for gamers and fans alike.

Facebook group: https://www.facebook.com/events/199903286830610/?fref=ts

Don't miss out on your chance to meet a Capcom rep and hear about their plans for the future for videos games as we approach a new era in gaming!

LOCATION
Grant MacEwan: (10700 - 104 Avenue) Room 7-142 and Room 7-185

FORMAT

All games outside of smash bros games will be played on Xbox 360
Venue FEE: $15.00
$10.00 per person per game
$20.00 per team (Or $10.00 per person per team)
All games are double elimination tournament
2 out of 3 games per match (UMVC3 Will be 3 out of 5)
3 out of 5 games grand finals

TOURNAMENT RULES

General: http://www.edmontongamers.com/general-tournament-rules
Fighting: http://www.edmontongamers.com/fighting-game-rule-set

All games outside of smash bros games will be played on Xbox 360
$10.00 entry for all games
All games are double elimination tournament
2 out of 3 games per match (UMVC3 Will be 3 out of 5)
3 out of 5 games grand finals

PRIZE DISTRIBUTION:
1st-2nd-3rd = 60/30/10 of collected pot

Stream 1
Edmonton Gamers
http://www.twitch.tv/edmontongamers

Stream 2
Crouch Fierce TV
http://www.twitch.tv/crouchingfiercetv

SCHEDULE
1:00 pm King of Fighters 2013 (Singles)
5:00 pm Special event matches

SPECIAL EVENT MATCHES
King of Fighters 13
PJ vs Combo Fiend

Please note that there are other special exhibition matches listed on the SRK thread so I don't know if the KoF match will start at 5:00PM or later. I will be doing the commentary for the KoF exhibition.

44
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 17, 2013, 09:32:04 AM »
I recorded a bunch of pool play vids at Evo so the first 4 vids have been uploaded to Youtube.

You can subscribe to our Youtube channel at youtube.com/Game0verDamage if you want to be notified when the other vids get uploaded.

Tokido vs Zeroblack

http://youtu.be/lzq7K9RMyXE

Haregoro vs Fox

http://youtu.be/7twUTCT_-JQ

Sange Tencho vs Ren (only caught the last match)

http://youtu.be/goaMDzrtkwE

Kyabetsu vs Ren

http://youtu.be/Jm-p8BXN1tI


45
General Discussion / Re: Tier lists and Character Discussion Thread
« on: July 16, 2013, 08:27:24 PM »
The only person I saw use Hwa Jai was Ricky Diaz and Haregoro and neither player made it far at Evo. I think his biggest weakness is that his jumping normals are lack luster and require tighter spacing than other top tier characters. It requires him to rely on his specials and ground normals more. Plus, all the top players know the match up against him so the drunken tricks that Tokido and Mago pulled out last year are nowhere near effective as before. It's probably why Tokido dropped him for Kim.

I feel Kim is probably the best character in the game now with Mr.Karate behind him. As you mentioned, everybody at Evo had a pocket Kim and his effectiveness was too much. It's the fact that both EX Hangetsuzan and air Hangetsuzan puts so much fear in players during the footsie game. Like you can see Kim jump but you don't want to risk putting a normal out there because he can just do EX air Hangetsuzan and blow through everything and is mostly safe on block. Once Kim scores that hard knockdown he gets free pressure with safe jumps galore and a plethora of simple yet really effective mix ups that either put you back in the same situation or lead to huge damage.

Chin was interesting this year because all the French players used Chin and brought the most tech with him. Fox & Reynald seemed to be the most effective with the character this year. The absence of Chin with MadKOF was surprising considering the role he played in last years grand finals.

I think the one character you missed out on was King. King plays an extremely important role in the game's meta right now, imo. She was underrated last year but I think the developments this year has really shown why the character is extremely good and probably deserving of an S or A rank status. Her passive aggressive play style puts a stop to a lot of characters and she's one of the few characters who can control the top tier characters but it requires really good fundamentals on the King's player part.

Shen was not as abundant this year as he was last year. I think the character weakness is catching up to him but he's still overall a really strong character.

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