16
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 15, 2011, 01:16:47 PM »
Here are some matches from SVB 20Xl
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
have you tried to put it in japanese and check if theres blood and if mai titties jiggle (that way its in arcade mode uncensored).
and who could you play drn and where?
kim your from the states right? brazil wouldnt be that far away but if theres little to no lag than thats still pretty impressive for an snk netcode.
wow tyhis sucks that its not the jpn version. mai tities dont jiggle wiggle and there is no fucking blood.does it at least have the ast from the neo cd versions? otherwise theres really no need, at least for me to spend money on this game even if it has good netcode. i already own it on cdz and ps2 collections. have you at least tried the blood cheat from the neo geo (since its a port it should work)? is there an option to change language? maybe that way you can still activate blood.
also just how far was this player you fought?
chazumaru from MMCafe translated french post about Billy, Saiki and Esaka
[spoiler]Oh my god...
Oh my god...
Holy shit...
It seems the consumer version is going to be FUCKING AWESOME !!
I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.
Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/
No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).
Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:
- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool)
- Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)
I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.
I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)
Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)
Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.[/spoiler]
Now it comes to my mind Saiki's portraits posted by SNKP for XIII's arcade version countdown...
For those of you who don't speak french :
- It was a debug version of the game so there was a lot of unfinished tings like missing colors, musics, or unmoving stages...
- Billy was playable. Saiki was playable but NOT the muscular boss version of the arcade... It's the Saiki we see in the cut scenes, with a interesting movelist.
- 4 or 5 new stages. A temple with red torches, the Billy Big ben one, Betie's garden, one who takes place in a plane, a deserted alley... and the famous japan stage from KOF 96 totally redrawn in HD.
- This was posted on june 25 of this year ( before we knew anything about Billy, or/and the new stages... )
I will support Iori 98 only if we got more ex characters a la 98
I don't know, there are tons of options
Kyo 96 or 2002
All the Fatal Fury characters with their real bout movesets
Ryo and Yuri 95
Robert 2000
Takuma 2002
Kensou 98 or 2002
King 98
Chin 98 or 2002
98UM has gained a lot with the ex characters imo, and in a lesser extent 2002 um too
I like what Professor translated about this part:Oh man I'm so damn hype right nowQuoteAccording to SNKP's Matsushita, the home console version of KOFXIII will feature some old stages in the KOF series, albeit redrawn in HD graphics.
http://twitter.com/matsushita_8bit/status/86699408049184768
Oh, so the new backgrounds have been announced! The concept behind them are "Easy to the eye, undisturbing to the gameplay (give the spectators regular physiques)", "Release previous KOF backgrounds and new backgrounds in beautiful HD quality". They're the effort of hard work by the background's staff!
http://twitter.com/matsushita_8bit/status/86701450096422912
So that's the concept behind having the previous backgrounds, but they might've taken my request when I said "I'd love to see the old KOF backgrounds in HD quality". The old stages in HD will really make your heart pound, they look like High-res NeoGeo!