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Messages - Homies Over Shotos

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241
I'm using her.  I even play her in 12.  Do you have any idea how pissed Robert, Joe and Ash users got when beat down by Mature?

FEELING GOOD?

242
General Discussion / Re: KOF XIII at EVO 2011
« on: November 02, 2010, 06:32:10 PM »
Funny story I went to E3 this year and at the Ignition booth there was some of the KOF XII tournamnet organizers and when asked about Ignition picking up KOF again, they denied all knowledge of the game or ever having something to do with it. lol Master Giby from SC.com had the same response.

Sorry off topic again.

Actually there was a post on Ignition by MadMax himself over this and he promptly deleted it.  Basically something along the lines of if SNKP fixes their netcode then they'd be willing to pick it up again, but if they don't then Ignition is giving them the Goro Toss. 

I'd like to see Ignition get a great product though after the shitty online product of 12.

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General Discussion / Re: KOF XIII at EVO 2011
« on: November 02, 2010, 06:29:09 PM »
I heard Emil is Japanese for SHUT IN.

244
General Discussion / Re: For what system will you buy KOF XIII
« on: November 02, 2010, 12:41:25 AM »
Getting it on PS3.  The PS3 version is far more open when it comes to control devices.  Got a Happ on my PS3, a sega saturn pad, some pc pads and all of them are working on it.

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General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: November 01, 2010, 08:54:18 AM »
Besides the #1 thing of having a fantastic Netcode.

Fix the rest of the known bugs.

Nerf Raiden's dropkick.

Online Matchmaking where it will always find the best connections first.

A strict system to punish rage quitters.

SF4 style play arcade mode and a new online challenger will come face you and fast, not like BlazBlue CS style where it takes forever.

Create your Own Custom Character Colors, those Arcade colors are ok, but not good enough.

Alternate Costumes, I want Liz to have a boob window like before. If they can give Takuma a Mr. Karate Mask and Raiden have no shirt and have his mask off, they can do that for Liz.

Easy button configuration kinda like how BlazBlue CS has it where you easily hit a button for that specific button which only takes a couple of seconds. Great for tourneys.

1.  Yeah netcode is number one.

Nerfing Raidens drop kick can come in two flavors.  Lower the total amount of damage it does and keep the charge time OR keep the damage it does BUT make the charge times significantly longer making it a far bigger trade off.

2.  I don't really trust games finding the best connection, I'd rather have a ping list which shows distance, where they're from and their ping.  That's optimal to me.  The red yellow green bar thing is crap.  I rather read ping and where they're from "like say they're from the us west coast"

SF4's online arcade mode is great.  But that would not lead to finding the best connections.  You're right on the Blazblue CS taking forever though.  Waiting minutes for a ranked match should be banned.

Custom character colors?  Isn't that where everyone made the nude skins for many fighting games?

no easy buttons or simple configs. If that must be put in, then don't allow them in ranked games.

246
General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: November 01, 2010, 07:11:39 AM »
Isn't rock to young at the time of this?  Nameless is dead from 2k1, Whip who cares about whip?  Lucky is probably playing Basketball somewhere being a homie with Heavy D and Brian Battler.  Though I'd love to see that sports team come back.

Kim's kids?  Are they even old enough to be teenagers at this point in time? 

I'd rather have balancing and fully fleshed gameplay modes then new dlc characters.  Though They can't introduce characters one at a time either.  They have to be introduced in teams.  So ten dollars per team?

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Guy on the 1p side was SFing it up with Robert.  Kinda felt like he was GUILING with Kim too.  Nice to see other people besides Arcade Infinity play it though.

248
Oni Con started on Friday October 29.  It goes until Sunday 31st.  One more day left of Oni Con.

249
Isn't this supposed to be "unveiled" at Oni Con with SNKP sponsoring some stuff?  Why hasn't anyone talked about that yet?

250
the thing with sf4 is that even a mediocre player stands a chance against somebody way better, things like a comeback ultra that you get for free, easy to use high priority turtle (some charge characters not having to go on offense and just hold db and jump some times to avoid fb's, good luck if you dont have a fb). in kof a noob will get destroyed by a better player. this also goes fors arcs fighters like ggac and bbcs. even for mvc3 which i personally couldnt stand. sf4 is way noob friendlier. im not saying its like supersmashbrothers though, you do need some skills, character advantage if possible and luck to a degree.

and while not having your characters in the bg to help when stunned is a shame. nothing really important, but i did like seeing your team mates and how they react to the fight. even the ashamed beat down members get happy when you win. im not quite sure but didnt a beat down yamazaki who's bending, lying face in the ground gives a thumbs up without looking when you win iirc. awesome.     

Had you played SSF IV?

I'm a noob in that game, and all the ultras in the world don't help me to beat guys who are way better than me, at high level, Ultras became very situational, you don't connect them just because you want. Even though is true that they had too much priority, but well, unlike KOF, SF always had Supers with too much priority

The thing is, if you're whooping the ass of a noob in Street Fighter IV and suddenly he beats you with an ultra is because you're a noob too

Actually I blame stupid priority, leniency on inputs, most ultras having invinciiblity frames,

and the stupid crap that is Ryu's FADC LOL METSUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
or Sagat's constant use of

251
General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: October 30, 2010, 02:01:16 AM »
I also donĀ“t agree with a forced ratio system.
About a classic Iori, well....I am a Iori player since day one so of course I would love that.
But I am not so sure they are gonna do it. Maybe they just wanna wait for the next game to do that (since acording to the storyline he got the magatama back), and then or in a future dream match just put the 2 Iori's in the game.
I would love to have a Garou Terry, in fact, I like it more than the original. But I can understand why they went back to the old Terry with XII, I mean, it is a classic.
I am still wondering if there will be secret characters, since this time they have to make it back from scratch.

You're right on the forced ratio.  That's why I said tournament only mode not for ranked or player matches.

252
General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: October 29, 2010, 10:47:30 AM »
I think game should have some good offline modes too. A lot of casual players don't like to play internet because they aren't so good, and prefers play mode story, mission mode, trials mode, survival, etc. I think these modes are important too.

Some extra escenarios and maybe 2 or 3 extra characters could be cool. And alternative palettes like Raiden, Mr.Karate, Yuri ponytail, etc. for the of the cast via DLC could be a nice way to make money (like alternative outfits for SFIV)

You're right on offline modes.  I was thinking about that and I'd put stuff like this in.

Challenge Mode:  Do certain stuff to win the fights, "win in 20 seconds" or "finish them with a neomax" or "Only combos past four hits do damage" that sort of thing.

I already addressed storymode though.  I'd see the offline modes like this

Arcade
Story
Survival
Time Trial
Challenge Mode
Media mode

New Characters I wonder if it's feasible.  Alternate Palates could be good if they can churn em fast enough, but the fact they have to hand draw all of this makes it seem like newer characters are a better investment.

253
General Discussion / The King of Fighters XIII Home Port Wishlist
« on: October 29, 2010, 10:08:17 AM »
I've noticed that so much of the stuff gets posted in other topics, and we should really unify it to one topic.  This is my last post, but with some refinements and a bit more elaboration.

1.  Great online gameplay.  Netcode that works, but with the KOF XII features like
*Clan Battles with six people playing one person per character.
*Clans need to return.
*Clans need to be able to wager their clan points with other clans for who's the best
*Replay area where the best replays are uploaded.
*1 v 1 online play.  There's lots of people from other camps that still want this for online games.
*Add a region setting for areas such as letting us know what country people are from, and if in the US what *area they're in "West coast, East Coast, Central and so forth."  Possibly by state.  Show ping too.
*Titles like Street Fighter 4.  People love these.  But instead of just unlocking them, make them purchasable by points you get from winning people online.  Also add those weird icons that Capcom also makes and make those purchasable by points.
*Rage quitters lose points and when they hit 10%, need a crybaby icon
*Online Ratio mode for people who want to put variety in their game
*Tournament mode with forced ratio system

2.  Training mode options
*Each character has their own training mode which includes how to do special moves, DM's, combos, neomaxes, blowbacks, block strings, cancelling and situations on how to use the moves.  This will ensure that more then six people are used.

3.  Media section
*Along with the titles, and icons we need a media mode.  This will be an area to unlock art, music, voices, possibly interviews and the concepts of how KOF evolved from 12 to 13.  Or the history of KOF.  The points gained from winning online battles and beating arcade mode or versus offline battles in general will be used to unlock this stuff.

4.  Fanservice
*Classical music tunes like the KOF music from 96 or 98.  Perhaps after some time, unlock a Garou Mark of the Wolves Terry or that 98 Iori that was shown as garbage data.  Of course this could be later after a lot of work.

5.  Fully fleshed out storyline
*Though it's a fighting game, there are people who actually do play it for the storyline, and Blazblue mopped up with this.  King of Fighters has a rich history and lots of storyline to it.  Besides the team story that goes in arcade mode, some more detailing could go in story mode and even have a single character mode to show their individual stories.

254
you're thinking too small.  Cunt Continuum Shift (Trying to grow a scene while insulting others isn't the way to go -Kane317) has raised the bar for idiots with stupid extras which SNK used to do in the past.  What you need for a great console release is this.

1.  Great online gameplay.  Netcode that works, but with the KOF XII stuff that was added like Clan battles, 3 v 3 people with each person controlling one of the characters, a 1 v 1 mode for people who want to play specific characters, online saving of replays and uploading them where each character has their own section for highlights and wins, Clan Wars where you can fight for specific stuff and so on and on.  KOF 12 had the best feature set IF it worked, but I'd like to see SNK expand on this.  Also online Ratio mode.

2.  Training mode for each individual character, moves, concepts, simples, DMS, combos and neomaxes along with all the other stuff.  Let everyone have the chance to have an in depth learning experience with each character so more then six people get chosen.

3.  A gallery that gives art, music, voices, and creator vision and opinions and all that stuff as a bonus for playing.  Unlock this stuff with points from online battles, doing challenges, beating the game, online clan fights.

4.  Needs stupid things like Capcom's SF4 where you get icons or titles.  Have those also unlocked online and so forth.

5.  Mixed up with older music as a sort of thank you to older fans.

6.  Full storyline like Blazblue for each individual character.  People eat this shit up individual character storylines to go with the team storylines to flesh it out a lot more.

255
Meet & Greet / Re: Why Hello there.
« on: October 17, 2010, 08:08:20 AM »
;fd ;dn ;df HP

But seriously, I'm one of those rare people that actually enjoyed 12 and used non standard characters.  I also enjoyed 98, 2k2, and 96.

I was a XII Chin user, I like you already :)  Welcome to DC.

I actually enjoyed Chin in 12.  I think a mix of 98 and 12 would be my ultimate Chin.  Still I liked the 98 moveset for Chin just a touch more.  His jug was the best weapon he had.  I use these people in 12

Terry, Goro, Leona, Chin, Mature, Ryo and Clark just for the hell of it.

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