Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AM2

Pages: 1 [2] 3 4
16
Neo Geo Battle Coliseum / Re: NGBC XBLA Players
« on: July 13, 2011, 05:00:05 AM »
GT - Arvoyea

17
Real Bout 2 / Re: Shiranui Whirlwind - The Andy Bogard thread
« on: July 01, 2011, 03:04:07 AM »
andy has one of the best, if not the best fb in the whole game. his  ;df ;a ;c ;c chain is great. he can combo into a over head (that must hit as late as possible if they block). he can obscene damage in the corner, with or without supers, especially if you use his feint cancel combos. his only real problem is that most of his normals dont reach that far, but you know what? hes got a fb as fast as a snake fist that can easily be used for poking and should be used for that purpose. just outside of your normals range you can easily counter your opponents attacks with his fb.

andys worst problem is normal combos that dont start off very close, he does crappy damage wirth them, same as joes prblem basically. this applies for all the characters, but the difference is that joe and andy have to be in your face for their best combos. while most other characters also have combos that dont do much damage from far, they can still hit their big damage ones from a little more far than being in your face. andy and joe cant, but its all good.

2 great moves for each of these seemingly weaker characters for poking? joe has the best dashing  ;c in the game. andy on the other hand, has the best  ;a ;b attck in the game. the range of it is deceptively far and you can combo it to hard zaneiken or ppower for good damage, make tha huge damage for a quick poke punish.

his jump  ;b is great as an unblockable when distanced right.

you forgot to mention some of his most important chains:

 ;b ;b ;df ;c

 ;a ;b ;df ;c

 ;df ;a ;c ;c (in the corner you ca use this combo, feint and combo with the launcher combo into  ;bk ;db ;dn ;df ;fd ;b  ;fd ;dn ;df ;c). you cont do the second  ;c of the first chain to do this though.

another great chain that hits far and combos into hard zaneiken is  ;a ;c chain, whatch out for crouchers, cause it might miss them.

something else thats obvious, you should always end you combos ending in hard zaneiken into the zaneiken finisher. since using zaneiken means you doing his lesser damage combos since your further away, get every extra but of damage you can, simple by fin ishing the hard zaneiken. never finish hard zaneiken against people that block, but that should be obvious as well.

Thanks for the corrections and additions. I agree that Andy doesn't have much reach. This makes him a character harder to play as than say Terry or Kim. I didn't know his  ;df ;a and  ;df ;c are used in chains.

18
General Discussion / Re: Xbox 360 player listing
« on: June 26, 2011, 06:33:47 PM »
GamerTag: Arvoyea
Location: Sacramento, CA

19
Real Bout 2 / Shiranui Whirlwind - The Andy Bogard thread
« on: June 15, 2011, 09:10:26 AM »
Gameplay Overview
Andy is one of the more straightforward yet hard to play as in RB2.



Pros
 - His Zaneiken has decent damage and can be used for pressure
 - combos with good damage that aren’t long
 
Cons
Zaneiken used for pressure is a bad idea
can be hard to get a hit in, especially against those with better normals.

Keep in mind this game is still considered very balanced, this is meant to give Andy players something to start off with in terms of discussing strategy when playing this character.

Normals


IN PROGRESS

Throw

over-shoulder throw – 4/6 C close to opponent

Command Moves
Kicking Onslaught - f + B
A forward-moving cartwheel. Can be used for pressure, probably not good for much else, unfourtunately not an overhead.
Raising Rep - df + A
A rising palm attack. Andy also has this in KOF2002UM, and commonly used in combos.

Special Moves


Hishoken – 214A
Geki-Hishoken – 214C
Shoryudan – 623C
Kuuhadan – 41236B
Zaneiken - 16A or C

Fake-out Moves
Hishoken - d + AC
Zaneiken - f + AC
Cho Reppa Dan - d + BC



Desperation Moves
 Cho Reppa Dan - qcb, db, f + BC

Super Desperation Move

Manly Mashing Blast - qcb, db, f + C

Chain Attacks

Punch Starters
A -> B ->C – Pushes opponent back
A -> 2B -> C – knockdown on last hit, which is a sweep (what 2C is)

Kick Starters
standing B -> standing B
standing B -> crouching B
Strong Starters
None (?)

Combos
Close standing C -> 214C
                           | 16A/C or 41236B
3A -> 623C
3A -> 16A/C
5A -> 5C -> 214A/C
                  | 41236B


References

 The Real Bout 2 wiki on DreamCancel

I finally got around to doing this, sorry. Discussion and expansion on playing as Andy in RB2 (hopefully) will be in here.

20
Online Matchmaking / Re: XBL Session #4 - 2K2UM - 6/12/2011 - 5pm
« on: June 12, 2011, 08:54:42 PM »
Hopefully I'll be on Live around 5. GT: Arvoyea

21
King of Fighters 2k2/UM / Re: KOF2002 UM - Terry
« on: June 10, 2011, 09:23:23 AM »
After watching the Master Class video for Terry, I found out something important. Moves that are super cancellable can also be cancelled to other special moves like Power Charge -> Power Dunk and Round Wave into Crack Shot or Burn Knuckle. I recommend watching because there is a lot to learn from it.

http://www.youtube.com/embed/WzYVSOZi5bw

22
Is there anyway we can bug SNKP about the console release soon during/before/after E3?

23
good to see his is, his name was always the last one in the credits of every game on my neo.

I know, he's been around since the start of SNK, nice to see a company president with some devotion to their company.

24
Offline Matchmaking / Re: NorCal KOF!
« on: April 27, 2011, 07:16:20 AM »
So yeah,,,what's going on?

25
Offline Matchmaking / Re: NorCal KOF!
« on: April 10, 2011, 09:21:43 AM »
I'm in Sacramento, attending Sac State living at the dorms.

26
SNK Games / Re: Fighter's History Dynamite (Karnov's Revenge)
« on: March 29, 2011, 05:50:11 AM »
I play it from time to time, just haven't tried it on GGPO yet. It's silly as hell, too.

DOUBLE GERMAN! HUH! HAH! TI-GER!
Ballooooon!
baked potato!

It's fast and it has some unique mechanics, so I respect it in that regard for at least being different from SF2. I'm not like some Capcom fanboy, well I did grow up with Street Fighter, but now I prefer KOF and Guilty Gear, because they have some great gameplay mechanics Capcom decided to use for themselves, and I think they should have more people playing them. still play SF2/A/3.

27
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?

Well Iori's the same, in that ever since his introduction in '95, he has some broken stuff.  Which leads me to a good question. Why do players tend to go for the same long combos and not try anything different, even against those who just started, especially online?

28
I still feel if 12 had good/excellent online, ppl would not hate it as much as they do.
Totally agreed. And some games that have a lot of love would have less of it if they have a shitty online like KOF12 has...


this game needs to get a 9 or better to give people a reason to care and to buy it.
This game is not going to wake up casual players interest. And is not going to have higher scores than 7 or 8 if the games is really good. Just because is a KOF. Japan doesn't have love for KOF or SNKPlaymore, and occident has forget about it. KOF always has been seen as an inferior game than SF. That's the truth and we can't change this.


I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!

Thanks for the info. Yeah, MvC3 is boring as hell, plus it's too easy to do hard-hitting combs. Plus the chip damage from projectiles is too much. I'm waitng for KOF13, Arcana Heart 3, and BBCS2.

29
Offline Matchmaking / Re: NorCal KOF!
« on: February 07, 2011, 01:48:16 PM »
We should try to carpool to SFSU at least 1-2 times a month. I wanna play that 13.

30
Fuck, man. KOFXIII should be ported, it's one thing SNK will not  regret doing. I'm also tired of the free reign and popularity Capcom has in U.S., and SNK/Arcsys/Virtua Fighter/Arcana Heart/Melty Blood is usually kicked to the side just because either "lol anime/lolicon" (especially in MB/AH's cases) and "It's too hard"(VF and GG gets this the most.) I'd rather prefer Capcom to bring back Rival Schools and Darkstalkers, but knowing them, I don't trust if they can do it right as they are now. The community as a whole should be NOT divided really, but Capcom's ability to milk their games for all their worth and then some to a mostly uncaring mainstream public got them where they are, and that makes me sad. I'm hype for Marvel 3 though. But seriously, fuck whoever made these things happen inthe fighting game genre.

<iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="http://www.youtube.com/embed/ZHofXS-n8y0" frameborder="0" allowFullScreen></iframe>
Haggar - how close a grappler should be for a throw.
Zangief - 2-3 steps too far away from the other person and can still piledrive them. Even back in SF2.

Edit: I made a typo

Pages: 1 [2] 3 4