The mixup with Rekka type moves typically refers to the timing you use when doing the followup or not, rather than any high/low mixup. Using old Iori as an example, poking with
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and then delaying the next move in the series, hoping to catch the other person off guard and score a hit. Stuff like this works because typically the first hit of a Rekka series will be safe, but won't give you any substantial advantage, so people will try something because they think they have initiative, which gives you an opportunity to tag them with the next move in the series. I could see this working very well with NESTS Kyo due to the Drive system, provided the first hit of his Rekka series is safe on block.




