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Garou: Mark of the Wolves / Re: Garou: Mark of the Wolves Thread - Everything you need to know
« on: December 19, 2011, 10:36:44 PM »Is there some kind of good recovery from a bad normal jump attack? I always ended up getting thrown before I can punish when the opponent is about to land.
Sorry for the late response been pretty busy this month. Are you talking about if you do an early jump attack and hit them? or just a normal jump attack whiffing before landing? It really depends. If the opponent lands before you then he will have the advantage since you are still recovering from the jump and land. If you both are landing at the same time then you have a few options. You can try backdashing as soon as you land, reversal with a good priority special/super (risky though), you can try going for a tech if think a throw is coming. Best thing I think would be doing an option select throw + motion store. So lets say if you are Terry and you both are landing. You can do 623, tap 1 then hold it while pressing B+D right as you land. What will happen here is if they do nothing you get a down + B then you can follow up with another down + B+D into kick super. If they go for a throw you will tech because you inputed B+D together which counts as both inputs. D will let you tech throws as well not just C. If they lets say they do a reversal super then you have 2 options from it: you will JD the first hit then you can GC into dp + B/D if you just press B/D. You can also just press B/D to get a reversal B/D then break (A+B) if you think they might just block. So you get a few options just from doing the motion store input technique.
I hope that answers your question. If not just let me know your exact situation and I can give you a better break down of options to go for. Also the same tecnique applies to all the characters but you have to make sure the special you want to motion store has good priority first.