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Messages - KrsJin

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16
Gang-Il / Re: Gang-Il
« on: October 11, 2016, 12:21:12 AM »
Thanks for that vid. The first match is the style I've been trying to apply, glad I'm maybe on the right path with him.

EDIT: Watched the rest, and realized how to optimize the 1st position Max mode with him. Thanks a ton, good stuff in those matches for sure.

17
Gang-Il / Re: Gang-Il
« on: October 10, 2016, 08:26:08 PM »
What position is everyone playing him on? Which do you think is best for him?

I have him on anchor currently because half of his Max mode combos require it to do much damage. It's also nice having ex move available. That said, I don't really feel he fits the anchor roll well at all. I get more mileage out of him on point or second, just reluctant to change him yet.

18
Gang-Il / Re: Gang-Il
« on: September 28, 2016, 01:28:12 AM »
I wish there was a like or +1 button but just want to chime in and say the info White Rob posted is invaluable for Gang-il. You have to work so hard and use everything available, so definitely get familiar with the bullets above.

19
Ryo Sakazaki / Re: Ryo Sakazaki
« on: September 19, 2016, 11:50:15 PM »
^You could parry cancel the down C to make it safe-ish right?

And can you do Max mode bypass after a successful parry? Sorry can't test this stuff right now.

20
General Discussion / Re: King of Fighters XIV Video Thread
« on: September 19, 2016, 04:48:13 AM »
^ Fun watch. Audio is a must.

21
Gang-Il / Re: Gang-Il
« on: September 18, 2016, 08:51:53 AM »
whats so good about his ex stomp?
It's a full-screen low. Good to combat fireballs and such. More gimmick/utility than anything for combos.

22
Chin Gentsai / Re: Chin Gentsai
« on: September 13, 2016, 06:13:53 PM »
Do any of Chin's properties change as he drinks or is it strictly the damage increase?

23
Gang-Il / Re: Gang-Il
« on: September 10, 2016, 03:00:24 AM »
^Which helps my reasoning for making him my anchor. Just pop that MAX mode for the EX stomp and invincible Hangetsuzan. Pretty good combo really, makes them want to jump and you want to hit EX Hangetsuzan in the air. The only problem is it's REALLY hard to combo out of if you hit a grounded opponent. But it's safe on block (I think?) too.

Definitely a great thing to use for Gang-il. Glad you pointed it out.

24
Bandeiras Hattori / Re: Bandeiras Hattori
« on: September 06, 2016, 08:32:03 AM »
Definitely be cautious when using his counter special. Can whiff many attacks/crouching opponents and is super punishable on block. Kind of sad at this realization.

25
Gang-Il / Re: Gang-Il
« on: September 05, 2016, 05:29:34 AM »
^In line with that series of punishes, this actually seems pretty legit after I tested it more.
https://twitter.com/KrsJin/status/772298136530194432 - 1 bar mid screen punish. Pretty good one bar damage with the chance of 90 more when they recover.

26
Gang-Il / Re: Gang-Il
« on: September 02, 2016, 09:11:00 PM »
Best combo collection I've seen for him yet. I don't think much more stuff will be discovered out of this. It will just be tweaking these combos based on the meter you have at the time for optimization.



Should note, if you're going for a punish and have meter, it's often better to not do MAX mode with Gang il and just go for advanced cancel stuff.

27
General Discussion / Re: Online character statistics
« on: September 02, 2016, 06:02:23 PM »
Unless there's an API we can use to access this data, I'm not really sure how we would go about doing this.

Otherwise it would be really subjective based on player's experience and memory.

28
Gang-Il / Re: Gang-Il
« on: September 02, 2016, 12:56:14 AM »
;fd  ;b;dn  ;b connect if the opponent was crouching.

Not sure what to follow it up with, but it's possible to do a super or activate MAX into close  ;b

I'm having a hard time figuring out how to use him.

He's definitely quirky and not easy to use in my opinion. At least not at first.

What you can do on  ;fd ;b even on a standing opponent is  ;fd ;b;b (Bypass)  ;fd ;dn ;df ;c ;d. This works mid-screen too but you have to land the  ;fd ;b fairly close for the follow up  ;b to land.

I'll do a write up of my thoughts on him as a I get a bit more versus exp in. But his CDs, far pokes and  ;dn ;dn ;k are all really good and should be used a lot, imo.

29
Bandeiras Hattori / Re: Bandeiras Hattori
« on: August 28, 2016, 03:51:04 PM »
Noticed the distance his command grab goes is different if you buffer it off run too. Real curious as to why they chose to do that.

After last night I'm more optimistic in Bandeiras. Thank you for everyone who pointed out doing c.C xx hcf+B to land in front of the opponent for Oki. This opened up so much more potential with him I feel.

Also, I'm a fan of canceling into his level 2 ground pound super as early as possible now mid screen in his MAX mode combos. Opens up more damage, begins building meter back. Good all around.

30
Bandeiras Hattori / Re: Bandeiras Hattori
« on: August 26, 2016, 08:03:33 PM »



Max Mode Combos
Some good ideas with CD mid screen and his teleport. I would recommend including the attack data on screen or list the total damage somewhere to help viewers decipher the results.

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