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Messages - Atb_555

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31
K' / Re: K'
« on: November 22, 2011, 08:39:00 AM »
Hey guys remind me how to get qcf + P out of a dp during hd mode?

There was some funky ass shortcut.

Thx

EDIT: Nevermind its on the first page. 

32
Ex Iori (Flame) / Re: Iori (Flames)
« on: November 04, 2011, 08:46:29 AM »
Just to clarify a couple of things:

- j.4.B can hit crouchers even if you small jump with it
- his EX hcb + K has upper body invincibility
- his EX scum gale has invincibility but I was able hit EX Iori on the head during a jump in or the invincibility is not that long.  We were trying to test it out but the tourney started soon after
- It doesn't feel like you can delay his rekkas either again didn't have enough time to experiment
- His neomax can't be used as an AA and is unblockable but whiffs if the opponent jumps

33
K' / Re: K'
« on: November 03, 2011, 04:41:54 PM »
Thx guys I'll try and improve for the next event.  One thing I noticed is that I managed to score a small j.A cross up into bnb on a crouching EX Iori.  Which I swear I couldn't do in the earlier versions of the console port.     

34
K' / Re: K'
« on: November 03, 2011, 08:33:18 AM »
The change to his minute spike is really off putting, it comes out so late.  I couldn't even land simple corner driver cancel combo. 

35
K' / Re: K'
« on: September 25, 2011, 01:19:40 AM »
A couple things I noticed, his K stays really active. There's rarely a point where he's just sitting there, he'll either apply hop pressure, throw out lots of triggers

Thing is the console version of trigger feels much more slower now.  Even simple things like negating an opponents fb with trigger followed by second shot (f+B) you have to do much earlier.  And as you already have mentioned he can't cross up with j.B.  In fact I was finding it increasing difficult to cross up someone standing or crouching.  Otherwise the rest of the stuff you detailed is true you shouldn't really stand around like a lemon with K' anyone defo have to be active and creative movement-wise and seize any opportunity gifted to you.  


Fixed.  =)  

First of all, atb_555 great matches from TAC, I'm looking forward to the event coming up.

Secondly, how do you feel about K' now after playing with him in the console?

Thanks I personally felt I didn't play as well tbh.  

The j.D nerf is like 2k2 / UM style which isn't so bad cos XIII Arcade version way too good.  Just need to whip it out earlier to catch someone air to air with it otherwise an early j.B will suffice if they are close enough.  But the trigger nerf is bad, its pretty hard to AA with second shell (f+D) follow up.  But if you burn meter it is easier.

Imo they made K' rely on meter more now for a lot of things: damaging combos, very good AAs, staying safe.  In arcade version he could do all of that without meter lol, so I would place him 2nd or 3rd position in light of these changes.  Lack of cross up makes me want to pull my hair out though as usually its given right in KoF to have a damn cross up even if it is hard to space.  In all fairness the cross up issue was with nearly every character its much hard to do not a change I like tbh.    


Thing is the console version of trigger feels much more slower now.  Even simple things like negating an opponents fb with trigger followed by second shot (f+B) you have to do much earlier.  And as you already have mentioned he can't cross up with j.B.  In fact I was finding it increasing difficult to cross up someone standing or crouching.  Otherwise the rest of the stuff you detailed is true you shouldn't really stand around like a lemon with K' defo have to be active and creative movement-wise and seize any opportunity gifted to you.  


Yeah, i was actually having a conversation the other day about habits, since trigger is extremely spammable now but will be toned down in console. General consensus seems to be use the tools available now and adjust accordingly when console drops.

I find you have to have more breathing space to really use trigger more effectively.  Definitely can't pressure Arcade style anymore.  Still need to experiment more to adjust to it.  

And his narrow spike being unsafe regardless of spacing is another change to really used to as it is only safe if you burn meter.  

36
K' / Re: K'
« on: September 24, 2011, 08:30:09 PM »
A couple things I noticed, his K stays really active. There's rarely a point where he's just sitting there, he'll either apply hop pressure, throw out lots of triggers

Thing is the console version of trigger feels much more slower now.  Even simple things like negating an opponents fb with trigger followed by second shot (f+B) you have to do much earlier.  And as you already have mentioned he can't cross up with j.B.  In fact I was finding it increasing difficult to cross up someone standing or crouching.  Otherwise the rest of the stuff you detailed is true you shouldn't really stand around like a lemon with K' defo have to be active and creative movement-wise and seize any opportunity gifted to you. 

37
Joe Higashi / Re: Joe Higashi
« on: September 12, 2011, 12:20:19 PM »
Its best to replace the  ;a with  ;c as that will combo for sure unless you want the  ;a version for pressure after?

Back to the multi punch special I was wondering if people had and personal tricks to pull it off more effeciently.

Thanks

38
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 08, 2011, 07:24:11 PM »
what's up in the new vids where their portraits pop up during supers now? is it them just messing around editing those in because omg do not want

They weren't that bad. Kinda reminded me of Melty Blood. Either way, not really bad.

Seriously...they were pretty bad. 

39
Joe Higashi / Re: Joe Higashi
« on: September 08, 2011, 01:41:21 PM »
Is there a shortcut pull off his multi punch special with only the follow up?

Thanks

40
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 05, 2011, 11:46:54 AM »
I'll wait for the recorded stream since I will always miss the live due to time differences

41
Did Frionel go through the K' Team in that same video link above?  Or is there a separate video?

Thanks

42

    J_LyRock: K' crLK crLK qcfa hit but follow up fLK whiff
   

That basic combo is weird because sometimes it would juggle very low and sometimes it doesn't.  I think it whiffed a lot on smaller characters because qcf + A trigger doesn't launch the opponent as high.  Imo its a silly change but the damage has been done now. 

43
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 16, 2011, 09:20:20 PM »
Born and raised in London, UK but origins are from Pakistan

44
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 16, 2011, 07:44:44 PM »

45
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 16, 2011, 03:37:04 PM »
My matches were:

First 2 in the first link and third link from beginning to 15:38.

Feel free to critique.  Btw my matches in the first vid was during the tourney and I was fasting.  I barely had any energy to think straight lol.  Otherwise I have noticed that I eat a lot of jumpin combos which I should of defended properly.   

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