Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Amedø310

Pages: 1 [2] 3 4
16
Samurai Shodown VI / SSVI: Yumeji Kurokouchi
« on: May 17, 2011, 03:01:32 AM »
Special Command: ;fd+ ;m

Special Moves:
Concealed Sabre Solar Flame: ;dn ;df ;fd+ ;l/ ;m/ ;s
Concealed Sabre Snowdust Flash: ;dn ;db ;bk+ ;l/ ;m/ ;s
Concealed Sabre Ephemeral Shadow: ;fd ;dn ;df+ ;l/ ;m/ ;s
Oral Tradition Snowy Wind - Tuyu: ;bk ;dn ;db+ ;l
l_Oral Tradition Snowy Wind - Mizore: ;l
l_Oral Tradition Snowy Wind - Arare: ;m
Oral Tradition Snowy Wind - Kagi: ;bk ;dn ;db+ ;m
l_Oral Tradition Snowy Wind - Hasami: ;l
l_Oral Tradition Snowy Wind - Kabura: ;m
Concealed Sabre Firefly: (air) ;db ;dn ;df ;fd+ ;l/ ;m/ ;s

(Groove 2 Only) Toy Transformation: ;df ;dn ;db ;bk ;fd ;dn ;df+ ;sp

Secret Art:
Secret Move Ground God
(Groove 2, only once per round): ;fd ;bk ;db ;dn ;df ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Heavenly Wave of Soichi Jinmu: ;dn ;df ;fd+ ;l ;m

17
Samurai Shodown VI / SSVI: Rasetsumaru
« on: May 17, 2011, 02:52:04 AM »
Special Moves:
Fatal Cyclone Slash: ;dn ;df ;fd+ ;l/ ;m/ ;s
Calm Blade: ;fd ;dn ;df+ ;l/ ;m/ ;s
Power Impulse: ;fd ;dn ;df+ ;k (can be used while unarmed)
Destructive Whirlwind: ;dn ;df ;fd+ ;k
Death Curse: ;dn ;db ;bk+ ;k

(Groove 2 Only) Toy Transformation:  ;fd ;bk ;db ;dn ;df ;fd ;bk+ ;sp

Secret Art:
Power Roar (can be used while unarmed)
(Groove 2, only once per round): ;db ;fd ;df ;dn ;db ;bk ;fd ;dn ;df+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Supremely Furious Slash: ;dn ;df ;fd+ ;l ;m

18
Samurai Shodown VI / SSVI: Basara Kubikiri
« on: May 17, 2011, 02:44:11 AM »
Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Moves:
Ground Slash: ;dn ;df ;fd+ ;l/ ;m/ ;s
Aerial Jab: (air) ;dn ;df ;fd+ ;l/ ;m/ ;s
Friendly Rip: (near opponent) ;fd ;dn ;df+ ;k
Soul of the Beast: ;dn ;df ;fd+ ;k
Shadow Sucker: ;dn ;db ;bk+ ;k -> ;bk/ ;fd (can be used while unarmed)
Shadow Coat: ;bk ;dn ;db+ ;k (can be used while unarmed)
Forward Jump Shadow Feint: ;dn ;db ;bk+ ;l (can be used while unarmed)
Vertical Jump Shadow Feint: ;dn ;db ;bk+ ;m (can be used while unarmed)
Reverse Jump Shadow Feint: ;dn ;db ;bk+ ;s (can be used while unarmed)
Forward Shadow Feint: ;dn ;db ;bk+ ;l ;k (can be used while unarmed)
Forward Roll Shadow Feint: ;dn ;db ;bk+ ;l ;s (can be used while unarmed)
Dash Shadow Feint: ;dn ;db ;bk+ ;m ;s (can be used while unarmed)
Take Back Shadow Feint: ;dn ;db ;bk+ ;m ;k (can be used while unarmed)
Take Back Shadow Troublesome: ;bk ;dn ;db+ ;l (can be used while unarmed)
Vertical Jump Shadow Troublesome: ;bk ;dn ;db+ ;m (can be used while unarmed)
Reverse Jump Shadow Troublesome: ;bk ;dn ;db+ ;s (can be used while unarmed)
Forward Shadow Troublesome: ;bk ;dn ;db+ ;l ;k (can be used while unarmed)
Forward Roll Shadow Troublesome: ;bk ;dn ;db+ ;l ;s (can be used while unarmed)
Dash Shadow Troublesome: ;bk ;dn ;db+ ;m ;s (can be used while unarmed)
Turn Crowding Shadow Troublesome: ;bk ;dn ;db+ ;m ;k (can be used while unarmed)
Flaying Feet: (air) ;dn+ ;k (can be used while unarmed)
l_Flaying Feet - Forward Jump: ;fd (can be used while unarmed)
l_Flaying Feet - Vertical Jump: N ;dn/ ;up (can be used while unarmed)
l_Flaying Feet - Reverse Jump: ;bk (can be used while unarmed)
Skull Cleaver: (air)  ;db/ ;df+ ;k (can be used while unarmed)

(Groove 2 Only) Toy Transformation: ;fd ;bk ;db ;dn ;df ;fd ;bk+ ;sp

Secret Art:
Shadow Exit Evil Defence
(Groove 2, only once per round): ;bk ;db ;dn ;df ;fd ;bk+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Shadow Dance Repay: ;dn ;df ;fd+ ;l ;m

19
Samurai Shodown VI / SSVI: Rimururu
« on: May 17, 2011, 02:13:17 AM »
Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Command: ;df+ ;m

Special Moves:
Lupu Quall (Nishi): ;dn ;df ;fd+ ;l/ ;m (can be used while unarmed)
Lupu Quall (Tu Tu): ;dn ;df ;fd+ ;s (can be used while unarmed)
Konril Nonril: ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Rupu Toumu:  ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Upun Orb: ;fd+ ;l/ ;m/ ;s(x) (can be used while unarmed)
Konru Mem: ;dn ;dn+ ;l/ ;m/ ;s (can be used while unarmed)
Kamui Shiraru: (in top of jump) ;dn+ ;l/ ;m/ ;s (can be used while unarmed)
Rupu Kamui Sampekol (Head): (unarmed, in dash) ;l ;s
Rupu Kamui Sampekol (Foot): (unarmed, in dash) ;l ;k
Rupu Kamui Sampekol Looyampeh (Head): (unarmed, in dash with spirit gauge max);l ;s
Rupu Kamui Sampekol Looyampeh (Feet): (unarmed, in dash with spirit gauge max) ;l ;k

(Groove 2 Only) Toy Transformation: ;df ;dn ;db ;bk ;dn ;db+ ;sp

Secret Art:
Rupu Kamui Emyu (Tu Tu) (can be used while unarmed)
(Groove 2, only once per round): ;fd ;df ;dn ;db ;bk(x2)+ ;m ;s
(Groove 6, only when secret art gauge is flashing):

Weapon Destroyer/ Disarm Attack:
Konru Sutou Poro: ;dn ;df ;fd+ ;l ;m (can be used while unarmed)

20
Samurai Shodown VI / SSVI: Youkai Kusaregedo
« on: May 17, 2011, 01:50:57 AM »
Special Command: ;bk+ ;k

Special Moves:
Evil Spirit Summons: ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
Gastrorrhea: ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Heretic Brand: (near opponent)  ;fd ;bk ;dn ;up+ ;s

(Groove 2 Only) Toy Transformation:  ;fd ;bk ;fd ;bk ;fd ;bk ;dn+ ;sp

Secret Art:
Heretic Dinner
(Groove 2, only once per round): (near opponent) ;bk ;db ;dn ;df ;fd ;uf ;up ;dn+ ;m ;s
(Groove 6, only when secret art gauge is flashing): (near opponent) ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Flying Head Butt: (can be used while unarmed)
(high) ;dn ;df ;fd+ ;l ;m
(low-mid);dn ;df ;fd+ ;l ;k

Heretic Hunt: (near opponent) ;fd ;uf ;up ;ub ;bk ;db ;dn N ;up+ ;l ;m

21
Samurai Shodown VI / SSVI: Tam Tam
« on: May 17, 2011, 01:37:32 AM »
Special Moves:
Paguna Paguna: ;bk ;dn ;db+ ;l/ ;m/ ;s
Ahaooh Gaboora: ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Pagoona Dios: ;bk ;dn ;db+ ;k (can be used while unarmed)
Gaboora Gaboora: ;dn ;df ;fd+ ;k (can be used while unarmed)
Mula Mula: ;dn ;df ;fd+ ;l/ ;m(x1-3) (can be used while unarmed)

(Groove 2 Only) Toy Transformation:  ;fd ;bk ;db ;dn ;df ;fd ;bk+ ;sp

Secret Art:
Ahaooh Thiuwakan (can be used while unarmed)
(Groove 2, only once per round): ;fd ;dn ;df(x2)+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Magnus Dios Zahl: ;dn ;df ;fd+ ;l ;m (can be used while unarmed)

22
Samurai Shodown VI / SSVI: Kyoshiro Senryo
« on: May 17, 2011, 01:24:36 AM »
Special Command: ;fd+ ;m

Special Moves:
Twisting Heavens: ;fd ;dn ;df+ ;l/ ;m/ ;s
Dance of Fire: ;bk ;dn ;db+ ;l/ ;m/ ;s (can be used while unarmed)
Tsunami Crunch: ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
Lion's Tail Blast: ;dn ;db ;bk+ ;l/ ;m/ ;s
Imitation Lion's Blast: ;dn ;db ;bk+ ;k
l_Imitation Lion's Blast - Raging Lion: ;l
l_Imitation Lion's Blast - Behead: ;m
l_Imitation Lion's Blast - Shin: ;s
l_Imitation Lion's Blast - Jump: ;k
Toad Plague: ;dn ;df ;fd+ ;k (can be used while unarmed)
Smoldering blood Pounce: (at the top of jump) ;dn+ ;l/ ;m/ ;s

(Groove 2 Only) Toy Transformation: ;fd ;bk ;db ;dn ;df ;fd ;bk+ ;sp

Secret Art:
Demon Flames Fandango:
(Groove 2, only once per round): ;fd ;bk ;db ;dn ;df ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Ruffian Kyoshiro's Flesh and Blood Fandango: ;dn ;df ;fd+ ;l ;m

23
Samurai Shodown VI / SSVI: Ukyo Tachibana
« on: May 17, 2011, 12:54:26 AM »
Special Moves:
Concealed Sabre Snowfall Slash: ;dn ;db ;bk+ ;l/ ;m/ ;s
Swordless Sabre Snowfall Slash: ;dn ;db ;bk+ ;k
Swordless Sabre Snowfall Swipe: (air) ;db ;dn ;df ;fd+ ;l/ ;m/ ;s
Concealed Sabre Send God: ;dn ;df ;fd+ ;l/ ;m/ ;s
Concealed Sabre Sky Wind: ;fd ;bk ;db ;dn ;df+ ;l
Concealed Sabre Frost Wind: ;fd ;bk ;db ;dn ;df+ ;m
Trampling Down Kick: (unarmed) ;bk ;fd ;db ;df+ ;k

(Groove 2 Only) Toy Transformation:  ;df ;dn ;db ;bk ;fd ;dn ;df+ ;k

Secret Art:
Concealed Sabre God Roughness:
(Groove 2, only once per round): ;fd ;bk ;db ;dn ;df ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
6 Swallow Flash: ;dn ;df ;fd+ ;m ;s

24
Samurai Shodown VI / SSVI: Nakoruru
« on: May 15, 2011, 06:33:47 PM »
Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Air Throw:
Lelake Matek: ;bk/ ;fd ;k

Special Moves:
Annu Mutsube: ;bk ;db ;dn+ ;l/ ;m/ ;s
Lela Mutsube: ;dn ;df ;fd+ ;l/ ;m/ ;s
Kamui Risse: ;bk ;dn ;db+ ;l/ ;m/ ;s (can be used while unarmed)
l_Return Kamui Risse: (before "Kamui Risse" ends) ;l/ ;m/ ;s (can be used while unarmed)
Touruse Sanpe Kiku Mutsube: (near opponent)  ;fd ;df ;dn ;db ;bk ;fd+ ;s
Amube Yatoro: ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Mamahaha Flight: ;dn ;db ;bk+ ;k (can be used while unarmed)
Mamahaha Attack: (while hanging on Mamahaha) ;l/ ;m/ ;s (can be used while unarmed)
Kamui Mutsube (Above): (while hanging on Mamahaha) ;uf+ ;m ;s (can be used while unarmed)
Kamui Mutsube (Side): (while hanging on Mamahaha) ;fd+ ;m ;s (can be used while unarmed)
Kamui Mutsube (Under): (while hanging on Mamahaha) ;df+ ;m ;s (can be used while unarmed)
Yatoro Pokku: (while hanging on Mamahaha) ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
Shishikaku Ai: (while hanging on Mamahaha) ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Get off from Mamahaha: (while hanging on Mamahaha) ;dn+ ;k (can be used while unarmed)
Kamui Mukesupu: (air) ;dn+ ;k (can be used while unarmed)

(Groove 2 Only) Toy Transformation: ;df ;dn ;db ;bk ;dn ;db+ ;sp

Secret Art:
Apehuchi Kamui Risse (can be used while unarmed)
(Groove 2, only once per round): ;df ;dn ;db ;bk ;fd ;dn ;df+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack: (can be used while unarmed)
Elelyu Kamui Risse: ;dn ;df ;fd+ ;l ;m

25
Samurai Shodown VI / SSVI: Nicotine Caffeine
« on: May 15, 2011, 06:08:37 PM »
Special Command: ;df+ ;m

Special Moves:
Shikigamireifu Fire: ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
Shikigamireifu Thunder: ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Shikigamireifu Life: ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Wildheart Whammy: ;fd ;dn ;df+ ;k
Cane Swirl Cutter: (air)  ;db ;dn ;df ;fd+ ;l/ ;m/ ;s/ ;k
Chains of Sins Blast:  ;fd ;df ;dn ;db ;bk+ ;k

(Groove 2 Only) Toy Transformation:  ;bk ;db ;dn ;db ;bk ;fd+ ;sp

Secret Art:
Underworld Pummeler (can be used while unarmed)
(Groove 2, only once per round): ;fd ;bk ;db ;dn ;df ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Seal Demon's Spell: ;dn ;df ;fd+ ;l ;m

26
Samurai Shodown VI / SSVI: Wan-Fu
« on: May 15, 2011, 05:33:46 PM »
Special Command: ;df+ ;s

Special Moves:
True Rolling Spirit Blast: (also usable in air) ;dn ;db ;bk+ ;l/ ;m/ ;s
Spirit Blast Whirlwind Wham: ;fd ;dn ;df+ ;l/ ;m/ ;s
True Spirit Blast Beating: ;dn ;df ;fd+ ;l/ ;m/ ;s
Spirit Blast Careless Pitch: ;fd ;bk ;db ;dn ;df ;fd+ ;l/ ;m
Spirit Blast Exploding Pitch: ;fd ;bk ;db ;dn ;df ;fd+ ;s
Raging Ball Pummel: ;dn ;db ;bk+ ;k
Spirit Blast Crush: (unarmed, near opponent) ;fd ;dn ;df+ ;k

(Groove 2 Only) Toy Transformation: ;fd ;df ;dn ;db ;bk ;fd ;bk+ ;sp

Secret Art:
Super Spirit Blast Whirlwind Beating
(Groove 2, only once per round): ;df ;bk ;db ;dn ;df ;fd ;bk ;dn ;db+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Wrath of God Blowout: ;dn ;df ;fd+ ;l ;m

27
Samurai Shodown VI / SSVI: Neinhalt Sieger
« on: May 15, 2011, 05:22:16 PM »
Special Moves:
Vulcan Weinen: ;dn ;df ;fd+ ;l
l_Vulcan Trukken: ;l(x)
  l_Vulcan Explosion: ;l(x)
Blitz Sieger: (also can be used in air)  ;fd ;df ;dn ;db ;bk+ ;l/ ;m/ ;s
Tigerkope: ;dn ;df ;fd+ ;k (can be used while unarmed)
l_Falkennagel: ;dn ;df ;fd+ ;m (can be used while unarmed)
  l_Elefantglied: ;fd ;df ;dn ;db ;bk+ ;s (can be used while unarmed)
Fire Strum: ;bk ;dn ;db+ ;l/ ;m/ ;s

(Groove 2 Only) Toy Transformation: ;fd ;bk ;db ;dn ;df ;fd ;bk+ ;sp

Secret Art:
Operation Tiger
(Groove 2, only once per round): ;fd ;bk ;db ;dn ;df ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Dragoner  Faust: ;dn ;df ;fd+ ;l ;m

28
Samurai Shodown VI / SSVI: Genan Shiranui
« on: May 15, 2011, 05:08:19 PM »
Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Command: ;bk+ ;k

Special Moves:
Poison Cloud Puff: ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
Slaughterhouse Tumble: ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Talon Grab: ;fd ;df ;dn ;db ;bk+ ;k
Wall Stick (Reverse Jump): ;dn ;db ;bk+ ;l/ ;m/ ;s
l_Wall Stick (Stick to Wall): (hold) ;l/ ;m/ ;s
   l_Wall Stick (Get off from Wall): ;k
   l_Wall Stick (Jump from Wall): (release) ;l/ ;m/ ;s
     l_Head Cutter: ;l/ ;m/ ;s

(Groove 2 Only) Toy Transformation: ;df ;dn ;db ;bk ;dn ;db+ ;sp

Secret Art:
Hell's Slaughterhouse Tumble
(Groove 2, only once per round): ;fd ;df ;dn ;db ;bk ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
M.D.C. (Magic Diving Claw): ;dn ;df ;fd+ ;l ;m

29
Samurai Shodown VI / SSVI: Ocha-Maro Karakuri
« on: May 15, 2011, 04:53:11 PM »
Special Command: ;fd+ ;m

Special Moves:
Fan Celebrate: ;dn ;db ;bk+ ;l/ ;m/ ;s
l_*Fan Fortune: ;dn ;db ;bk+ ;l
l_*Small Cherry Tree: ;dn ;db ;bk+ ;m
l_Flash Fan: ;dn ;db ;bk+ ;s
  l_*Peak Fan: ;dn ;db ;bk+ ;l
  l_*Cool Wave: ;dn ;db ;bk+ ;m
  l_*Prosperous Celebrate: ;dn ;db ;bk+ ;s
  l_*Door Willow: ;fd ;dn ;df+ ;k
  l_*Rare Thing: ;fd ;dn ;df+ ;l
  l_*Wind Strain: ;dn ;df ;fd+ ;sp
Heavenly Feather Dance: (air)  ;dn ;df ;fd+ ;k (can be used while unarmed)
Huge Mountain Dance: ;fd ;dn ;df+ ;k
Puppet's Turn 1: (near opponent) ;fd ;df ;dn ;db ;bk ;fd+ ;l
l_Puppet's Turn 2: ;l* ;l* ;m ;s
  l_Puppet's Turn 3: ;s* ;s* ;l ;m ;s
    l_Puppet's Turn 4: ;l* ;m* ;s* ;m* ;l ;m ;k

(Groove 2 Only) Toy Transformation: ;fd ;df ;dn ;db ;bk ;fd+ ;k

Secret Art:
Secret Round Fan Maple
(Groove 2, only once per round): ;fd ;df ;dn ;db ;bk (x2)+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Lion's Dance Drivingout Devils: ;dn ;df ;fd+ ;l ;m
l_Lion's Dance Ogre Crest Seal: ;fd ;df ;dn ;db ;bk (x2)+ ;l ;m ;s

30
Samurai Shodown VI / SSVI: Sugoroku Matsuribayashi
« on: May 14, 2011, 05:13:07 PM »
Special Command: ;bk+ ;k

Special Moves:
Man's Car: ;bk ;db ;dn ;df ;fd+ ;l/ ;m/ ;s
Edoite's Disposition: ;fd ;dn ;df+ ;l/ ;m/ ;s
Thousand Chrysanthemums Cover Beat: ;fd ;dn ;df+ ;k
Raising Silver Dragon Shot: ;bk ;db ;dn ;df ;fd+ ;k
Karuta!: ;dn ;db ;bk+ ;k
Sugoroku's Firecrack Edo's Sinter: (after "Karuta!" is ignited) ;fd ;df ;dn ;db ;bk ;fd+ ;k

(Groove 2 Only) Toy Transformation: ;fd ;bk ;db ;dn ;df ;fd ;bk+ ;sp

Secret Art:
Edoite's Chivalrous
(Groove 2, only once per round):  ;bk ;db ;dn ;df ;fd ;dn ;df+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Miniature Shrine Dash Man's Elevated Passageway: ;dn ;df ;fd+ ;l ;m

Pages: 1 [2] 3 4