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Messages - Frofighter

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31
13 is so good that the new game is very likely to be worse.

It would be pretty hard to make a KOF game as shitty as 13 is.

Then again there are so many shitty KOF games... it wouldn't be hard at all.

I'm praying we get a fighting game from SNK that isn't KOF.

Leaving aside your sentiments on XIII (I love it)..... NGBC 2 would be nice. Or Garou 2. Or *any awesome SNK game from the late 90's-early 2000's games that deserves a sequel*. That being said, I am really happy that KOF is back and hope we get another awesome top 8!

32
Yo man, I'm having a little trouble opening your document.
https://docs.google.com/document/d/1o2RjTOzoWGsfLRGQ9wZDJU1up13XiraZd_N63wDW5u0/edit?overridemobile=true

I like that, even though you're splitting the normals into different categories, you're still explaining even niche uses for them, which is exactly what someone looking for in-depth info would want. Hoping to see what this is like when it's finished and then proceed to reverse engineer it against this slippery specter!

33
Terry Bogard / Re: Terry Bogard Combo Thread
« on: September 09, 2013, 11:03:16 PM »
I've actually been doing d.B, st.B, df+C as a block string/hit confirm. Since it's a tight link, it's not easy, but it does more damage and much easier to hit confirm off of than st.B into EX burn knuckle.

St b> ex knuckle is pretty easy to confirm lol.

Your link isn't all that difficult because its the exact same timing as a st b> cl st c butttt it's a lot riskier and easier to punish because as previously stated you have to cancel it or get punished

One thing I do that I don't see many people doing is delaying the cancel timing in his normals. Terry has 3 normals he can preform this with and they can put this property to great use.  It can make people think Terry is open to a punish and can eat a special or a super. This this technique has actually helped me win a tourney or two. Ill make a tech video going more in depth with the consept

One-hit hit confirms are not easy. It's also capable of hitting a lot more farther than st.C which makes it a nice filler after striking someone with st.B. st.C might whiff or turn into far C from a specific range. But hey, I'm not trying to attack how you play or force you to play like me. I'm just trying to give out what I'm learning.

As for the neomax, I'm pretty sure that the Neomax hasn't been "fixed". I can test if it hits 4 times at specific ranges again, but I don't remember it changing.

EDIT: Nope, still doesn't hit all the way in the corner.


As previously stated st b> df+c iis an easy link because you have to cancel it regardless to mitigate the risk of going for it in the first place. At least if you are out of range after a st b to get a cl st c you are generally safe because of fr st c push back but on the other hand if you are out of range for a df+c you have a pretty large recovery window and you also can't whiff cancel it.

@spliph I'll get on it tonight I promise!

Just to add to this, it's not as if the confirm for cr.b to st.b depends on confirming from the stand b on its own. You're hitting them with at least two or three cr.b's beforehand which is your time to see the hits. If you didn't hit, you can go to stand b and proceed to try some sort of frame trap afterwards. It's like this strange version of Kim's hit-confirm that ends with an attack that's actually PLUS on block. It would be a contender for best string/confirm in the game if Terry didn't need drive/ quickly executed supers to get good damage off of it.

Also, Crimson, nice contribution with the delayed cancels! I've been working with Close D and Cr.C stuff myself and I think it adds a nice extra layer to Terry's game.

34
Things have been kinda quiet in the KOF world lately. Anyone have anything new to share?

Actually on the topic of the resurgence of KOF post-Evo, Saudi Arabia, Bahrain and Qatar players have been continuing a new level of commitment to the game and we're holding monthlies out here. There's been talk of a quarterly for larger attendances and we've had Cafe Id come out to Dubai before so we're hoping for some good things to happen for our scene. We've got some good talent out here and we're working on growing and leveling up!

35
This may be the stepping stone that America needs. Maybe more Americans will start playin KOF now that they saw Reynald take home the win for our country
Yeah, I hope it also brings back the players that left too. :)

Not just America. The GCC area(That is, countries including Saudi Arabia, the UAE, Bahrain, and Qatar) have been getting back into it, too! Evo was mad hype just as it had been the year before, and I think it inspired a lot of people to try to up their game, and our local SF scene actually has a couple players interested in learning the game!


36
Quote
My questions: Does he view his win as making him the world's very best? A few might contend that without Bala, Coopa, or Kula there that might come into question. Granted I think he's the best now, but I wonder how he feels he would have done against those guys as well ( I think he would have still won ).

Eh, winning a tournament doesn't make someone the best. To be honest, Bala, Koopa or Kula were not the players to beat anyway, and I'd still consider Bala to be on a higher level than Koopa or Kula from the matches that were shown. I think Kula wouldn't have gotten very far against the asian players.

My question would be: It seemed that Woo became more and more nervous and affected by the crowd as the matches continued on. Do you think you would have defeated Woo in a calmer setting that Woo is more comfortable with?

Honestly I don't think Woo was ready for this kind of atmosphere.

I was relating my questions to Reynald's background. He was always a player who clearly had the potential to be one of the best but was bogged down by how much he "enjoyed" making bad decisions at bad times. Now that he kept that to more of a minimum (he'll never stop being a risk taker), how does he view himself among the KOF XIII elite?

37
My questions: Does he view his win as making him the world's very best? A few might contend that without Bala, Coopa, or Kula there that might come into question. Granted I think he's the best now, but I wonder how he feels he would have done against those guys as well ( I think he would have still won ).

38
General Discussion / Re: Tier lists and Character Discussion Thread
« on: July 16, 2013, 05:09:06 PM »
So even though Evo was far more of a player story than a character story, for me here were a few notable character stories (good and bad) from evo:

Kim: This guy. Just about everyone overall had a Kim on their team and he showed a huge level of flexibility excelling in all three positions on a team. Not a surprise and he completely solidified why he's thought of as one of the best.

Hwa Jai: The notable absentee from Evo. We were quaking in our boots about this drunk loon and he never showed up. Gotta wonder why players didn't see him as the choice for them.

Chin: The old man was back with a vengeance this year with notable play from Reynald and Fox among others. Having arguably the best EX moves in the game created an aura of fear of him and I think he could still yet rise among the game's strongest characters.

Benimaru: Reynald exemplified why Beni is so damn powerful even without the infinite. Excellent normals and space contorl, as well as going from mix-up to mix-up kept everyone looking silly with their heads getting grabbed over and over. I gotta say though it felt like people were generally too scared to deal with Iaido kick on block.

EX Iori: The infinite disappeared completely as an infinite in top 8 which showed his players haven't brought him to full potential yet. His impact was good but honestly I can't help but feel more was expected of him.

Duolon: Another year proving he's an excellent point character and among the best at that. The commentary team described him as "The perfect character to hold a lead with" and that is so true. However, many things he got away with before were punished this year showing the progress the scene has made against him.

Ryo: The character I wanted to see make it far and that he did. I do think he was less impactful for Woo then either Kim or Takuma, though. His midscreen control really showed itself earlier in the set against Reynald's Kim and Ryo does present a problem for characters who can't force him to break his hold on the midscreen.

Mr. Karate: Overall it really feels like even though we still think he's the best this character does not cause the heart attacks he once did. Better understanding of how to fight him has helped players come a long way in their matchup with him and hopefully means more appearances for....

Takuma: I was chatting with a bunch of people and kept calling him the final boss of KOF. He pulled out some tough matches and wins, and made a case for himself not to be forgotten in the wake of Mr. Karate. That one-hit pain factor on him makes people scared, and fear breeds idiocy and bad decisions.

If Mr. KOF had gotten further I know I would also have been talking about Ash outperforming expectations as well, though he already did quite well as it is. Overall with so many characters to talk about in terms of learning new things show and seeing awesome performances, we can say this year's tournament was incredible in that regard. The learners in us have a LOT to take away from this tourney and a lot more to explore yet.

39
General Discussion / Re: Tier lists and Character Discussion Thread
« on: June 28, 2013, 03:17:27 PM »
Leona is NOT bottom tier, surprised we're not past this assumption yet. Neither is Billy, especially after his b+A xx spinny staff free cancel tech, he gets great damage.

Why people continue to say both those characters are weak is beyond me.  Billy has a smothering pressure game when used properly.   Not just that he converts counter hit C+Ds into large combos way easier than 95% of the cast with his f+B pogo hop.  He can confirm a counter hit into a 40% combo from a decent distance away and in some cases even mid screen!

The thing with Billy is he is a character who is a no thrills character in the sense that his game plan seems bland, but it is very effective.  It's all about controlling the opponent once you hit that sweet range.


I can't say much about Leona, but with Billy it's probably the feeling about his reward for playing his poke-based defense isn't as good as what characters with strong offense and damage get for when they do crack him open. I personally think David's list has him below where he should be, though.


Defense?  Billy is an offensive character.   His game is not about opening you up fast it is about grinding you down.  He basically is a character who controls you.  The thing about Billy is he doesn't even have to be doing anything for you to be in a bad situation.   

The thing is though you need to have a really good set of fundamentals and be able to anticipate your opponents moves to make Billy scary, but if you can do that Billy is one of the best point characters IMO.   He doesn't need meter to work his core game. 



I guess we just define stuff differently, because even though Billy's rush-down works at midrange I look at his game plan of walling off your options with his pokes as being more defensive than your typical Kyo-style rush-down, but I won't split hairs over semantics here. The point was that I think people underrate Billy because they view his ability to actually get combos off his hits to be relatively low and even though he has you trapped if he ever screws up or you find an opening against him you can respond by dealing all that damage right back to him in one go, depending on your character and the opening you find.

Again, I do disagree with that view of Billy (I think he's pretty good), but I'm giving my possibility on why people might underrate him. They do so at their own risk, IMO.

Also I hope we've got some surprises waiting for this year's Evo. Last year's stories were Kim (the strongest overall performing char at the tourney), Duolon and Chin. For some reason I'm thinking Ryo, K', or Daimon (if not all three), especially Ryo. That dude scares me.

40
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: June 26, 2013, 10:13:47 PM »
I just tested this and The Fluke is right. I tried super-cancelling ground B hangetsuzan on block and it never happened and it only happened on hit. Granted B Hangetsuzan isn't the safest thing around if the opponent decides to block. Still, there might be some use for this weird property.

Thank you. I've used it in matches and the two big downsides as i see it is that it's unsafe on block (although atleast online B hangetsuzan is rarely ever punished) and that kims regular super doesn't do a whole lot of damage. All the same, it is interesting and it has worked well in some matches.

I'm wondering about the video that you posted, is the point at the end that safe jumps get beaten by command throws but those command throws can inturn be beaten either by ff.A (possibly qcf.uf.K/qcb.ub.K) or invincible moves OR by just holding downback instead of doing anything? That seems weird.

I don't quite get it yet myself. I'm gonna run tests with it when I have the chance and see what happens. I'm not sure if crouching right out of the jump causes some alternate guard-esque properties or what. The other options make sense (going airborne immediately/ going invincible/ both) but I don't get what happens with the crouch.

41
Terry Bogard / Re: Terry Bogard Combo Thread
« on: June 25, 2013, 09:59:33 PM »
I've actually been doing d.B, st.B, df+C as a block string/hit confirm. Since it's a tight link, it's not easy, but it does more damage and much easier to hit confirm off of than st.B into EX burn knuckle.

One little problem: Df+ C is mega-negative on block forcing you to commit to a cancel of some sort. Granted this isn't a huge deal for Terry with his pretty safe specials for this. Also for my confirm I'm using several crouch b's first, so it's easy to see, and if they block you're at +2 after stand b and you can keep up the pressure. Both are good so we might as well pick up from each other. Imma use that string at the next session I play.

Either way, the bigger point I was going for was using EX knuckle in corner combos instead of the usual bnb.

42
Terry Bogard / Re: Terry Bogard Combo Thread
« on: June 25, 2013, 09:11:52 PM »
On a less grand scale (ie bnb rather than HD) it seems we've been doing the wrong combo in the corner this whole time. From just about every starter, Terry is better off doing EX burn knuckle > b crack shoot> C tackle rather than the usual midscreen 1 meter 1 drive we've gotten accustomed to. More damage, better meter build (sub the meter from the A burn knuckle for the meter from C rising tackle). Only issues are building more meter for the opponent than the buster wolf variant, and losing the better set-up a buster wolf provides. It also combos off of crouch b x 2 or 3 into stand B if you feel inclined to use that as a built-in block-string/ frame trap set-up.

43
General Discussion / Re: Tier lists and Character Discussion Thread
« on: June 25, 2013, 07:33:31 PM »
Leona is NOT bottom tier, surprised we're not past this assumption yet. Neither is Billy, especially after his b+A xx spinny staff free cancel tech, he gets great damage.

Why people continue to say both those characters are weak is beyond me.  Billy has a smothering pressure game when used properly.   Not just that he converts counter hit C+Ds into large combos way easier than 95% of the cast with his f+B pogo hop.  He can confirm a counter hit into a 40% combo from a decent distance away and in some cases even mid screen!

The thing with Billy is he is a character who is a no thrills character in the sense that his game plan seems bland, but it is very effective.  It's all about controlling the opponent once you hit that sweet range.


I can't say much about Leona, but with Billy it's probably the feeling about his reward for playing his poke-based defense isn't as good as what characters with strong offense and damage get for when they do crack him open. I personally think David's list has him below where he should be, though.

Speaking of underrated, that Daimon kid. I'll admit he's matchup dependent, but he feels so oppressive to fight against. Maybe it's that I play a team of Terry, Iori (Claw) and Kim, but he feels like one of the most difficult characters to fight at close and mid-close range because you're always guessing, plus his j.CD rewards him with anything from an instant in to a wall-bounce combo. As per David's list I see him in the A tier in there. I learned King just for this character.


44
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: June 25, 2013, 07:19:33 PM »


I know this probably belongs in the safe jump thread, but that's been dead for a while so I figured to post it here. Gutts exhibit some of Kim's safe jumps and how to beat things like Kyo's EX command grab.


EDIT:

Try to do qcb.B hcf.K on hit and on block.


I just tested this and The Fluke is right. I tried super-cancelling ground B hangetsuzan on block and it never happened and it only happened on hit. Granted B Hangetsuzan isn't the safest thing around if the opponent decides to block. Still, there might be some use for this weird property.

45
General Discussion / Re: Tier lists and Character Discussion Thread
« on: May 31, 2013, 12:08:35 AM »
Tier naming stuff

Yeah I suppose you're right haha. I'll go with S- from now on haha

LOL I'm sure you had bigger concerns writing out this list. Anyway, my curiosity with your list is aimed at Kula. When I weigh what she does against what most, if not all, of the chars in the tier below her do, I don't see how she's that far above them. I don't see anything in her tool set that particularly makes her difficult to handle, especially with knowledge of where the gaps in her offense are. Please enlighten me.

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