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Training Room / Problem connecting jumping D into standing C for combos
« on: February 02, 2012, 02:09:08 AM »
Hi.
After tons of unsuccessful practice I need some help. Since many combos start with jump D, standing C (see for example DDTC combo videos, Takuma) I try to connect it but it is not reliable.
From my experience (means it can be wrong):
a)It matters where you hit the character, the lower the better it connects
b)you can input C as soon as your figure touches the ground
c)button mashing 3x C seems to help the input interpreter, but the input afterwards is disturbed (like takumas jump , st. , forward ; forward b rarely connects then)
anyhow, I does not work really, I cant execute this combo reliably. I have a MadCatz SFIV TE and test this stuff on the Takuma character (jump D, st. C, forward B, charge etc.; I can do the combo without jump D without problem, meaning when the figure is on the ground)
Any help would be really appreciated, also videos (like the vesper arcade guy where you see the fingers)
After tons of unsuccessful practice I need some help. Since many combos start with jump D, standing C (see for example DDTC combo videos, Takuma) I try to connect it but it is not reliable.
From my experience (means it can be wrong):
a)It matters where you hit the character, the lower the better it connects
b)you can input C as soon as your figure touches the ground
c)button mashing 3x C seems to help the input interpreter, but the input afterwards is disturbed (like takumas jump , st. , forward ; forward b rarely connects then)
anyhow, I does not work really, I cant execute this combo reliably. I have a MadCatz SFIV TE and test this stuff on the Takuma character (jump D, st. C, forward B, charge etc.; I can do the combo without jump D without problem, meaning when the figure is on the ground)
Any help would be really appreciated, also videos (like the vesper arcade guy where you see the fingers)